Applies to build EA 0.1.9 · last tested 2026-07-25
PIGGYBANKmoneyWrites saveGrants 1,000 Paradimes to the household.
Save-safe use: Small top-up when a bill or item bug drains household funds.
MAKEITRAINmoneyWrites saveGrants 10,000 Paradimes to the household.
Save-safe use: Quick furniture or renovation buffer for build tests.
JACKPOTmoneyWrites saveGrants 50,000 Paradimes to the household.
Save-safe use: Fast sandbox funding for a big build, not a budget save.
LOTTERYmoneyWrites saveGrants a random amount between 1 and 100,000 Paradimes.
Save-safe use: Sandbox chaos only — the random payout breaks budget runs.
PAYDAYmoneyWrites saveGrants money equal to the selected Para's salary.
Save-safe use: Handy after testing a workday or occupation bug.
PRINTMONEY <amount>moneyWrites saveGrants the specified amount of Paradimes to the household.
Save-safe use: Use for build tests, then note the amount in your save log.
SETMONEY <amount>moneyWrites saveOverwrites the household balance to the value you pass in.
Save-safe use: Good for restoring a challenge save to a planned budget.
CLEARBILLSmoneyWrites saveDeletes every pending bill the household owes.
Save-safe use: Run after outage or bill testing on a copied save.
ADVANCEDAYtimeWrites saveSkips forward by 24 in-game hours.
Save-safe use: Skip a stuck day on a copy before reporting the bug.
ADVANCEHOURtimeWrites saveSkips forward by exactly one in-game hour.
Save-safe use: Nudge a stuck schedule forward one hour at a time.
SETHOUR <hour>timeWrites saveJumps the clock to the hour you supply, e.g. SETHOUR 5 for 5 AM.
Save-safe use: Line up a screenshot or scheduled event without waiting.
SKIPTO5MINUTESBEFOREWORKtimeWrites saveFast-forwards to 5 minutes before the selected Para's shift starts.
Save-safe use: Test commute and workday flow without idle waiting.
EDITCHARACTERparaWrites saveReopens Paramaker so you can re-sculpt the active household.
Save-safe use: Copy the save before big Paramaker edits, then re-sculpt freely.
SHOWSTATUSEFFECTSparaRead-onlyPrints every status effect (emotion, virus, buff) on the selected Para.
Save-safe use: Read-only — run this first to diagnose a stuck Para.
CLEARSTATUSEFFECTSparaWrites saveWipes every status effect on the selected Para.
Save-safe use: Read the list first, then clear one Para's stuck buff.
CLEARSTATUSEFFECTSONALLCHARACTERSparaHigh riskWipes status effects on every Para in town.
Save-safe use: Town-wide reset — copy the save before using.
CLEARWANTCOOLDOWNSparaWrites saveLets Emotions roll new Wants immediately, ignoring cooldowns.
Save-safe use: Safe tweak when Wants feel frozen; touches one system.
COMPLETECURRENTWANTSparaWrites saveMarks every active Want on the selected Para as completed.
Save-safe use: Useful when a Want will not tick despite being met.
GAINSTORYCARDparaWrites saveHands the player a Story Card.
Save-safe use: Low-risk; good for testing a Story Card outcome.
LEARNALLSKINS <category>paraWrites saveUnlocks every learnable skin in a category, e.g. LEARNALLSKINS Recipes.
Save-safe use: Sandbox unlock; note it so later progress still makes sense.
ADDSELECTEDCHARACTERSTOHOUSEHOLDparaHigh riskMoves the selected NPC into your current household.
Save-safe use: Copy the save first — household edits can bug.
CLEARALLONSELECTEDCHARACTERSparaHigh riskResets the selected Para: needs, wants, queue, bills, memories, emotions.
Save-safe use: Heavy reset — only on a disposable save.
CREATECHARACTER <model>paraWrites saveSpawns a new Para from a model GUID or DisplayName, e.g. HumanAdult.
Save-safe use: Spawn test Paras in a sandbox, not your legacy save.
KICKCURRENTHOUSEHOLDINTONEWHOUSEHOLDparaHigh riskSplits the selected Paras into a fresh household together.
Save-safe use: Copy the save first; splitting households can misfire.
