Paralives Field GuideParalives Field Guide

Troubleshooting

Paralives fixes finder

Tell us your platform and what's going wrong. We'll point you at the most likely cause, the steps to try in order, and the detailed save-safe guide for your exact problem.

Describe the problem

Platform
What's happening?

Your fix path

Pick a platform and symptom on the left, then hit Find the fix for a tailored troubleshooting path.

Full fix guides

Each guide is save-safe — no console required — and verified against the current Early Access build.

Fix Paralives crashing and freezing

If Paralives crashes on startup, freezes mid-session, or keeps freezing and unfreezing, work through this checklist in order. Save-safe — no console required.

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Fix low FPS in Paralives

Paralives laggy, stuttering or stuck below 60 fps? Shadow distance first, then reflections, resolution scale and a frame cap — the fix walk, in order.

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Fix a Paralives save that won't load

Save hangs at the loading screen, refuses to load from the main menu, or shows a corrupted thumbnail. Recover without losing the household.

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Backup & repair saves

Where saves live, the 0.1.5 autosave / Steam Cloud changes, and the official corrupted-save repair.

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Known issues tracker

Every officially acknowledged bug still open in the current build, with the official workarounds and per-issue status.

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Try for Baby not working

Option missing, interaction cancelled, no pregnancy? Six ordered checks, what patch 0.1.7 changed, and save-safe workarounds.

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Build mode not working

Tools not responding, placement failing, walls wrong? Six ordered checks, the real hotkeys, and which build bugs are officially tracked.

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Language settings

How to change the game language, the 8 supported interface languages, and fixes when your selection will not apply.

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Paralives on Steam Deck

Compatibility verdict, best settings for 40 fps, controller setup and known issues — re-verified each patch.

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Paralives system requirements

Minimum and recommended specs from the Steam page — 12 GB RAM, GTX 1060-class GPU, low-end PC settings advice, Apple Silicon Mac notes.

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Paralives on Mac

Per-model MacBook Air/Pro/mini compatibility, the Intel Mac verdict, settings and how to buy — Apple Silicon only.

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Platforms & console status

PS5, Xbox, Switch, Steam Deck and Mac — per-platform availability, controller support and the official statement on console versions.

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Named symptoms, documented answers

Some problems arrive as a sentence from the game rather than a category you can pick above. These are the ones we can answer with a source we can open — quoting the game and the patch notes exactly, and saying out loud what nobody has documented.

“The lights aren’t working — this room stays dark”

Lighting section of the build tips

Exactly one lighting change is official: patch 0.1.7’s Lights Revamp — “We have revisited how our lamps light their surroundings” — previewed as indoor lights that “don’t light up the walls as brightly”. Before that, check money rather than settings: unpaid bills trigger “Electricity and water have been cut off! Pay your bills to restore service.” No Early Access patch note or known-issues post has ever listed a lights bug, so a fixture that casts no light at all is a bug report, not a fix you can apply.

“cannot connect clusters of walls of different heights”

Wall guide

Players paste this error string more often than any description of it, and no official note documents when the game raises it. What holds up in reports is the shape of the problem: two wall runs sitting on different floor heights refuse to join. The wall guide works through what to change first.

“Cannot save right now a town event is loading”

Backup and save guide

The wording is verbatim from player reports in the Steam bug forums — several independent threads quote it — and the studio has never documented the message, which is why the trigger stays unverified. The save guide covers the save-safe route: copy the file out before you touch anything.

Every row quotes the game or the patch notes verbatim and links the guide carrying the walkthrough. Where a cause has no source, we name it as unknown instead of estimating.