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Mods

Workshop hub

Steam Workshop is the only official path for Paralives mods — downloads auto-update and everything runs through Steam. Third-party files exist but are unofficial and unsupported; script mods are not planned at the moment per the official FAQ.

workshop

What's on the official Workshop

Steam Workshop is the only official channel for sharing builds, objects and Paras.

Houses & builds
Houses & builds

Whole lots shared as .para files — browse before placing, subscribe to auto-update.

Rooms & layouts
Rooms & layouts

Single rooms you can preview and drop into an existing build.

Objects & swatches
Objects & swatches

Community furniture and colour variants that ship with a build upload.

Paramaker presets
Paramaker presets

Shared Paras and appearance presets for your next household.

We only list official Steam Workshop content categories here. Third-party files (Nexus, manual downloads) are unofficial and unsupported — treat them with care and back up your saves. Script mods are not planned at the moment, per the official FAQ.

Open the full Workshop list →

How to install mods in Paralives

Step-by-step Steam Workshop and manual Nexus/CurseForge installs, plus fixes for mods that won't show up.

Open the install guide

Will Paralives allow custom content?

Steam Workshop in EA, script mods not planned per the official FAQ — honest answers for modders and CC creators.

Read the CC FAQ

Which mods to actually install

The 15 most-subscribed quality-of-life mods, each with its author, Workshop link and the date we checked it. Five of the ten most-subscribed items on the whole Workshop fix the game's controls rather than add content.

See the shortlist

Mods replaced by patches

Appearance editing, bulk mod toggles and more custom-image surfaces are built in now — what each patch absorbed, and which mods are still worth installing.

See what's built in

Mods not working?

Troubleshooting by symptom, each paired with the patch that fixed it — the Reimporting assets freeze, mods missing when the game sits off the system drive, the old 50-mod cap, and the studio's own way of finding the culprit.

Fix it

Mod health center

Build 0.1.7c

Whether mods still work after a patch is the first question every modded save asks. This board tracks the current build, Workshop activity, and every patch that touched the mod system — with sources.

Workshop items
26,692
New mods this week
455
Checked
2026-07-25
steamcommunity.com →

Patches that touched the mod system

  • 0.1.6
    2026-07-16Localization and translation fixes — if you run a community translation mod, re-check it against the updated strings.
  • 0.1.5
    2026-07-02Save-system overhaul: new saves drop from ~500MB to ~30MB, three rolling autosaves, Steam Cloud sync. Modded saves benefit too — back up before switching.
  • 0.1.4
    2026-06-18A 'Loading mods…' screen now shows when launching with mods (previously the game looked frozen). Creators also get better Workshop tags.
  • 0.1.3
    2026-06-06Fixed the issue that capped a game at 50 Steam Workshop mods; the in-game font now covers more characters so translation mods can ship more languages.
Install path

Steam Workshop

One-click subscribe. Items appear in your in-game library the next time you boot. Updates flow automatically. Unsubscribe to uninstall.

Third-party files (unofficial)

Manual installs

Some sites host files outside Steam. These are unofficial and unsupported — script mods are not planned at the moment per the official FAQ. If you experiment anyway: unzip into Mods/, disable everything on a crash, and always back up saves first.

Charging rules

CC stays free

Under the current community guidelines, creators are not allowed to paywall custom content. Patreon tipping is fine; pay-to-download is not.