Field guide · Early Access 2026Wiki + cheat hub100+ Paralives cheats

Your complete
Paralives guide & wiki
for cheats, skills, build & Melino.

hi —the hand-drawn handbook for Paralives Early Access. Search 100+ achievement-safe cheats and console codes — money cheats, skill cheats, try-for-baby, Mac (Cmd+F1) — climb the full 12-skill ladder across 7 Knowledge domains, sculpt heirs in Paramaker, walk all 11 careers and jobs tied to Melino, run the Legacy Challenge with EA-adapted rules, and line it up against The Sims 4 and inZOI side by side.

Unofficial fan guide, independently updated for Early Access — not affiliated with Paralives Studio.

start here if you've never played
100+ achievement-safe Paralives cheats and codes, one searchable indexthe full 12-skill ladder with Knowledge-domain learning rates11 careers and dozens of jobs, each tied to a real Melino workplacebuild-mode porch tutorial — curved walls, half-levels and foundationsParamaker resemblance rules — 12 sliders carry genetics across heirshow to try for baby — GETPREGNANT, MAKEBABIES and GIVEBIRTH codesMac cheats — swap Ctrl for Cmd, every console command still workslegacy challenge rules, adapted for Early Access ten generations deepno grid in build mode — walls bend along any arcstory cards fire one-shot life moments, ~250 across 5 packsfour districts share one open-world mappictograms instead of Simlishside-by-side compared against The Sims 4 and inZOI
100+
Paralives cheats
indexed & searchable
12
Skills
with leveling guide
11
Careers
mapped to Melino
8
Vibes
4 EA + 4 post-EA
250+
Story Cards
5 themed packs
No. 01The index

Browse Paralives by topic

Eight little drawers. Pull whichever you came for.

daily picks

Featured today — vibes, cheat of the day, curved walls

The three Paralives entry points players land on most: personality vibes, the daily cheat and the curved-walls build guide.

Personality picks

Paralives vibes — long-lasting moods

4 ship in Early Access, 4 more arrive in post-launch updates

  • Energetic

    Active interactions cost less stamina and fatigue ticks slower.

  • Gloomy

    Branches into Share Burden, Inspired by Sadness, Sadness Sponge, Sadness Redemption.

  • Jester

    Pranks and humor lines settle the Social need at a discount.

  • Overjoyed

    Branches into Expert Joy-Spreader, Happy Dreamer, Delighted Worker, Positive-Vibes Sponge.

  • Serious

    Branches into Hyperfocused, Logical Mind, Ambitious, Collective Focus.

Coming post-EA: Grumpy, Peaceful, Sensitive.
All vibes →
Cheat of the day
PRINTALLPOSSIBLEEXTRASFOROCCUPATION

Lists every Occupation Perk available to the selected Para's current job. No parameters; press Enter after typing.

Paralives cheats and codes are case-insensitive, and the Early Access build has no Steam achievements for them to lock. Open the console with Ctrl+F1 or Ctrl+Shift+C — on Mac, swap Ctrl for the Command key (Cmd+F1). Works for money cheats, skill cheats and try-for-baby commands.

All Paralives cheats →
Curved walls, free placement & half-levels
Build mode

Curved walls, free placement & half-levels

Paralives' signature build-mode feature. No grid, no snapping — every measurement, angle and color works as a continuous slider. Wrap-around porches and round towers in one stroke.

Build guide · curved walls, porches, half-levels →
search

Paralives cheat quick lookup

Filter, search, copy. The console stays closed until you are ready.

  • PIGGYBANKmoney

    Grants 1,000 Paradimes to the household.

  • MAKEITRAINmoney

    Grants 10,000 Paradimes to the household.

  • JACKPOTmoney

    Grants 50,000 Paradimes to the household.

  • LOTTERYmoney

    Grants a random amount between 1 and 100,000 Paradimes.

  • PRINTMONEY <amount>money

    Grants the specified amount of Paradimes to the household.

  • SETMONEY <amount>money

    Overwrites the household balance to the value you pass in.

  • CLEARBILLSmoney

    Deletes every pending bill the household owes.

  • ADVANCEDAYtime

    Skips forward by 24 in-game hours.

  • ADVANCEHOURtime

    Skips forward by exactly one in-game hour.

