Paralives Studio
✦ PartnerThe Quebec-based developer behind the game. Founded as a single-developer Patreon project; now a multi-person studio shipping the Early Access build.
hi —the hand-drawn handbook for Paralives Early Access. Search 100+ achievement-safe cheats and console codes — money cheats, skill cheats, try-for-baby, Mac (Cmd+F1) — climb the full 12-skill ladder across 7 Knowledge domains, sculpt heirs in Paramaker, walk all 11 careers and jobs tied to Melino, run the Legacy Challenge with EA-adapted rules, and line it up against The Sims 4 and inZOI side by side.
Unofficial fan guide, independently updated for Early Access — not affiliated with Paralives Studio.
Eight little drawers. Pull whichever you came for.
The three Paralives entry points players land on most: personality vibes, the daily cheat and the curved-walls build guide.
4 ship in Early Access, 4 more arrive in post-launch updates
Active interactions cost less stamina and fatigue ticks slower.
Branches into Share Burden, Inspired by Sadness, Sadness Sponge, Sadness Redemption.
Pranks and humor lines settle the Social need at a discount.
Branches into Expert Joy-Spreader, Happy Dreamer, Delighted Worker, Positive-Vibes Sponge.
Branches into Hyperfocused, Logical Mind, Ambitious, Collective Focus.
PRINTALLPOSSIBLEEXTRASFOROCCUPATIONLists every Occupation Perk available to the selected Para's current job. No parameters; press Enter after typing.
Paralives cheats and codes are case-insensitive, and the Early Access build has no Steam achievements for them to lock. Open the console with Ctrl+F1 or Ctrl+Shift+C — on Mac, swap Ctrl for the Command key (Cmd+F1). Works for money cheats, skill cheats and try-for-baby commands.
All Paralives cheats →
Paralives' signature build-mode feature. No grid, no snapping — every measurement, angle and color works as a continuous slider. Wrap-around porches and round towers in one stroke.
Build guide · curved walls, porches, half-levels →Filter, search, copy. The console stays closed until you are ready.
PIGGYBANKmoneyGrants 1,000 Paradimes to the household.
MAKEITRAINmoneyGrants 10,000 Paradimes to the household.
JACKPOTmoneyGrants 50,000 Paradimes to the household.
LOTTERYmoneyGrants a random amount between 1 and 100,000 Paradimes.
PRINTMONEY <amount>moneyGrants the specified amount of Paradimes to the household.
SETMONEY <amount>moneyOverwrites the household balance to the value you pass in.
CLEARBILLSmoneyDeletes every pending bill the household owes.
ADVANCEDAYtimeSkips forward by 24 in-game hours.
ADVANCEHOURtimeSkips forward by exactly one in-game hour.
SETHOUR <hour>timeJumps the clock to the hour you supply, e.g. SETHOUR 5 for 5 AM.
EDITCHARACTERparaReopens Paramaker so you can re-sculpt the active household.
CLEARSTATUSEFFECTSONALLCHARACTERSparaWipes status effects on every Para in town.
CLEARWANTCOOLDOWNSparaLets Emotions roll new Wants immediately, ignoring cooldowns.
GAINSTORYCARDparaHands the player a Story Card.
LEARNALLSKINS <category>paraUnlocks every learnable skin in a category, e.g. LEARNALLSKINS Recipes.
ADDSELECTEDCHARACTERSTOHOUSEHOLDparaMoves the selected NPC into your current household.
CREATECHARACTER <model>paraSpawns a new Para from a model GUID or DisplayName, e.g. HumanAdult.
LEVELUPSKILL <skill>paraAdds one level to the named skill, e.g. LEVELUPSKILL Guitar.
RESETPERSONALITYparaDrops personality back to level 1 and clears upgrades and trait choices.
SETSKILLLEVEL <skill> <level>paraSets the named skill to the target level, e.g. Guitar 5.
CHANGENEED <need> <value>needsRaises a single need by the given amount, e.g. Hunger 2.
DECAYNEED <need> <value>needsDrops a single need by the given amount.
RELIEFALLNEEDSOFALLCHARACTERSneedsMaxes every need on every Para in the world.
RELIEFNEED <need>needsMaxes one specific need, e.g. RELIEFNEED Hunger.
SETNEED <need> <value>needsPins the value of a single need exactly.
ADDSTRIKETOOCCUPATIONScareerAdds a disciplinary strike to all of the Para's jobs.
CLEARSTRIKEScareerWipes every disciplinary strike across the Para's jobs.
ENDWORKDAYcareerResolves the workday: pays salary and grants an upgrade point if performance held.
PRINTALLOCCUPATIONScareerDumps the full occupation list to the console.
GIVEBIRTHbabiesIf pregnant, triggers birth immediately.
Open the in-game console with Ctrl+F1 (Cmd+F1 on Mac) or Ctrl+Shift+C. Commands are case-insensitive, and Early Access ships no Steam achievements for them to lock. View the full Paralives cheats index → · money cheats guide · Playing on Mac? Cmd+F1 cheats guide →
More than a code list. Search 100+ console commands by name or by what you want to do, and every result carries a one-line save-safe note — so you know when a command is fine to run and when to copy your save first.
Type 'money', 'unstuck' or 'job' — not just exact command names.
One line on when each command is safe to run.
