Your fix path
Pick a platform and symptom on the left, then hit Find the fix for a tailored troubleshooting path.
Full fix guides
Each guide is save-safe — no console required — and verified against the current Early Access build.
Fix Paralives crashing and freezing
If Paralives crashes on startup, freezes mid-session, or keeps freezing and unfreezing, work through this checklist in order. Save-safe — no console required.
Open the guideFix low FPS in Paralives
Paralives laggy, stuttering or stuck below 60 fps? Shadow distance first, then reflections, resolution scale and a frame cap — the fix walk, in order.
Open the guideFix a Paralives save that won't load
Save hangs at the loading screen, refuses to load from the main menu, or shows a corrupted thumbnail. Recover without losing the household.
Open the guideBackup & repair saves
Where saves live, the 0.1.5 autosave / Steam Cloud changes, and the official corrupted-save repair.
Open the guideKnown issues tracker
Every officially acknowledged bug still open in the current build, with the official workarounds and per-issue status.
Open the guideTry for Baby not working
Option missing, interaction cancelled, no pregnancy? Six ordered checks, what patch 0.1.7 changed, and save-safe workarounds.
Open the guideBuild mode not working
Tools not responding, placement failing, walls wrong? Six ordered checks, the real hotkeys, and which build bugs are officially tracked.
Open the guideLanguage settings
How to change the game language, the 8 supported interface languages, and fixes when your selection will not apply.
Open the guideParalives on Steam Deck
Compatibility verdict, best settings for 40 fps, controller setup and known issues — re-verified each patch.
Open the guideParalives system requirements
Minimum and recommended specs from the Steam page — 12 GB RAM, GTX 1060-class GPU, low-end PC settings advice, Apple Silicon Mac notes.
Open the guideParalives on Mac
Per-model MacBook Air/Pro/mini compatibility, the Intel Mac verdict, settings and how to buy — Apple Silicon only.
Open the guidePlatforms & console status
PS5, Xbox, Switch, Steam Deck and Mac — per-platform availability, controller support and the official statement on console versions.
Open the guideNamed symptoms, documented answers
Some problems arrive as a sentence from the game rather than a category you can pick above. These are the ones we can answer with a source we can open — quoting the game and the patch notes exactly, and saying out loud what nobody has documented.
“The lights aren’t working — this room stays dark”
Lighting section of the build tipsExactly one lighting change is official: patch 0.1.7’s Lights Revamp — “We have revisited how our lamps light their surroundings” — previewed as indoor lights that “don’t light up the walls as brightly”. Before that, check money rather than settings: unpaid bills trigger “Electricity and water have been cut off! Pay your bills to restore service.” No Early Access patch note or known-issues post has ever listed a lights bug, so a fixture that casts no light at all is a bug report, not a fix you can apply.
“cannot connect clusters of walls of different heights”
Wall guidePlayers paste this error string more often than any description of it, and no official note documents when the game raises it. What holds up in reports is the shape of the problem: two wall runs sitting on different floor heights refuse to join. The wall guide works through what to change first.
“Cannot save right now a town event is loading”
Backup and save guideThe wording is verbatim from player reports in the Steam bug forums — several independent threads quote it — and the studio has never documented the message, which is why the trigger stays unverified. The save guide covers the save-safe route: copy the file out before you touch anything.
Every row quotes the game or the patch notes verbatim and links the guide carrying the walkthrough. Where a cause has no source, we name it as unknown instead of estimating.