  • SETHOUR <hour>time

    Jumps the clock to the hour you supply, e.g. SETHOUR 5 for 5 AM.

  • EDITCHARACTERpara

    Reopens Paramaker so you can re-sculpt the active household.

  • CLEARSTATUSEFFECTSONALLCHARACTERSpara

    Wipes status effects on every Para in town.

  • CLEARWANTCOOLDOWNSpara

    Lets Emotions roll new Wants immediately, ignoring cooldowns.

  • GAINSTORYCARDpara

    Hands the player a Story Card.

  • LEARNALLSKINS <category>para

    Unlocks every learnable skin in a category, e.g. LEARNALLSKINS Recipes.

  • ADDSELECTEDCHARACTERSTOHOUSEHOLDpara

    Moves the selected NPC into your current household.

  • CREATECHARACTER <model>para

    Spawns a new Para from a model GUID or DisplayName, e.g. HumanAdult.

  • LEVELUPSKILL <skill>para

    Adds one level to the named skill, e.g. LEVELUPSKILL Guitar.

  • RESETPERSONALITYpara

    Drops personality back to level 1 and clears upgrades and trait choices.

  • SETSKILLLEVEL <skill> <level>para

    Sets the named skill to the target level, e.g. Guitar 5.

  • CHANGENEED <need> <value>needs

    Raises a single need by the given amount, e.g. Hunger 2.

  • DECAYNEED <need> <value>needs

    Drops a single need by the given amount.

  • RELIEFALLNEEDSOFALLCHARACTERSneeds

    Maxes every need on every Para in the world.

  • RELIEFNEED <need>needs

    Maxes one specific need, e.g. RELIEFNEED Hunger.

  • SETNEED <need> <value>needs

    Pins the value of a single need exactly.

  • ADDSTRIKETOOCCUPATIONScareer

    Adds a disciplinary strike to all of the Para's jobs.

  • CLEARSTRIKEScareer

    Wipes every disciplinary strike across the Para's jobs.

  • ENDWORKDAYcareer

    Resolves the workday: pays salary and grants an upgrade point if performance held.

  • PRINTALLOCCUPATIONScareer

    Dumps the full occupation list to the console.

  • GIVEBIRTHbabies

    If pregnant, triggers birth immediately.

Open the in-game console with Ctrl+F1 (Cmd+F1 on Mac) or Ctrl+Shift+C. Commands are case-insensitive, and Early Access ships no Steam achievements for them to lock. View the full Paralives cheats index → · money cheats guide · Playing on Mac? Cmd+F1 cheats guide →

player skills

Paralives skills guide — 12 player skills across 7 Knowledge domains

The complete Paralives skills guide. 12 practical skills you level by playing, grouped under 7 Knowledge domains (Music, Food, Fitness, Tech, Art, Repair, Science). Level ceiling 20. Workshop mods add more.

Music

3 skills

Pays out through busking, parties and a music career track.

Food

1 skill

Unlocks recipes via the Skin system and feeds the Food career.

Fitness

2 skills

Physique stat scales here; pre-req for the Fitness career.

Technology

2 skills

Powers freelance gigs and the Software Development career.

Art

1 skill

Paintings can be sold or donated for museum standing.

Repair

0 skills

Modded skills are common in this Knowledge domain.

Knowledge category without a player-leveled skill yet. Modded skills are common here.

Science

3 skills

Three lab-coat skills feeding the Science and Healthcare tracks.

How the Paralives skill system works: Knowledge domains hold the practical skills, the level ceiling sits at 20, and lifestage modifies learning speed — toddlers learn social and motor skills fastest, adults grind technical skills. Full Paralives skill tables and Knowledge guide →

story cards

One-shot life moments

Around 250 individual cards across 5 named packs in the Early Access build.

Life Goals Pack

Multi-step objectives that turn into long-running storylines. Each goal chains 3+ checkpoints.

Examples
  • Stepping into Romance
  • New Family
  • Town Contributor
  • Big House

Moon Pack

Long-tail bonuses. Money refunds, surprise discounts, extra wants overnight.

Examples
  • Surprise tax refund
  • Many plans for tomorrow
  • Family benefit

Social Pack

Anything that touches relationships. New crushes, faster learning in groups, friendship buffs.

Examples
  • Sudden romantic interest
  • Learn well with others

Sun Pack

Temporary 24-hour buffs for the active Para. Stat boosts, performance, charisma.

