
The short version
Paralives kitchens are built from one cupboard piece with many faces. The tricks that separate a plain kitchen from a good one: start from the corner piece, swap formats from the three-dots menu, sink it behind a fake drawer, push appliances back with Alt, and end the backsplash tile where the counters end.
- Every cupboard is one piece — the three-dots menu swaps doubles, drawers and corner formats, and alternate versions change the handles
- Hold Alt to break the snap: shelves sit between cupboards, sinks slide off their slot and appliances move back from the counter edge
- The microwave still works tucked against the wall; the toaster and coffee machine are decoration in Early Access
- The induction cooker sits too high out of the box — press * on the numpad and pull it down with the gizmo
- Draw one separator under the counter and the backsplash tile stops exactly where the counters stop
Counters & cupboards
Start from the corner, then run the cupboards
Everything in a Paralives kitchen grows out of one cupboard piece. The game treats a dragged-out run as several cupboards sharing one surface — which works, but it is why so many player kitchens look like wall-to-wall storage. Real kitchens mix drawers, doors and corners.
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Anchor the corner first
Open Build mode and pick a kitchen cupboard, but don't drag out a full run yet. In the catalogue, choose the corner format — the piece built for the corner of the room — and place it where the two counters will meet. It gives you a fixed anchor to build the rest of the kitchen around, and the corner is the hardest spot to fix later.

The corner format placed first — everything else builds out from it.Watch at 1:55 - 2
Swap formats from the three-dots menu
Click a placed cupboard and look for the three dots — it barely looks like a button, which is why so many players miss it. That menu holds the alternate versions: double cupboard, single cupboard, a drawer over a cupboard, two large drawers, four small drawers, plus the corner and appliance-under pieces. The swatch panel changes handles separately, with six styles that work across the set.

The three-dots menu — the difference between a flat wall of cupboards and a real kitchen.Watch at 3:20 - 3
Run the row, and hold Alt when it won't behave
With the formats you want, build the run outward from the corner: drawer-over-cupboard beside the sink spot, plain doubles elsewhere. Where two pieces refuse to sit the way you want, hold Alt to place them without snapping. A slight gap at the end of a run looks more realistic than stretching cupboards to fill it.

Mixed formats along one run — and the No Snap toggle for the stubborn spots.Watch at 4:32 - 4
Carry the same treatment to the tops
Upper cupboards come from the same catalogue entries — place them one by one rather than dragging a row, so you can vary widths and keep them clear of the window. The alternate-versions and handle options work here too, so the tops can match the base run without being identical to it.

Uppers placed individually keep the wall from looking striped.Watch at 5:50 - 5
Fill the gaps with matching shelves
Where the upper run leaves a gap, an open shelf fills it beautifully. Take a shelf from the catalogue, then open the colour picker, copy the hex code from the cupboard wood and paste it onto the shelf so they match exactly. If the shelf fights the snap grid, hold Alt and overlap it into place.

A shelf that matches because the hex code was copied, not eyeballed.Watch at 6:50
Sink & appliances
The sink goes behind a fake drawer, the appliances go to the back
Sinks and small appliances are where Paralives kitchens usually give themselves away. The game snaps everything to the front interaction boxes of the counter — real kitchens don't work like that, and neither should yours.
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Pick a counter sink, not a bathroom one
The sink catalogue mixes two very different things: counter sinks designed to sit inside a kitchen run, and standalone bathroom basins. Filter to kitchen and choose a deep rectangular model — raised basin shapes collect the kind of grime a kitchen sink actually gets, and the round farmhouse styles read old-fashioned.

A counter sink that sits flush inside the run.Watch at 8:40 - 7
Sink it behind the fake drawer
Real kitchens hide the sink basin behind a false drawer front, and you can copy that: place two drawer-over-cupboard units facing each other and slot the sink between them. The sink will want to snap to one of its interaction slots — hold Alt to slide it toward the middle. A thin seam where the two counters meet is a known Early Access quirk; sit the sink a touch further back and it mostly disappears.

Centred between the drawers like a real fitted kitchen.Watch at 9:40 - 8
Push the small appliances back with Alt
The game snaps the toaster, microwave and coffee machine to the front interaction boxes — front and centre where nobody keeps a microwave. Place each one, then hold Alt and slide it back toward the wall and off to one side. This is exactly the kind of fiddly repositioning other games need cheats for; here it is base-game.

Tucked to the back corner where a microwave actually lives.Watch at 10:00 - 9
Test what still works
Tucked-back doesn't mean broken: the microwave cooks perfectly from the back of the counter. The toaster and coffee machine are the catch — in Early Access they are decorative, and the toast interaction makes eggy bread in a frying pan instead. Place them for the look, but don't plan breakfast around them.

Live-mode check: the Para cooks, the tucked microwave works.Watch at 12:10
Light & clutter
Big windows, simple blinds, purposeful clutter
Once the working part of the kitchen is placed, the design decisions are about light and clutter — and both reward restraint.
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Big window, simple blind
Kitchens want the biggest window the wall allows — the cupboards are built to fit the space, so let the window set it. For coverings, keep fabric light: a simple roller or Venetian blind reads right, while full-length curtains are a grease trap. Pull the blind halfway and the kitchen keeps its natural light.

