Paralives Field GuideParalives Field Guide

Roadmap

What Paralives ships next

A sourced database of every Paralives feature: what's live, what's promised with no date, and what the studio ruled out. Re-checked after every patch.

Updated: 2026-10-03

The only dated milestone

The next major update lands in Q4 2026

Everything in the promised list below is committed to the Early Access phase, but exactly one thing has a date: the first major update, scheduled for Q4 2026 with contents unannounced. June through September was set aside for bug fixes, performance work and adjustments to existing features — so the patches in between will keep reading like maintenance.

See every shipped build in the patch notes

Development updates

Free expansion plans & development updates

Paralives is buy-once: every update so far has been free and the studio has pledged that every update stays free — there is no paid DLC. The first major content update, planned for Q4 2026, will be a free expansion. Between patches the team posts development update videos on its official YouTube channel and publishes news on paralives.com/news. There is no fixed devlog calendar, so this roadmap and the patch notes are the fastest way to see what actually shipped.

Official news & development updates

Live now

  • live

    Build mode

    Free-form room sculpting, curved walls, fine-grained object placement. The headline EA feature.

    ETA
    Live since EA launch
    Affected guides: build-starter-home, build-tiny-house
  • live

    ParaMaker

    Character creator with hand-drawn art style. Used by the Legacy and Not So Berry challenges for inheritance rules.

    ETA
    Live since EA launch
    Affected guides: challenges/legacy
  • live

    Vibes and Story Cards

    Five vibes drive emotional state at launch (three more come later); ~250 story cards inject one-shot life events. The Paralives equivalent of Sims moodlets.

    ETA
    Live in EA
    Affected guides: guides/getting-started

Promised for Early Access — no date given

  • confirmedHigh demand

    Pets

    Dogs, cats and horses — officially confirmed to arrive during Early Access as a free update. No date announced yet. Will reshape the Legacy and 100 Baby challenges when they land.

    ETA
    During Early Access — date TBD
    Affected guides: challenges/legacy, challenges/100-baby
  • confirmedHigh demand

    Weather and seasons

    A spring-through-winter cycle. Listed on the Steam page for the Early Access phase, with no date attached. Listed on the Steam page for the Early Access phase, with no date attached. Will unblock the 'survive a winter' Legacy clause.

    ETA
    During Early Access — date TBD
    Affected guides: challenges/legacy
  • confirmed

    Pools

    Pools and swimming are listed on the Steam page among the features to be added during Early Access. No date announced.

    ETA
    During Early Access — date TBD
    Affected guides: guides/build-modern-mansion
  • confirmed

    Career tree depth

    Current careers are surface-level. Branching career trees with daily-task variance are on the roadmap.

    ETA
    Unknown
    Affected guides: challenges/rags-to-riches
  • confirmed

    School episodes

    Children attend school but episodes are limited. Full school depth (events, friends, grades affecting careers) is planned.

    ETA
    Unknown
    Affected guides: challenges/legacy
  • confirmed

    Gardening & fishing

    Gardening and fishing are listed together on the Steam page among the features to be added during Early Access. Full farming — crops at scale, livestock — has never been committed to.

    ETA
    During Early Access — date TBD
  • confirmed

    Cars, bikes, boats & houseboats

    Vehicles for travel between districts. Officially listed on Steam among the features to be added during the Early Access phase.

    ETA
    During Early Access — date TBD
  • confirmed

    Town editing

    Edit world lots, place new buildings, redesign the open world. Listed on the Steam page as 'tools to edit and create towns' for the Early Access phase — no ordering against pets or weather has been announced.

    ETA
    During Early Access — date TBD
  • confirmed

    Calendar & social events

    A calendar plus organised parties and weddings, listed on the Steam page for the Early Access phase. Today you can only stage these manually.

    ETA
    During Early Access — date TBD
    Affected guides: challenges/legacy
  • confirmed

    Family tree

    A proper family tree view, listed on the Steam page for the Early Access phase. Multi-generation challenges currently need a spreadsheet.

    ETA
    During Early Access — date TBD
    Affected guides: challenges/legacy, challenges/100-baby

Ruled out by the studio

  • ruled out

    Multiplayer

    Officially confirmed as NOT planned. Paralives is a single-player game. We're listing this here so the question stops getting asked.

    ETA
    Will not ship
    Source
    Steam FAQ
  • ruled outHigh demand

    Console versions (PS5 / Xbox)

    Not in development. Steam lists Paralives for PC and Mac only, and the developer has described a console port as a cool idea to explore later if there is ever time and resources — not a plan.

    ETA
    No plans announced
    Affected guides: fixes/system-requirements
  • ruled out

    Mobile version

    Ruled out. The developer has said a phone or tablet version is not happening at any point, so this is the one platform question with a permanent answer.

    ETA
    Will not ship

Paralives seasons: confirmed for Early Access, no date

Seasons are not in the game yet — as of patch 0.1.9, Paralives has no weather and no season cycle. What exists is a promise on the record: the Steam store page lists "Weather and seasons" under "To be added during the Early Access phase", and the wiki's planned-features table files it in the same column, "Planned during Early Access Post-Launch".

One design note is on file from the studio's 2022 roadmap: "Seasons affect day/night cycle". How seasons will interact with everything else is mostly unconfirmed — the wiki's gardening page says season integration is only "under consideration". So the direct answer: yes, Paralives is getting seasons, promised for the Early Access phase with no date attached.

Paralives gardening: planned, not yet in the game

There is no gardening in Early Access today — no seeds, no watering, no gardening skill. The Steam page lists "Gardening and fishing" among the features to be added during the Early Access phase, and the wiki's planned-features table places Gardening in that same post-launch column, next to Swimming and Fishing.

The wiki's gardening-system page describes the plan: Paras will "pick up gardening as a hobby, by purchasing seeds in Build Mode and planting them on their own lot", with plants requiring "regular watering". Selling produce and cooking integration are floated as possibilities; a gardening skill and season integration are "under consideration". The first prototype came out of a 2023 Hackweek — carrots, eggplants, pumpkin and tomatoes — but was de-prioritized for the Early Access release.

Until it ships, gardens are still buildable: the garden ideas guide covers planting beds and outdoor styling with today's tools, and the greenhouse build needs nothing but Build Mode.