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Build mode tutorial

Paralives build mode tutorial — your first house, step by step

Build mode in Paralives is not hard, it is just unfamiliar: there is no foundation tool, rooms cannot be moved once placed, and half the useful options live behind a three-dot menu. This tutorial walks the whole first build in order, with a screenshot at every step so you can match what is on your screen.

Finished Paralives house seen from above in build mode, with the kitchen, living room, hallway and bedrooms laid out across one floor
Where this tutorial ends up: a finished lot viewed from above with walls hidden.

The short version

Turn autosave off, draw the room shape before you decorate anything, and remember that a raised foundation is faked with the separator tool rather than built with a foundation tool. Those three things account for most first-build disasters.

  • Settings → General: switch Enable Autosave off while you build
  • Rooms cannot be moved after placement — get the footprint right first
  • Foundation = separator outline + raised floor + snapped stairs
  • Home / End cycle wall visibility, Page Up / Page Down change floor

Before the first wall

Set the game up first

Four minutes of setup saves an hour of rebuilding. Early Access build mode is generous with tools and careless with your save file.

  1. 1

    Turn autosave off before you build

    Open Settings → General and switch Enable Autosave off for as long as you are building. Dragging walls around can still glitch a room in Early Access, and an autosave will write that glitch straight into your file. With autosave off, a broken room is fixed by quitting to the main menu without saving and loading again. Save manually every few rooms instead.

    Paralives settings General tab showing the Enable Autosave toggle that should be turned off before building
    Settings → General → Enable Autosave, off while you build.Watch at 1:02
  2. 2

    Set the three build mode options

    Settings → Gameplay has a Build Mode block with three switches worth knowing. Use Grid for Wall Placement should stay on while you learn. Pause Time While in Build Mode stops your Paras starving through a long session. Start New Wall Automatically After Placement keeps the wall tool armed so you can draw a whole room without re-selecting it each time.

    Paralives Gameplay settings with Pause Time While in Build Mode and Start New Wall Automatically After Placement switched on
    Settings → Gameplay → Build Mode: the three options that change how walls feel.Watch at 1:18
  3. 3

    Buy an empty lot to work on

    Zoom out to the map and click any lot without a house, then buy it. If you only want to practise, start a new game from the main menu and pick the simple empty terrain instead: no Paras, no household money, just a flat grey box to build in.

    Empty buildable lot in Melino selected on the Paralives map before starting a new house
    Any lot with no house on it can be bought and built on.Watch at 1:36
  4. 4

    Learn the toolbar before you draw anything

    The house icon in the bottom-left corner swaps live mode for build mode — no loading screen either way. Along the top: cursor, sledgehammer (K) to sell one item at a time, pipette (I) to copy a colour or an object, bulldozer to clear the lot, undo (Ctrl+Z), redo (Ctrl+Y), floor up and down (Page Up / Page Down) and wall visibility (Home / End). Hover any tool and the game plays a short clip of what it does.

    Paralives build mode toolbar with the hover preview that explains what each build tool does
    Hovering a tool plays a preview clip — cheaper than trial and error.Watch at 1:45

The shell

Walls, foundation and stairs

The shell is where Paralives differs most from other life sims. Rooms are permanent once drawn, and the foundation you expect to find does not exist yet.

  1. 5

    Draw the rooms, then level the floors

    Walls follow the grid by default. Hold Shift for half-grid steps, hold Alt or press G to place off-grid entirely. Draw the full footprint before you decorate: rooms cannot be repositioned, although you can drag a single wall to make one bigger. When one section ends up lower than the next, click the floor and pull its blue arrow up until both levels match.

    Two Paralives rooms sitting at different floor heights, with the blue arrow used to raise the lower floor to match
    Different levels are normal after joining sections — raise the low one with the blue arrow.Watch at 5:40
  2. 6

    Fake the foundation with the separator tool

    Paralives has no foundation tool. Draw the room outline first, then pick the separator — it sits to the right of the wall tool — and trace over that outline. A separator marks an edge without adding a wall, which is what gives stairs something solid to snap against. Then raise the floor a few ticks with the blue arrow in the middle of the room.

    Separator wall placement mode traced around a Paralives room to create the edge a raised foundation needs
    Separator mode: an edge with no wall, so the stairs have something to grab.Watch at 4:25
  3. 7

    Drop the stairs against the raised edge

    Open the stairs catalogue and drag a set towards the raised platform until it snaps into place. It does not have to look right yet — snapping is the only part that matters. If the staircase refuses to attach, the platform edge probably has a wall on it instead of a separator.

    Stairs catalogue open in Paralives while dragging a staircase towards a raised platform until it snaps
    Get it close, let it snap, adjust afterwards.Watch at 4:45
  4. 8

    Widen the stairs and learn the object menu

    With the staircase selected, drag its side handles to widen it until it lines up with the opening, and recolour it from the same panel. The list on the right is the object menu you will use on everything from now on: Sell (Del), No Snap (Alt), Move Vertically (Shift), Rotate 90 Degrees (X), the two 45-degree rotations, and Toggle Advanced Widget for free stretching and tilting.

    Staircase snapped to a Paralives platform with the object menu listing Sell, No Snap, Move Vertically and Rotate 90 Degrees shortcuts
    Every object exposes the same shortcut list — worth memorising early.Watch at 5:02

Openings and roof

Doors, details and the roof

Doors and windows resize freely, architectural details are hidden one tab further along, and the roof is the one tool still fighting you in Early Access.