Examples
  • Peak condition (+2 all stats)
  • Intense drive to work (+60% perf)
  • Call of romance

Work Pack

Career swings. Rank bumps, upgrade points, occupation perks.

Examples
  • +1 job rank
  • Random work perk
  • +1 upgrade point

Force a card with the GAINSTORYCARD console command — useful when prototyping a save before a long playthrough. All Story Cards →

careers

All 11 Paralives careers — job domains, salaries, Application Points

The full Paralives careers list. Eleven job domains, each tied to a real Melino workplace, with Application Points, salary tracks, perks and lateral moves.

Paralives jobs are rabbit-hole careers — every shift has performance, salary, vacation days and perks. Apply through the in-game newspaper or walk into the workplace. Skills feed each career track. Full Paralives careers guide →

lifestages & paramaker

Eight Paralives lifestages — Baby to Elder, plus Paramaker genetics

All eight Paralives lifestages from Baby through Elder, each with its own perk. Paramaker carries 12 facial and body sliders across the family tree, so kids and grandkids inherit the look you built.

  1. Baby

    Age 0+

    Cannot adjust height in Paramaker.

  2. Toddler

    Age early

    Cannot adjust height in Paramaker.

  3. Child

    Age school-age

    Two growth spurts within the stage.

  4. Preteen

    Age 9+

    Unlocks the Vibe system, +1 stat point.

  5. Teenager

    Age teen

    Multiple growth spurts; shares voice with adults.

  6. Young Adult

    Age 18-30

    Adult relationships unlock.

  7. Adult

    Age 30-60

    Career peak window.

  8. Elder

    Age 60+

    Slower needs decay, retirement track.

Town mascots

Show up on signage and museum souvenirs (I♥MLN, Greetings from Melino).

  • Hector

    Beaver ranger

    Patrols the hiking trails on the Mountain side of town.

  • Amber

    Walking gemstone

    Tied to the museum and the collectibles board. Pops up on souvenir mugs.

  • August

    Anthropomorphic mushroom

    Forest forager. Hands out hints on which biomes spawn which mushrooms.

How to have a baby in Paralives

Pregnancy = 3 visible stages over ~3 in-game days · Adopt at the hospital or pharmacy in town — no pregnancy needed

How to have a baby

Roadmap

What's coming, with sources

Live database, not a blog post. Updated on every official announcement.

Full roadmap
  • liveLive since EA launch

    Build mode

    Free-form room sculpting, curved walls, fine-grained object placement. The headline EA feature.

  • liveLive since EA launch

    ParaMaker

    Character creator with hand-drawn art style. Used by the Legacy and Not So Berry challenges for inheritance rules.

  • confirmedDuring Early Access — date TBD

    Pets

    Dogs, cats and horses — officially confirmed to arrive during Early Access as a free update. No date announced yet. Will reshape the Legacy and 100 Baby challenges when they land.

  • confirmedDuring Early Access — date TBD

    Weather and seasons

    Spring through winter cycle, with seasonal events. Listed on the Steam page for the Early Access phase, with no date attached. Will unblock the 'survive a winter' Legacy clause.

  • confirmedDuring Early Access — date TBD

    Pools

    Pools and swimming are listed on the Steam page among the features to be added during Early Access. No date announced.

decisions

Paralives vs The Sims 4, inZOI, Life by You & Sims 5

Is Paralives better than The Sims 4? Head-to-head with inZOI and Project Rene? Pick the right life sim for your shelf.

↳ All five comparisons, side by side
workshop

What's on the official Workshop

Steam Workshop is the only official channel for sharing builds, objects and Paras.

Houses & builds
Houses & builds

Whole lots shared as .para files — browse before placing, subscribe to auto-update.

Rooms & layouts
Rooms & layouts

Single rooms you can preview and drop into an existing build.

Objects & swatches
Objects & swatches

Community furniture and colour variants that ship with a build upload.

Paramaker presets
Paramaker presets

Shared Paras and appearance presets for your next household.

We only list official Steam Workshop content categories here. Third-party files (Nexus, manual downloads) are unofficial and unsupported — treat them with care and back up your saves. Script mods are not planned at the moment, per the official FAQ.

Open the full Workshop list →
architecture

Build mode is the headline feature

Grid-free curved walls, free placement, full colour wheel on every object. Build mode is where Paralives' freedom shows from day one.