Half-drawn blind — light without the glare.Watch at 13:10 - 11
Clutter in pockets, not scattered
Paralives' clutter catalogue is the best part of building a kitchen, and the only rule is to keep it purposeful: coffee and tea things beside the coffee machine, spices in one group, a dish rack by the sink, paper towels within reach of it. Clusters that tell one story each — not objects scattered along every counter.

Coffee corner, spice pocket, dish rack by the sink.Watch at 14:30
The cooker
Three cookers, one of them floats
Early Access ships exactly three cookers: a cheap budget model, a gas range and an induction hob. Two place perfectly. One needs a small fix.
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Set the cooker into the run
Place the cooker at the end of the counter run and nudge it with Alt until the gap is a hair's width — or place it first and pull the neighbouring cupboard up to meet it. Cookers sit between counters rather than inside them, and that thin realistic gap is the look you want.

The gas range set flush into the run.Watch at 16:00 - 13
Fix the floating induction hob
The induction cooker has a quirk: it sits visibly higher than the counters. Place it where it belongs, press * on the number pad to summon the advanced transform gizmo, grab the height square and pull the hob down level with the counter, then nudge it back so it meets the wall. It still cooks perfectly at the corrected height. Press * again to dismiss the gizmo.

Gizmo on, hob pulled down to counter height.Watch at 17:50 - 14
Hang the hood above
Range hoods refuse to snap where the cooker is — place yours with Alt and Shift, roughly two foot above the hob. Take two slim cupboards, set them either side, duplicate and flip one so the doors mirror, then tickle them thinner with Alt until the hood sits centred. The gizmo can pull the hood forward to line up with the cooker's front edge.

Hood centred between two slim mirrored cupboards.Watch at 20:50
Finishing touches
Stop the tile at the counters, then test the triangle
The last two moves are the ones that make the kitchen feel designed rather than placed: a backsplash that ends exactly where the counters end, and a quick check of the fridge–sink–oven triangle.
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Stop the backsplash where the counters stop
Tile the two walls behind the counters — then stop the tile exactly where they end. Draw one separator (the dotted line with the arrow) under the counter, along the floor, with the grid off: it splits the wall into zones you can paint separately, and the visible seam hides beneath the counters. Paint the tile up to the line and plain paint beyond it.

Tile ends at the counter line because a separator hides under it.Watch at 22:50 - 16
Check the working triangle
Step back into live mode and look at the three points your Para actually uses: fridge, sink and cooker. Real kitchen designers aim for a triangle between them, and it works in Paralives too — the Para walks those three stations constantly. If the fridge, sink and oven sit in a triangle rather than a queue, the kitchen works as well as it looks.

Fridge, sink, cooker — three points of a triangle.Watch at 26:55
Paralives kitchen FAQ
- Can you make a kitchen island in Paralives?
- Not with a dedicated piece — Early Access has no island counter. Builders fake it by placing a short counter run free-standing with Alt (no snap) and pairing it with stools; some cupboard pieces also have a breakfast-bar alternate version in the three-dots menu. Note that bar stools are decorative in Early Access — Paras can't sit on them yet.
- Why won't my Para use the toaster or coffee machine?
- In Early Access the toaster and coffee machine are decorative — selecting the toast interaction produces eggy bread cooked in a frying pan on the cooker instead. The microwave, fridge, oven and sink are fully functional, and the microwave keeps working even when you tuck it to the back of the counter with Alt.
- How do I stop the backsplash tile where the counters end?
- Draw a separator: the dotted line with the arrow, drawn on the floor under the counter with the grid off. It splits the wall into separately paintable zones, and because the separator sits under the counter run, the visible seam is hidden. Then paint tile on the cooking side and plain paint on the other.
- Why does my induction cooker float above the counter?
- It ships slightly too tall — a known Early Access quirk rather than intent. Place it, press * on the number pad to open the advanced transform gizmo, drag the height square down until the hob is level with the counter, nudge it back to the wall, then press * to close the gizmo. It cooks normally at the corrected height.
- How do you change cupboard handles and formats?
- Click a placed cupboard and open the three-dots menu — it changes the format: double, single, drawer-over-cupboard, two large drawers, four small drawers, corner and appliance-under pieces. Handles live in the swatch panel's alternate versions, with six styles that recolour independently of the cupboard body.
- What are the three cookers in Paralives?
- Early Access ships a cheap budget cooker, a gas range and an induction hob — no more, no fewer. The gas range is the community favourite and sits flush in a counter run; the induction model needs the gizmo height fix described above. There is no wall oven or separate hob in the game yet.
Go deeper
How rooms actually work
The separator trick above is the same tool that splits open plans into painted zones — the full mechanics live here.
Advanced transform tool
The * gizmo that fixes the floating induction hob can resize, raise and freely place any object.
Build a starter home
No kitchen yet? The eleven-step starter home walkthrough gets a shell up first.
All 94 recipes
A kitchen that cooks deserves a cook — every dish in the game, grouped by course.
Related guides
Decorate the whole house
Room-by-room interior design: built-ins, focal walls and a glass roof from windows.
A cottagecore transformation
Custom tiles from posters, a greenhouse from windows and furniture the catalogue doesn't sell.
15 build-mode tips
Cloning, colour codes, resizing and the shortcuts this guide leans on.
Things to do in Paralives
Where building fits in the wider game — challenges, collections, town events.