KICKSELECTEDCHARACTERSFROMHOUSEHOLDparaHigh riskEvicts selected Paras to no household. Use with care; can bug.
Save-safe use: Known to bug — disposable saves only.
LEVELUPPERSONALITYparaWrites saveBumps the selected Para's personality level by one.
Save-safe use: One step at a time so odd behaviour stays traceable.
LEVELUPSKILL <skill>paraWrites saveAdds one level to the named skill, e.g. LEVELUPSKILL Guitar.
Save-safe use: Test a skill-gated interaction without grinding.
PRINTAGEparaRead-onlyPrints the age of the selected Para to the console.
Save-safe use: Read-only check before using any age command.
RESETPERSONALITYparaHigh riskDrops personality back to level 1 and clears upgrades and trait choices.
Save-safe use: Copy the save first — this wipes trait choices.
SETAGE <age>paraHigh riskForces the selected Para to a specific age, e.g. SETAGE 18.
Save-safe use: Confirm with PRINTAGE first; aging edits can surprise.
SETSKILLLEVEL <skill> <level>paraWrites saveSets the named skill to the target level, e.g. Guitar 5.
Save-safe use: Set up a career test without playing the grind.
SHOWCHARACTERRELATIONSHIPSparaRead-onlyPrints every relationship and label for the selected Para.
Save-safe use: Read-only — document this before reporting a relationship bug.
CHANGENEED <need> <value>needsWrites saveRaises a single need by the given amount, e.g. Hunger 2.
Save-safe use: Adjust one need at a time so the next bug stays traceable.
DECAYNEED <need> <value>needsWrites saveDrops a single need by the given amount.
Save-safe use: Recreate a low-need state for testing, one need only.
RELIEFALLNEEDSneedsWrites saveMaxes every need on the selected Para.
Save-safe use: Quick reset for one Para mid-test.
RELIEFALLNEEDSOFALLCHARACTERSneedsWrites saveMaxes every need on every Para in the world.
Save-safe use: Town-wide — fine in sandbox, note it on real saves.
RELIEFNEED <need>needsWrites saveMaxes one specific need, e.g. RELIEFNEED Hunger.
Save-safe use: Top up the one need that is blocking a test.
SETNEED <need> <value>needsWrites savePins the value of a single need exactly.
Save-safe use: Pin a need to reproduce a bug exactly.
SHOWNEEDSneedsRead-onlyPrints every need value for the selected Para.
Save-safe use: Run this first before editing any need.
ADDVACATIONDAYcareerWrites saveAdds one paid vacation day to the selected Para's job.
Save-safe use: Low-risk; handy for testing the time-off flow.
CLEARALLOCCUPATIONScareerHigh riskForces the selected Para to quit every job they hold.
Save-safe use: Copy the save if the Para has a career you care about.
ADDSTRIKETOOCCUPATIONScareerWrites saveAdds a disciplinary strike to all of the Para's jobs.
Save-safe use: Recreate a near-firing state for testing only.
CLEARSTRIKEScareerWrites saveWipes every disciplinary strike across the Para's jobs.
Save-safe use: Undo a strike bug after recording how it happened.
ENDWORKDAYcareerWrites saveResolves the workday: pays salary and grants an upgrade point if performance held.
Save-safe use: Useful when a workday or career panel looks stuck.
PRINTALLOCCUPATIONScareerRead-onlyDumps the full occupation list to the console.
Save-safe use: Read-only — dump the list when a job state looks off.
PRINTALLPOSSIBLEEXTRASFOROCCUPATIONcareerRead-onlyLists every Occupation Perk available to the active job.
Save-safe use: Read-only reference for planning perks.
GETPREGNANTbabiesWrites saveForces the selected Para into a pregnancy.
Save-safe use: Skip the try-for-baby setup when testing pregnancy.
GIVEBIRTHbabiesWrites saveIf pregnant, triggers birth immediately.
Save-safe use: End a stuck pregnancy; copy the save for a legacy heir.
MAKEBABIES <n>babiesHigh riskPairs two selected Paras for a baby. Pass 1-3 for single, twins or triplets.
Save-safe use: Set up twins or triplets tests on a sandbox save.
PREGNANTSTATUSbabiesRead-onlyPrints the current pregnancy state for the selected Para.
Save-safe use: Read-only — check this before forcing birth.
