Applies to build EA 0.1.7c · last tested 2026-07-25
PIGGYBANKmoneyWrites saveGrants 1,000 Paradimes to the household.
Save-safe use: Small top-up when a bill or item bug drains household funds.
MAKEITRAINmoneyWrites saveGrants 10,000 Paradimes to the household.
Save-safe use: Quick furniture or renovation buffer for build tests.
JACKPOTmoneyWrites saveGrants 50,000 Paradimes to the household.
Save-safe use: Fast sandbox funding for a big build, not a budget save.
LOTTERYmoneyWrites saveGrants a random amount between 1 and 100,000 Paradimes.
Save-safe use: Sandbox chaos only — the random payout breaks budget runs.
PAYDAYmoneyWrites saveGrants money equal to the selected Para's salary.
Save-safe use: Handy after testing a workday or occupation bug.
PRINTMONEY <amount>moneyWrites saveGrants the specified amount of Paradimes to the household.
Save-safe use: Use for build tests, then note the amount in your save log.
SETMONEY <amount>moneyWrites saveOverwrites the household balance to the value you pass in.
Save-safe use: Good for restoring a challenge save to a planned budget.
CLEARBILLSmoneyWrites saveDeletes every pending bill the household owes.
Save-safe use: Run after outage or bill testing on a copied save.
ADVANCEDAYtimeWrites saveSkips forward by 24 in-game hours.
Save-safe use: Skip a stuck day on a copy before reporting the bug.
ADVANCEHOURtimeWrites saveSkips forward by exactly one in-game hour.
Save-safe use: Nudge a stuck schedule forward one hour at a time.
SETHOUR <hour>timeWrites saveJumps the clock to the hour you supply, e.g. SETHOUR 5 for 5 AM.
Save-safe use: Line up a screenshot or scheduled event without waiting.
SKIPTO5MINUTESBEFOREWORKtimeWrites saveFast-forwards to 5 minutes before the selected Para's shift starts.
Save-safe use: Test commute and workday flow without idle waiting.
EDITCHARACTERparaWrites saveReopens Paramaker so you can re-sculpt the active household.
Save-safe use: Copy the save before big Paramaker edits, then re-sculpt freely.
SHOWSTATUSEFFECTSparaRead-onlyPrints every status effect (emotion, virus, buff) on the selected Para.
Save-safe use: Read-only — run this first to diagnose a stuck Para.
CLEARSTATUSEFFECTSparaWrites saveWipes every status effect on the selected Para.
Save-safe use: Read the list first, then clear one Para's stuck buff.
CLEARSTATUSEFFECTSONALLCHARACTERSparaHigh riskWipes status effects on every Para in town.
Save-safe use: Town-wide reset — copy the save before using.
CLEARWANTCOOLDOWNSparaWrites saveLets Emotions roll new Wants immediately, ignoring cooldowns.
Save-safe use: Safe tweak when Wants feel frozen; touches one system.
COMPLETECURRENTWANTSparaWrites saveMarks every active Want on the selected Para as completed.
Save-safe use: Useful when a Want will not tick despite being met.
GAINSTORYCARDparaWrites saveHands the player a Story Card.
Save-safe use: Low-risk; good for testing a Story Card outcome.
LEARNALLSKINS <category>paraWrites saveUnlocks every learnable skin in a category, e.g. LEARNALLSKINS Recipes.
Save-safe use: Sandbox unlock; note it so later progress still makes sense.
ADDSELECTEDCHARACTERSTOHOUSEHOLDparaHigh riskMoves the selected NPC into your current household.
Save-safe use: Copy the save first — household edits can bug.
CLEARALLONSELECTEDCHARACTERSparaHigh riskResets the selected Para: needs, wants, queue, bills, memories, emotions.
Save-safe use: Heavy reset — only on a disposable save.
CREATECHARACTER <model>paraWrites saveSpawns a new Para from a model GUID or DisplayName, e.g. HumanAdult.
Save-safe use: Spawn test Paras in a sandbox, not your legacy save.
KICKCURRENTHOUSEHOLDINTONEWHOUSEHOLDparaHigh riskSplits the selected Paras into a fresh household together.
Save-safe use: Copy the save first; splitting households can misfire.
