What's on the official Workshop
Steam Workshop is the only official channel for sharing builds, objects and Paras.

Whole lots shared as .para files — browse before placing, subscribe to auto-update.

Single rooms you can preview and drop into an existing build.

Community furniture and colour variants that ship with a build upload.

Shared Paras and appearance presets for your next household.
We only list official Steam Workshop content categories here. Third-party files (Nexus, manual downloads) are unofficial and unsupported — treat them with care and back up your saves. Script mods are not planned at the moment, per the official FAQ.
Open the full Workshop list →How to install mods in Paralives
Step-by-step Steam Workshop and manual Nexus/CurseForge installs, plus fixes for mods that won't show up.
Will Paralives allow custom content?
Steam Workshop in EA, script mods not planned per the official FAQ — honest answers for modders and CC creators.
Which mods to actually install
The 15 most-subscribed quality-of-life mods, each with its author, Workshop link and the date we checked it. Five of the ten most-subscribed items on the whole Workshop fix the game's controls rather than add content.
Mods replaced by patches
Appearance editing, bulk mod toggles and more custom-image surfaces are built in now — what each patch absorbed, and which mods are still worth installing.
Mods not working?
Troubleshooting by symptom, each paired with the patch that fixed it — the Reimporting assets freeze, mods missing when the game sits off the system drive, the old 50-mod cap, and the studio's own way of finding the culprit.
Mod health center
Build 0.1.7cWhether mods still work after a patch is the first question every modded save asks. This board tracks the current build, Workshop activity, and every patch that touched the mod system — with sources.
Patches that touched the mod system
- 0.1.62026-07-16Localization and translation fixes — if you run a community translation mod, re-check it against the updated strings.
- 0.1.52026-07-02Save-system overhaul: new saves drop from ~500MB to ~30MB, three rolling autosaves, Steam Cloud sync. Modded saves benefit too — back up before switching.
- 0.1.42026-06-18A 'Loading mods…' screen now shows when launching with mods (previously the game looked frozen). Creators also get better Workshop tags.
- 0.1.32026-06-06Fixed the issue that capped a game at 50 Steam Workshop mods; the in-game font now covers more characters so translation mods can ship more languages.
Steam Workshop
One-click subscribe. Items appear in your in-game library the next time you boot. Updates flow automatically. Unsubscribe to uninstall.
Manual installs
Some sites host files outside Steam. These are unofficial and unsupported — script mods are not planned at the moment per the official FAQ. If you experiment anyway: unzip into Mods/, disable everything on a crash, and always back up saves first.
CC stays free
Under the current community guidelines, creators are not allowed to paywall custom content. Patreon tipping is fine; pay-to-download is not.