NEXTLIFESTAGEagingWrites saveAges the selected Para forward one stage, e.g. Baby to Toddler.
Save-safe use: Copy the save first — aging is hard to undo cleanly.
PREVIOUSLIFESTAGEagingWrites saveRolls the selected Para back one lifestage.
Save-safe use: Recovery for an accidental age-up, run on a copy.
NEXTGROWTHSPURTagingWrites saveAdvances one growth spurt within a lifestage (used for Teen).
Save-safe use: Low-risk teen testing; one spurt at a time.
PREVIOUSGROWTHSPURTagingWrites saveRolls back one growth spurt within a lifestage.
Save-safe use: Roll back a growth-spurt test step.
KILLCHARACTERagingHigh riskKills the selected Para.
Save-safe use: Disposable saves only — keep a copy to revive from.
REVIVEALLSELECTEDCHARACTERSagingHigh riskRevives every selected Para.
Save-safe use: Recover from an accidental death on a copy.
EXTINGUISHALLFIRESfireWrites savePuts out every active fire on the lot and around town.
Save-safe use: Run after noting the object and lot that started the fire.
EXTINGUISHSELECTEDCHARACTERSONFIREfireWrites savePuts out the selected Para if they are currently burning.
Save-safe use: Save a burning Para after noting the cause.
SETITEMONFIREfireHigh riskSets the targeted item ablaze.
Save-safe use: Stage a fire test on a disposable lot only.
SETSELECTEDCHARACTERSONFIREfireHigh riskSets the selected Para on fire.
Save-safe use: Disposable saves only — for fire-reaction testing.
SETITEMSTATE <state> <value>fireWrites saveForces an item state defined in the control panel, e.g. IsOn 1.
Save-safe use: Reproduce a broken item state for a bug report.
DELETEALLNEWSPAPERISSUESmailWrites saveRemoves every newspaper issue from the household.
Save-safe use: Harmless cleanup for clutter on the lot.
GENERATENEWSPAPERmailWrites saveSpawns a fresh newspaper issue.
Save-safe use: Test the newspaper flow without waiting a day.
GENERATEMAILmailWrites saveReleases the queued mail into the mailbox.
Save-safe use: Force queued mail when the mailbox looks stuck.
RESETMAILBOXmailWrites saveClears every item out of the mailbox.
Save-safe use: Clear a stuck mailbox after checking its contents.
TOGGLEEDITTOWNbuildSession-onlyToggles a developer town-edit mode. Add and remove lots, but expect rough edges.
Save-safe use: Copy the save first — town editing has rough edges.
REPAIRALLITEMSbuildWrites saveRemoves the 'broken' state from every item in the game.
Save-safe use: Quick fix after a breakage-bug test.
UNSPOILALLITEMSbuildWrites saveRemoves the 'spoiled' state from every food item.
Save-safe use: Recover a fridge of spoiled food after a time skip.
ALIASESdebugRead-onlyLists every cheat alias the mod system has defined.
Save-safe use: Read-only — list aliases before scripting one.
CLEARdebugSession-onlyClears the cheat console window.
Save-safe use: Harmless — tidy the console between tests.
HELPdebugRead-onlyPrints the full cheat list.
Save-safe use: Run after a patch to confirm command names still exist.
SCHEDULE <cheat>debugSession-onlyRuns a cheat every frame with the output pinned top-left, e.g. SCHEDULE FPS.
Save-safe use: Pin a live value (FPS) while you reproduce a bug.
STOPdebugSession-onlyCancels the scheduled cheat command.
Save-safe use: Always run to end a SCHEDULE loop.
RESETMUSEUMDONATIONSdebugHigh riskClears the museum donation log so items can be donated again.
Save-safe use: Re-test donations; note it disrupts museum standing.
UNSTUCKdebugSession-onlySnaps the selected Para back onto the navmesh.
Save-safe use: Last resort — cancel actions and reload first.
UNSTUCKALLdebugSession-onlySnaps every Para back onto the navmesh.
Save-safe use: Last resort for town-wide routing locks.
SHOWCURRENTCHARACTERGUIDdebugRead-onlyPrints the GUID of the selected character.
Save-safe use: Read-only — grab the GUID for a bug report.
CANCELALLCHARACTERSINTERACTIONSdebugSession-onlyCancels every queued interaction for every Para in town.