KICKSELECTEDCHARACTERSFROMHOUSEHOLDparaHigh riskEvicts selected Paras to no household. Use with care; can bug.
Save-safe use: Known to bug — disposable saves only.
LEVELUPPERSONALITYparaWrites saveBumps the selected Para's personality level by one.
Save-safe use: One step at a time so odd behaviour stays traceable.
LEVELUPSKILL <skill>paraWrites saveAdds one level to the named skill, e.g. LEVELUPSKILL Guitar.
Save-safe use: Test a skill-gated interaction without grinding.
PRINTAGEparaRead-onlyPrints the age of the selected Para to the console.
Save-safe use: Read-only check before using any age command.
RESETPERSONALITYparaHigh riskDrops personality back to level 1 and clears upgrades and trait choices.
Save-safe use: Copy the save first — this wipes trait choices.
SETAGE <age>paraHigh riskForces the selected Para to a specific age, e.g. SETAGE 18.
Save-safe use: Confirm with PRINTAGE first; aging edits can surprise.
SETSKILLLEVEL <skill> <level>paraWrites saveSets the named skill to the target level, e.g. Guitar 5.
Save-safe use: Set up a career test without playing the grind.
SHOWCHARACTERRELATIONSHIPSparaRead-onlyPrints every relationship and label for the selected Para.
Save-safe use: Read-only — document this before reporting a relationship bug.
CHANGENEED <need> <value>needsWrites saveRaises a single need by the given amount, e.g. Hunger 2.
Save-safe use: Adjust one need at a time so the next bug stays traceable.
DECAYNEED <need> <value>needsWrites saveDrops a single need by the given amount.
Save-safe use: Recreate a low-need state for testing, one need only.
RELIEFALLNEEDSneedsWrites saveMaxes every need on the selected Para.
Save-safe use: Quick reset for one Para mid-test.
RELIEFALLNEEDSOFALLCHARACTERSneedsWrites saveMaxes every need on every Para in the world.
Save-safe use: Town-wide — fine in sandbox, note it on real saves.
RELIEFNEED <need>needsWrites saveMaxes one specific need, e.g. RELIEFNEED Hunger.
Save-safe use: Top up the one need that is blocking a test.
SETNEED <need> <value>needsWrites savePins the value of a single need exactly.
Save-safe use: Pin a need to reproduce a bug exactly.
SHOWNEEDSneedsRead-onlyPrints every need value for the selected Para.
Save-safe use: Run this first before editing any need.
ADDVACATIONDAYcareerWrites saveAdds one paid vacation day to the selected Para's job.
Save-safe use: Low-risk; handy for testing the time-off flow.
CLEARALLOCCUPATIONScareerHigh riskForces the selected Para to quit every job they hold.
Save-safe use: Copy the save if the Para has a career you care about.
ADDSTRIKETOOCCUPATIONScareerWrites saveAdds a disciplinary strike to all of the Para's jobs.
Save-safe use: Recreate a near-firing state for testing only.
CLEARSTRIKEScareerWrites saveWipes every disciplinary strike across the Para's jobs.
Save-safe use: Undo a strike bug after recording how it happened.
ENDWORKDAYcareerWrites saveResolves the workday: pays salary and grants an upgrade point if performance held.
Save-safe use: Useful when a workday or career panel looks stuck.
PRINTALLOCCUPATIONScareerRead-onlyDumps the full occupation list to the console.
Save-safe use: Read-only — dump the list when a job state looks off.
PRINTALLPOSSIBLEEXTRASFOROCCUPATIONcareerRead-onlyLists every Occupation Perk available to the active job.
Save-safe use: Read-only reference for planning perks.
GETPREGNANTbabiesWrites saveForces the selected Para into a pregnancy.
Save-safe use: Skip the try-for-baby setup when testing pregnancy.
GIVEBIRTHbabiesWrites saveIf pregnant, triggers birth immediately.
Save-safe use: End a stuck pregnancy; copy the save for a legacy heir.
MAKEBABIES <n>babiesHigh riskPairs two selected Paras for a baby. Pass 1-3 for single, twins or triplets.
Save-safe use: Set up twins or triplets tests on a sandbox save.