Paralives build mode
📐Curved walls, free placement & half-levels
  1. 01

    Curved walls

    Walls bend along any arc, with no grid snapping. Round towers and curved facades work the same way as rectangles.

  2. 02

    Free placement

    Furniture rotates and resizes at any angle and any dimension. No snap-to-grid forcing a layout it does not want.

  3. 03

    Continuous color

    Every wall, floor and prop accepts a full color picker. The default swatches are a starting point, not a cage.

patch notes

What changed recently

Every numbered patch and hotfix since the Early Access launch, newest first.

  • hotfix0.1.6b2026-07-17
    • Fixed an issue where several Paras would all sleep in the same spot of a bed.
    • Every recipe now has a group-meal variation.
  • major0.1.62026-07-16
    • Revamped vacation days: Paras start jobs with vacation days, accumulate more while working, and can ask for days off or paid leave over the phone.
    • Mirrors now properly reflect Paras.
    • Personality level is capped at 12, with a color change when a Para maxes out.
    • Participating in town events now boosts skill learning speed.
    • New Paras are correctly deleted from save files when exiting without saving after creation.
  • patch0.1.52026-07-02
    • New save files now average ~30MB instead of ~500MB.
    • Autosave keeps the last 3 versions of each save, and Steam Cloud sync is in.
    • Edit Appearance: change a Para's look at a mirror, the hospital or the pharmacy — everything except labels, personalities and lifestages.
    • Custom images extended to mugs, rugs, skateboards, curtains, cushions and flags.
    • Being late for work or school now incurs a performance penalty.
  • hotfix0.1.4b2026-06-19
    • Fixed an issue where players could not see or load any of their existing save files.
  • patch0.1.42026-06-18
    • Creators can now pick Steam Workshop tags for mods and custom content.
    • A "Loading mods…" screen shows at launch instead of a silent freeze.
    • Cooked meals go to the inventory when no empty counter is available, instead of disappearing.
    • "Try for baby" is only offered to applicable couples; others get a want to adopt instead.
    • The Unpacking collab house is available in the lot library.
  • hotfix0.1.3b2026-06-12
    • Fixed an issue where the game got stuck on a "Reimporting assets" screen at launch when mods were installed.
  • patch0.1.32026-06-06
    • Paralives x Unpacking collab: play Unpacking on the computer, collect stamps and plushies.
    • Teen romance: teenagers can flirt and be in a relationship with other teenagers.
    • Eat as a group: each Para now grabs and eats their own portion.
    • Fixed the 50-mod Steam Workshop cap, and the in-game font now covers more characters for translation mods.
    • Fire pass: smoke detectors correctly call firefighters, and fire no longer spreads to unreachable areas.
  • hotfix0.1.2b2026-06-01
    • Fixed an issue from 0.1.2 where players who had installed the game on a drive other than the one running the operating system could not change the display language or install mods.
  • patch0.1.22026-05-29
    • Memory-leak fixes to reduce crashes, and the initial loading screen is up to 20% faster.
    • Chinese characters can now be typed in the Paramaker and other text fields.
    • Paras can autonomously extinguish burning items, and stairs no longer catch fire.
    • Fixed runaway personality leveling that flooded the screen with notifications.
    • Save-system improvements to reduce corrupted save files.
  • majorDay 02026-05-25
    • Early Access launch on Steam for PC and Mac at $39.99, with a pledge of free updates and no paid DLC.
    • Build mode with grid-free placement, curved walls, split levels, resizable furniture and a colour wheel.
    • Paramaker character creator with a height slider, detailed face and body sliders and custom outfits.
    • Melino's open-world town across four districts — Old Town, Industrial, Mountain and Countryside.
    • Steam Workshop and the in-game modding interface for sharing mods, lots and households.
melino

One open-world town, four districts

Old Town, Industrial, Mountain, Countryside. Mascots and the museum tie them together.

trailers

Watch Paralives in motion

Official trailers and feature showcases from Paralives Studio.

credits

Who keeps this site honest

Editors, partners and reference channels we lean on.