Copy the command, paste straight into the console.
PRINTMONEY 20000MoneyAdds the typed amount of Paradimes to the household.
Use for build tests, then note the amount in your save log.
The complete Paralives skills guide. 12 practical skills you level by playing, grouped under 7 Knowledge domains (Music, Food, Fitness, Tech, Art, Repair, Science). Level ceiling 20. Workshop mods add more.
Powers freelance gigs and the Software Development career.
Modded skills are common in this Knowledge domain.
Knowledge category without a player-leveled skill yet. Modded skills are common here.
How the Paralives skill system works: Knowledge domains hold the practical skills, the level ceiling sits at 20, and lifestage modifies learning speed — toddlers learn social and motor skills fastest, adults grind technical skills. Full Paralives skill tables and Knowledge guide →
Around 250 individual cards across 5 named packs in the Early Access build.
Multi-step objectives that turn into long-running storylines. Each goal chains 3+ checkpoints.
Long-tail bonuses. Money refunds, surprise discounts, extra wants overnight.
Anything that touches relationships. New crushes, faster learning in groups, friendship buffs.
Temporary 24-hour buffs for the active Para. Stat boosts, performance, charisma.
Career swings. Rank bumps, upgrade points, occupation perks.
Force a card with the GAINSTORYCARD console command — useful when prototyping a save before a long playthrough. All Story Cards →
The full Paralives careers list. Eleven job domains, each tied to a real Melino workplace, with Application Points, salary tracks, perks and lateral moves.
Visual arts. Museum standing scales with donated works.
Raising children and teaching. School-adjacent.
Sports, performance, coaching. Physique stat matters.
Restaurant kitchens and front-of-house service.
Hospital shifts. Pairs with the Biology and Surgery skills.
Building upkeep and the town environment crew.
Leads a team. Spawns office-style rabbit-hole shifts.
Performance and instrument-based work. Plays into Music skills.
Research tracks. Astronomy and Biology both feed in.
Sales and customer-facing work. Lowest-friction entry job.
Computers and code. Maps to the Programming skill.
Paralives jobs are rabbit-hole careers — every shift has performance, salary, vacation days and perks. Apply through the in-game newspaper or walk into the workplace. Skills feed each career track. Full Paralives careers guide →
All eight Paralives lifestages from Baby through Elder, each with its own perk. Paramaker carries 12 facial and body sliders across the family tree, so kids and grandkids inherit the look you built.
Cannot adjust height in Paramaker.
Cannot adjust height in Paramaker.
Two growth spurts within the stage.
Unlocks the Vibe system, +1 stat point.
Multiple growth spurts; shares voice with adults.
Adult relationships unlock.
Career peak window.
Slower needs decay, retirement track.
Show up on signage and museum souvenirs (I♥MLN, Greetings from Melino).
Patrols the hiking trails on the Mountain side of town.
Tied to the museum and the collectibles board. Pops up on souvenir mugs.
Forest forager. Hands out hints on which biomes spawn which mushrooms.
Pregnancy = 3 visible stages over ~3 in-game days · Adopt at the hospital or pharmacy in town — no pregnancy needed
Challenges
Classic Sims challenges, rewritten for Paralives Early Access. The Paralives legacy challenge rules, the 100 Baby variant, Rags to Riches and Not So Berry — every rule sheet adapted for ParaMaker and Melino.
10 generations, family heirloom, ParaMaker resemblance rules — EA-adapted.
Open100 childrenOne matriarch, 100 children, no cheats. EA-adapted for Paralives.
Open0 to richesOne Para, no funds, no house. Documented path from zero to a million Paradimes.
Open10 generations · 10 colours10 generations, 10 colour rules, locked traits and careers per heir.
OpenRoadmap
Live database, not a blog post. Updated on every official announcement.
Free-form room sculpting, curved walls, fine-grained object placement. The headline EA feature.
Character creator with hand-drawn art style. Used by the Legacy and Not So Berry challenges for inheritance rules.
Dogs, cats and horses — officially confirmed to arrive during Early Access as a free update. No date announced yet. Will reshape the Legacy and 100 Baby challenges when they land.
Spring through winter cycle, with seasonal events. Listed on the Steam page for the Early Access phase, with no date attached. Will unblock the 'survive a winter' Legacy clause.
Pools and swimming are listed on the Steam page among the features to be added during Early Access. No date announced.
Is Paralives better than The Sims 4? Head-to-head with inZOI and Project Rene? Pick the right life sim for your shelf.
Steam Workshop is the only official channel for sharing builds, objects and Paras.