PREGNANTSTATUSbabiesRead-onlyPrints the current pregnancy state for the selected Para.
Save-safe use: Read-only — check this before forcing birth.
NEXTLIFESTAGEagingWrites saveAges the selected Para forward one stage, e.g. Baby to Toddler.
Save-safe use: Copy the save first — aging is hard to undo cleanly.
PREVIOUSLIFESTAGEagingWrites saveRolls the selected Para back one lifestage.
Save-safe use: Recovery for an accidental age-up, run on a copy.
NEXTGROWTHSPURTagingWrites saveAdvances one growth spurt within a lifestage (used for Teen).
Save-safe use: Low-risk teen testing; one spurt at a time.
PREVIOUSGROWTHSPURTagingWrites saveRolls back one growth spurt within a lifestage.
Save-safe use: Roll back a growth-spurt test step.
KILLCHARACTERagingHigh riskKills the selected Para.
Save-safe use: Disposable saves only — keep a copy to revive from.
REVIVEALLSELECTEDCHARACTERSagingHigh riskRevives every selected Para.
Save-safe use: Recover from an accidental death on a copy.
EXTINGUISHALLFIRESfireWrites savePuts out every active fire on the lot and around town.
Save-safe use: Run after noting the object and lot that started the fire.
EXTINGUISHSELECTEDCHARACTERSONFIREfireWrites savePuts out the selected Para if they are currently burning.
Save-safe use: Save a burning Para after noting the cause.
SETITEMONFIREfireHigh riskSets the targeted item ablaze.
Save-safe use: Stage a fire test on a disposable lot only.
SETSELECTEDCHARACTERSONFIREfireHigh riskSets the selected Para on fire.
Save-safe use: Disposable saves only — for fire-reaction testing.
SETITEMSTATE <state> <value>fireWrites saveForces an item state defined in the control panel, e.g. IsOn 1.
Save-safe use: Reproduce a broken item state for a bug report.
DELETEALLNEWSPAPERISSUESmailWrites saveRemoves every newspaper issue from the household.
Save-safe use: Harmless cleanup for clutter on the lot.
GENERATENEWSPAPERmailWrites saveSpawns a fresh newspaper issue.
Save-safe use: Test the newspaper flow without waiting a day.
GENERATEMAILmailWrites saveReleases the queued mail into the mailbox.
Save-safe use: Force queued mail when the mailbox looks stuck.
RESETMAILBOXmailWrites saveClears every item out of the mailbox.
Save-safe use: Clear a stuck mailbox after checking its contents.
TOGGLEEDITTOWNbuildSession-onlyToggles a developer town-edit mode. Add and remove lots, but expect rough edges.
Save-safe use: Copy the save first — town editing has rough edges.
REPAIRALLITEMSbuildWrites saveRemoves the 'broken' state from every item in the game.
Save-safe use: Quick fix after a breakage-bug test.
UNSPOILALLITEMSbuildWrites saveRemoves the 'spoiled' state from every food item.
Save-safe use: Recover a fridge of spoiled food after a time skip.
ALIASESdebugRead-onlyLists every cheat alias the mod system has defined.
Save-safe use: Read-only — list aliases before scripting one.
CLEARdebugSession-onlyClears the cheat console window.
Save-safe use: Harmless — tidy the console between tests.
HELPdebugRead-onlyPrints the full cheat list.
Save-safe use: Run after a patch to confirm command names still exist.
SCHEDULE <cheat>debugSession-onlyRuns a cheat every frame with the output pinned top-left, e.g. SCHEDULE FPS.
Save-safe use: Pin a live value (FPS) while you reproduce a bug.
STOPdebugSession-onlyCancels the scheduled cheat command.
Save-safe use: Always run to end a SCHEDULE loop.
RESETMUSEUMDONATIONSdebugHigh riskClears the museum donation log so items can be donated again.
Save-safe use: Re-test donations; note it disrupts museum standing.
UNSTUCKdebugSession-onlySnaps the selected Para back onto the navmesh.
Save-safe use: Last resort — cancel actions and reload first.
UNSTUCKALLdebugSession-onlySnaps every Para back onto the navmesh.
Save-safe use: Last resort for town-wide routing locks.