PS

Paralives Studio

Partner

The Quebec-based developer behind the game. Founded as a single-developer Patreon project; now a multi-person studio shipping the Early Access build.

developer
WK

paralives.wiki.gg

Editorial

Community wiki under CC BY-SA 4.0. Most of the cheat names, skill numbers and lot data on this site trace back to volunteer editors there.

wikireference
SC

SimsCommunity

Editorial

Long-running life-sim news outlet covering Sims, Project Rene, inZOI and Paralives, with a dedicated patch-watch hub.

news
DG

Deltia's Gaming

Multi-game guide channel; published the recommended-mods compilation referenced across the wider Paralives press cycle.

streamerguides
NL

NeonLightsMedia

Editorial site running long-form life-sim deep dives. Source for the recipe and food-system documentation linked across this hub.

editorial
TG

TheGamer

General gaming editorial; published the comprehensive Paralives careers list that the rest of the community kept pointing back to.

news
questions

Paralives FAQ

What Reddit, Steam and Discord keep asking.

Yes. Paralives launched into Early Access on Steam in May 2026 (no public demo first). What you buy is playable end-to-end, but the team is still adding systems. Patches arrive on a rolling cadence with a published roadmap; some features land sooner than scheduled, a few slip.

state of the game

Where Paralives stands today

Live in Early Access since May 2026. Here's what ships, what's coming, and what to know.

What ships today

Melino with four districts, full Paramaker, build mode with curves and split levels, cooking from breakfast through dinner, 11 career domains tied to real workplaces, the first five Vibes (Energetic, Gloomy, Jester, Overjoyed, Serious), around 250 Story Cards across the Life Goals, Moon, Social, Sun and Work packs, plus a working Workshop integration. Pets are not in the current build — see the roadmap panel for what's confirmed.

On the roadmap

Officially confirmed for Early Access, dates TBD: weather and seasons, dogs, cats and horses, cars and bikes, boats and houseboats, swimming pools and town-editing tools — all as free updates. Deeper career trees and richer school episodes are also planned. Anything not listed on the official roadmap is community wishlist.

Numbers worth knowing

A small, independent team based in Quebec, posting roughly one preview per month. The studio stays accessible on Discord, posts longer notes on Patreon and ships updates without forcing a launcher of its own. The on-ramp from BitLife, inZOI or the legacy Sims series is gentle; saves stay portable across patches.

No. 20Quick directory

Guide directory — cheats, skills, careers, build & Melino

Seven shelves, one map of the whole Paralives field guide.

Quick navigation across every guide on the site. The shelves below — cheats, skills, story cards, careers, money, build mode, the Melino map and live mode — each open straight to the right page.

Cheats & console

Achievement-safe, case-insensitive console commands covering money, skills, careers, babies and needs. On Mac, Cmd+F1 opens the same console. Every code is re-checked after each patch.

Open Paralives cheats →

Skills

12 player-leveled skills under 7 Knowledge domains — Music, Food, Fitness, Tech, Art, Repair and Science — each capped at level 20 and mapped to the careers it unlocks.

Open Paralives skills guide →

Story Cards

One-shot life events in five packs (Life Goals, Moon, Sun, Social, Work), roughly 250 cards in Early Access. Force any card with the GAINSTORYCARD command.

Open Paralives story cards index →

Careers

11 work domains, each tied to a real Melino workplace, with Application Points, salaries and perks. The skills you level feed each career track.

Open Paralives careers guide →

Money

Household funds flow from Paradimes. Money codes range from PIGGYBANK to JACKPOT to PRINTMONEY, all achievement-safe. Pair them with the Money Builder to plan goal-driven runs.

Open Paralives money cheats →

Build mode

The build-mode handbook: curved-wall porches, half-level mezzanines, free placement, the colour picker and Workshop uploads — each guide walks one technique end-to-end.

Open Builder Paralives index →

Melino districts

Old Town, Industrial, Mountain and Countryside share one open-world map with no loading screens. Use the district tour to plan a house, farm or tower.

Open Build Paralives Melino tour →

Paramaker

The character creator, tab by tab — Stats with their real effects, the height slider, and the identity settings The Sims has no equivalent for.

Open the Paramaker guide →

Refreshed weekly. Popular entries players actually search for: money cheats, the Mac console (Cmd+F1), Steam Deck settings, curved walls, moving house and the should-I-buy checklist.

Find your people
Community

Where Paralives players hang out

Discord, Reddit and Steam community hubs. Pick a home base — Paralives modders and lurkers are scattered across all three.