  1. 9

    Place doors and windows

    Doors, arches, windows, curtains and blinds share one tab. Windows resize freely and the game adds panes as they grow, so build the size you want once and duplicate it rather than resizing each copy. Two buttons look similar but are not: flip item mirrors it, while switch side of item on wall moves the handle and lock to the other face — that is the one that keeps interior doors looking interior.

    Paralives door and window catalogue open in build mode with arch, interior and exterior door options
    Doors, arches, windows and curtains all live in the same tab.Watch at 2:35
  2. 10

    Add trim, columns and texture

    Architectural details is the tab most first builds skip. Moulding runs along a wall the way a fence does, columns can be resized in both thickness and height, and the miscellaneous section holds shutters, roof trim, pipework, graffiti and wall cracks. Almost all of it recolours, and most of it resizes.

    Molding mode in Paralives adding architectural trim along the exterior wall of a house
    Moulding is drawn along walls like a fence, then recoloured.Watch at 3:05
  3. 11

    Add the upper floor

    Page Up moves you to the next level and creates it if it does not exist; press it once more and you get a roof level. Draw the upper walls starting from an existing wall so they inherit the right height instead of measuring from the terrain, and remember Paras need an interior staircase to reach anything you build up there.

    Second floor added to a Paralives house with an interior staircase connecting the two levels
    Page Up adds the level; the stairs make it usable.Watch at 7:20
  4. 12

    Roof it — in pieces if you have to

    Roofs, chimneys and fireplaces share a tab. Drag a roof across the shell, then pull its edges out for an overhang, since the default sits tight against the walls. Roof snapping is the weakest part of Early Access build mode: complicated shapes go together more reliably as several small pieces, and a roof that refuses to align usually behaves after reloading the save.

    Roof catalogue in Paralives with a gabled roof placed on a house and its resize handles visible
    Overhang is manual — drag the roof edges past the wall line.Watch at 7:42

Finishing

Furnish, landscape and save

A build reads as finished once the ground around it does. Terrain painting takes two minutes and changes more than another room of furniture would.

  1. 13

    Furnish by room or by category

    Objects are indexed twice: by room — living, kitchen, dining, bath, bed, kids, office, outdoors — and by type, which is seating, surfaces, beds, storage, appliances, plumbing, lighting, hobbies, decor and clutter. Search beats both once you know what you want. Everything you place is deducted from the household's money, so a practice build on empty terrain costs nothing.

    Paralives furniture catalogue browsed by room, showing lamps and decor available for the lot
    Same objects, two indexes — plus a search box that beats both.Watch at 3:35
  2. 14

    Paint the ground around the house

    Terrain paint mode brushes grass, weeds, dirt, gravel and paving directly onto the lot, and the slider at the top sets the brush size. Clearing the default weeds and laying a path is the fastest way to make a build stop looking like a box dropped on a field.

    Terrain paint mode in Paralives brushing grass and gravel textures around a brick house
    Brush size lives at the top of the panel.Watch at 8:55
  3. 15

    Raise, lower and flatten the ground

    The height tools — elevate, lower, smooth and flatten — reshape the lot itself, with the same brush size and strength controls. Flatten is not just cosmetic: uneven terrain is a common cause of walls refusing to connect, so level the footprint before you start rather than after.

    Terrain height lower mode in Paralives reshaping the ground beside a finished brick house
    Flatten the footprint first if walls will not connect.Watch at 9:22
  4. 16

    Plant in clusters, not one at a time

    Trees, shrubs, flowers, weeds, vines and rocks use the same brush behaviour: hold and drag and they cluster naturally instead of lining up in a row. Individual plants can still be selected, resized and recoloured afterwards.

    Planting flowers and shrubs in natural clusters around the entrance of a Paralives house
    Hold and drag — the game scatters them for you.Watch at 10:01
  5. 17

    Save the lot so you can reuse it

    Zoom out, select the finished house and choose save lot to the library. The Lot Library keeps three shelves: lots you made, lots shipped by the team and anything installed from the Steam Workshop. The same panel is where you upload a build to the Workshop, set a custom thumbnail, rename it or delete it.

    Paralives Lot Library panel showing saved lots created by the player alongside lots made by the development team
    Saved lots can be placed on any empty lot later.Watch at 10:46

Build mode questions

How do you enter build mode in Paralives?
Click the house icon in the bottom-left corner while in live mode. There is no loading screen, and clicking your Para's portrait switches straight back. You can also move the cursor between lots you own and edit them one after another.
Is there a build mode tutorial inside the game?
Partly. The info button in the build toolbar holds short tutorial clips, and hovering most tools plays a preview of what they do. Neither covers the separator workaround for foundations, which is why guides like this one exist.
Why can't I move a room in Paralives?
Moving walls, rooms or a whole house on the lot is not supported in Early Access 0.1.7c. You can drag an individual wall to resize a room, but the footprint itself is fixed once drawn, so plan it before decorating.
How do you build a foundation in Paralives?
There is no foundation tool yet. Draw the room, trace the outline with the separator tool, raise the floor with the blue arrow in the middle of the room, then snap a staircase to the raised edge.
Can you share a house you built?
Yes. Zoom out, select the lot, save it to your library, then upload it to the Steam Workshop from the Lot Library panel. Other players place it from their own library.

Keep building