SHOWCURRENTCHARACTERGUIDdebugRead-onlyPrints the GUID of the selected character.
Save-safe use: Read-only — grab the GUID for a bug report.
CANCELALLCHARACTERSINTERACTIONSdebugSession-onlyCancels every queued interaction for every Para in town.
Save-safe use: Town-wide unjam; try a per-Para cancel first.
CANCELALLHOUSEHOLDINTERACTIONSdebugSession-onlyCancels every queued interaction in the active household.
Save-safe use: Clear a stuck household queue before reloading.
CANCELSELECTEDCHARACTERSINTERACTIONSdebugSession-onlyCancels every queued interaction for the selected Para.
Save-safe use: Try this before any town-wide cancel.
DELETESELECTEDCHARACTERSINTERACTIONSdebugSession-onlyDeletes (not just cancels) every queued interaction for the selected Para.
Save-safe use: Stronger than cancel — use when cancel will not clear it.
QUITTOMAINMENUdebugSession-onlyDrops back to the main menu.
Save-safe use: Save or copy first — unsaved progress is lost.
RAGEQUITdebugHigh riskQuits the game immediately.
Save-safe use: No save prompt — only when you have already saved.
SAVEdebugSession-onlySaves the current game.
Save-safe use: Safe anytime; pair with a manual copy for big tests.
ZIPSAVEFILEdebugSession-onlyZips the current save file and drops it on the desktop.
Save-safe use: Make the copy it produces your bug-report attachment.
BENCHMARKFPSperfSession-onlyRuns a 15-second framerate benchmark.
Save-safe use: Read-only — baseline before changing graphics settings.
CAPFPS <n>perfSession-onlyCaps the framerate, e.g. CAPFPS 60.
Save-safe use: Tame fan noise; harmless to the save.
FPSperfRead-onlyPrints the current framerate.
Save-safe use: Read-only quick framerate check.
FULLSCREENperfSession-onlyForces fullscreen mode.
Save-safe use: Display-only toggle, no save impact.
WINDOWEDperfSession-onlyForces windowed mode.
Save-safe use: Display-only toggle, no save impact.
RESOLUTIONperfRead-onlyPrints the current screen resolution.
Save-safe use: Read-only — confirm before SETRESOLUTION.
SETRESOLUTION <WxH>perfSession-onlySets the screen resolution, e.g. SETRESOLUTION 1920x1080.
Save-safe use: Display-only; revert with another call if it looks wrong.
SHADOWDISTANCEperfSession-onlyPrints the current shadow render distance.
Save-safe use: Read-only check while tuning performance.
VSYNCperfSession-onlyReads or sets the number of vsync passes.
Save-safe use: Tweak to fix screen tearing; no save impact.
STARTTOWNBENCHMARKSTORYBOARDperfSession-onlyRuns the town storyboard benchmark to stress test perf.
Save-safe use: Stress test on a copy; it can hammer performance.
BEARfunSession-onlyPrints an ASCII bear.
Save-safe use: Harmless easter egg.
CATfunSession-onlyPrints a photo of a black cat.
Save-safe use: Harmless easter egg.
EIGHTBALLfunSession-onlyMagic-eight-ball reply, dropped to the console.
Save-safe use: Harmless easter egg.
HOTELfunSession-onlyPrints 'Trivago'.
Save-safe use: Harmless easter egg.
RANDOMIZEALLDEFORMATIONSfunHigh riskRandomizes every Para slider with no limits. Expect mutants.
Save-safe use: Sandbox only — there is no undo for the sliders.
SPIN <percent>funSession-onlySpins a chance wheel with your odds and prints win or loss, e.g. SPIN 25%.
Save-safe use: Harmless — prints a win or loss and changes nothing.
Console rules for Early Access
Treat commands as save tools, not magic answers. Run through these once before you touch your main household.
- 1Open the console with
Ctrl+Shift+Con Windows, orCmd+F1on Mac. - 2Make a manual copy of the save from the load menu first.
- 3Screenshot the console result so you know exactly what changed.
- 4For bugs, try normal recovery — cancel actions, reload, switch Paras — before any reset-style command.
- 5After a patch, run
HELPbefore assuming old command names still work.