Save-safe use: Town-wide unjam; try a per-Para cancel first.
CANCELALLHOUSEHOLDINTERACTIONSdebugSession-onlyCancels every queued interaction in the active household.
Save-safe use: Clear a stuck household queue before reloading.
CANCELSELECTEDCHARACTERSINTERACTIONSdebugSession-onlyCancels every queued interaction for the selected Para.
Save-safe use: Try this before any town-wide cancel.
DELETESELECTEDCHARACTERSINTERACTIONSdebugSession-onlyDeletes (not just cancels) every queued interaction for the selected Para.
Save-safe use: Stronger than cancel — use when cancel will not clear it.
QUITTOMAINMENUdebugSession-onlyDrops back to the main menu.
Save-safe use: Save or copy first — unsaved progress is lost.
RAGEQUITdebugHigh riskQuits the game immediately.
Save-safe use: No save prompt — only when you have already saved.
SAVEdebugSession-onlySaves the current game.
Save-safe use: Safe anytime; pair with a manual copy for big tests.
ZIPSAVEFILEdebugSession-onlyZips the current save file and drops it on the desktop.
Save-safe use: Make the copy it produces your bug-report attachment.
BENCHMARKFPSperfSession-onlyRuns a 15-second framerate benchmark.
Save-safe use: Read-only — baseline before changing graphics settings.
CAPFPS <n>perfSession-onlyCaps the framerate, e.g. CAPFPS 60.
Save-safe use: Tame fan noise; harmless to the save.
FPSperfRead-onlyPrints the current framerate.
Save-safe use: Read-only quick framerate check.
FULLSCREENperfSession-onlyForces fullscreen mode.
Save-safe use: Display-only toggle, no save impact.
WINDOWEDperfSession-onlyForces windowed mode.
Save-safe use: Display-only toggle, no save impact.
RESOLUTIONperfRead-onlyPrints the current screen resolution.
Save-safe use: Read-only — confirm before SETRESOLUTION.
SETRESOLUTION <WxH>perfSession-onlySets the screen resolution, e.g. SETRESOLUTION 1920x1080.
Save-safe use: Display-only; revert with another call if it looks wrong.
SHADOWDISTANCEperfSession-onlyPrints the current shadow render distance.
Save-safe use: Read-only check while tuning performance.
VSYNCperfSession-onlyReads or sets the number of vsync passes.
Save-safe use: Tweak to fix screen tearing; no save impact.
STARTTOWNBENCHMARKSTORYBOARDperfSession-onlyRuns the town storyboard benchmark to stress test perf.
Save-safe use: Stress test on a copy; it can hammer performance.
BEARfunSession-onlyPrints an ASCII bear.
Save-safe use: Harmless easter egg.
CATfunSession-onlyPrints a photo of a black cat.
Save-safe use: Harmless easter egg.
EIGHTBALLfunSession-onlyMagic-eight-ball reply, dropped to the console.
Save-safe use: Harmless easter egg.
HOTELfunSession-onlyPrints 'Trivago'.
Save-safe use: Harmless easter egg.
RANDOMIZEALLDEFORMATIONSfunHigh riskRandomizes every Para slider with no limits. Expect mutants.
Save-safe use: Sandbox only — there is no undo for the sliders.
SPIN <percent>funSession-onlySpins a chance wheel with your odds and prints win or loss, e.g. SPIN 25%.
Save-safe use: Harmless — prints a win or loss and changes nothing.
Console rules for Early Access
Treat commands as save tools, not magic answers. Run through these once before you touch your main household.
- 1Open the console with
Ctrl+Shift+Con Windows, orCmd+F1on Mac. - 2Make a manual copy of the save from the load menu first.
- 3Screenshot the console result so you know exactly what changed.
- 4For bugs, try normal recovery — cancel actions, reload, switch Paras — before any reset-style command.
- 5After a patch, run
HELPbefore assuming old command names still work.
Related guides
All cheats, categorised
The full console command list by category, with risk ratings and syntax notes.
Money cheats
Every money command, what it does, and when it corrupts more than it grants.
Editing an existing Para
EDITCHARACTER, RESETPERSONALITY and the rest — the commands that reopen the editor.
More Paralives tools
Skill, age and bill calculators, the weekly planner and the challenge generator.