Whole lots shared as .para files — browse before placing, subscribe to auto-update.

Single rooms you can preview and drop into an existing build.

Community furniture and colour variants that ship with a build upload.

Shared Paras and appearance presets for your next household.
We only list official Steam Workshop content categories here. Third-party files (Nexus, manual downloads) are unofficial and unsupported — treat them with care and back up your saves. Script mods are not planned at the moment, per the official FAQ.
Open the full Workshop list →Grid-free curved walls, free placement, full colour wheel on every object. Build mode is where Paralives' freedom shows from day one.

Walls bend along any arc, with no grid snapping. Round towers and curved facades work the same way as rectangles.
Furniture rotates and resizes at any angle and any dimension. No snap-to-grid forcing a layout it does not want.
Every wall, floor and prop accepts a full color picker. The default swatches are a starting point, not a cage.
Every numbered patch and hotfix since the Early Access launch, newest first.
Old Town, Industrial, Mountain, Countryside. Mascots and the museum tie them together.

Densely packed European-inspired streets, stone townhouses and a small ruined castle on the hill.

Brick factories and warehouses from the industrial era, some converted into open-plan modern lofts.

Separated from town by a chasm and reached by three hiking trails. Best stargazing in the world.

Oversized lots and quieter roads on the edge of town. Best district to drop a sprawling farmhouse with garden room to spare.
Official trailers and feature showcases from Paralives Studio.
Editors, partners and reference channels we lean on.
The Quebec-based developer behind the game. Founded as a single-developer Patreon project; now a multi-person studio shipping the Early Access build.
Community wiki under CC BY-SA 4.0. Most of the cheat names, skill numbers and lot data on this site trace back to volunteer editors there.
Long-running life-sim news outlet covering Sims, Project Rene, inZOI and Paralives, with a dedicated patch-watch hub.
Multi-game guide channel; published the recommended-mods compilation referenced across the wider Paralives press cycle.
Editorial site running long-form life-sim deep dives. Source for the recipe and food-system documentation linked across this hub.
General gaming editorial; published the comprehensive Paralives careers list that the rest of the community kept pointing back to.
What Reddit, Steam and Discord keep asking.
Live in Early Access since May 2026. Here's what ships, what's coming, and what to know.
Melino with four districts, full Paramaker, build mode with curves and split levels, cooking from breakfast through dinner, 11 career domains tied to real workplaces, the first five Vibes (Energetic, Gloomy, Jester, Overjoyed, Serious), around 250 Story Cards across the Life Goals, Moon, Social, Sun and Work packs, plus a working Workshop integration. Pets are not in the current build — see the roadmap panel for what's confirmed.
Officially confirmed for Early Access, dates TBD: weather and seasons, dogs, cats and horses, cars and bikes, boats and houseboats, swimming pools and town-editing tools — all as free updates. Deeper career trees and richer school episodes are also planned. Anything not listed on the official roadmap is community wishlist.
A small, independent team based in Quebec, posting roughly one preview per month. The studio stays accessible on Discord, posts longer notes on Patreon and ships updates without forcing a launcher of its own. The on-ramp from BitLife, inZOI or the legacy Sims series is gentle; saves stay portable across patches.
Seven shelves, one map of the whole Paralives field guide.
Quick navigation across every guide on the site. The shelves below — cheats, skills, story cards, careers, money, build mode, the Melino map and live mode — each open straight to the right page.
Achievement-safe, case-insensitive console commands covering money, skills, careers, babies and needs. On Mac, Cmd+F1 opens the same console. Every code is re-checked after each patch.
Open Paralives cheats →12 player-leveled skills under 7 Knowledge domains — Music, Food, Fitness, Tech, Art, Repair and Science — each capped at level 20 and mapped to the careers it unlocks.
One-shot life events in five packs (Life Goals, Moon, Sun, Social, Work), roughly 250 cards in Early Access. Force any card with the GAINSTORYCARD command.
Open Paralives story cards index →11 work domains, each tied to a real Melino workplace, with Application Points, salaries and perks. The skills you level feed each career track.
Open Paralives careers guide →Household funds flow from Paradimes. Money codes range from PIGGYBANK to JACKPOT to PRINTMONEY, all achievement-safe. Pair them with the Money Builder to plan goal-driven runs.
Open Paralives money cheats →The build-mode handbook: curved-wall porches, half-level mezzanines, free placement, the colour picker and Workshop uploads — each guide walks one technique end-to-end.
Old Town, Industrial, Mountain and Countryside share one open-world map with no loading screens. Use the district tour to plan a house, farm or tower.
Open Build Paralives Melino tour →Which mods are worth installing, and what to do when they stop loading.
The character creator, tab by tab — Stats with their real effects, the height slider, and the identity settings The Sims has no equivalent for.
155 collectibles across five sets, each with rarity, exact sale price, and whether the museum will actually take it.
School and grades, collectibles and the museum, photo mode and family care. Each drawer opens a step-by-step guide.
Refreshed weekly. Popular entries players actually search for: money cheats, the Mac console (Cmd+F1), Steam Deck settings, curved walls, moving house and the should-I-buy checklist.
Discord, Reddit and Steam community hubs. Pick a home base — Paralives modders and lurkers are scattered across all three.