All 11 Paralives careers — job domains, salaries, Application Points
The full Paralives careers list. Eleven job domains, each tied to a real Melino workplace, with Application Points, salary tracks, perks and lateral moves.
Art
Visual arts. Museum standing scales with donated works.
Education
Raising children and teaching. School-adjacent.
Fitness
Sports, performance, coaching. Physique stat matters.
Food
Restaurant kitchens and front-of-house service.
Healthcare
Hospital shifts. Pairs with the Biology and Surgery skills.
Maintenance
Building upkeep and the town environment crew.
Management
Leads a team. Spawns office-style rabbit-hole shifts.
Music
Performance and instrument-based work. Plays into Music skills.
Science
Research tracks. Astronomy and Biology both feed in.
Service
Sales and customer-facing work. Lowest-friction entry job.
Software development
Computers and code. Maps to the Programming skill.
Paralives jobs are rabbit-hole careers — every shift has performance, salary, vacation days and perks. Apply through the in-game newspaper or walk into the workplace. Skills feed each career track. Full Paralives careers guide →
Best jobs
The best job in Paralives for your goal
There is no single best career in Paralives — the best job for you depends on whether you want money, an easy start, or a themed playthrough. The cards below name the strongest pick in each category, the ranked table gives the five best careers overall, and the salary snapshot and skill map help you match a domain to your Para.
Best for money
Management and Science pay the most at the top of their ladders (about $2,850/day), with Software Development and Healthcare close behind. Level the feeder skills first so promotions come fast.
Best for an easy start
Service and Food jobs hire at rank 1 with zero Application Points — walk in and you're employed the same day. Ideal for a new Para or a fresh save with no skills yet.
Best for roleplay
For a themed story, Healthcare gives a doctor/nurse clinic track and Software Development a work-from-home coder track. Pick the domain that matches your Para's traits for the smoothest climb.
Top 5 best careers, ranked
| # | Career | Top verified pay | Why it ranks here |
|---|---|---|---|
| 1 | Science | $2,850/day | Highest verified ceiling in the game, and its feeder skills (Astronomy, Biology) level cheaply on any computer — faster AP than Management for the same pay. |
| 2 | Management | $2,850/day | Ties Science on pay but has no skill shortcut — AP comes mostly from work history, so it rewards a Para who grinds ranks in Service first. |
| 3 | Software development | $910/day | Strong pay with the most beginner-friendly feeder loop: Programming and Graphic Design both level on one computer from day one. |
| 4 | Healthcare | $870/day | Solid ceiling, but Surgery is the slowest skill to level and shift pressure is the highest in the game — pick for story, not just money. |
| 5 | Education | $750/day | Underrated: no feeder skills required, decent ceiling, and low schedule pressure — the best 'second Para' career in a dual-income household. |
The highest-paying jobs
Ranked by the top-end daily pay verified on each career page — the fast answer to 'what's the highest paying job in Paralives?'
- 1Management$2,850/day
- 2Science$2,850/day
- 3Software development$910/day
- 4Healthcare$870/day
- 5Education$750/day
Rule of thumb: match the career domain to your Para's highest skills — matching skills feed Application Points, so you enter at a higher rank and get promoted faster.
Data pilot
Paralives jobs list & salary calculator
Confirmed job postings across Melino with exact pay formulas (base + increment × [rank − 1]). Use the slider to test income at higher ranks.
Pay ranking
Paralives career tier list
Every job posting in our careers database, ranked by pay. Switch the sort to compare starting pay, current daily pay or top daily pay — the tier badges are cut by quantiles of the numbers below, nothing else.
Adjust the rank slider to calculate exact daily Paradimes using the verified formula for each role.
| Job Title & Status | Domain | Employer / Workplace | Base Rank | AP Required | Daily Pay (Calculated) |
|---|---|---|---|---|---|
Gameplay Programmer Formula Verified | Software development | Parallel Studios | Rank 1 | 0 AP (Entry) | 250 P/day Base 250P + 10P/rank |
Full-Stack Developer Formula Verified | Software development | Mapple Web Inc. | Rank 11 | 11 AP | 450 P/day Base 300P + 15P/rank |
Front-End Developer Formula Verified | Software development | Mapple Web Inc. | Rank 12 | 12 AP | 465 P/day Base 300P + 15P/rank |
Technical Director Formula Verified | Software development | Parallel Studios | Rank 25 | 25 AP | 830 P/day Base 350P + 20P/rank |
Cybersecurity Engineer Formula Verified | Software development | ClickWork Industries | Rank 29 | 29 AP | 910 P/day Base 350P + 20P/rank |
Space Agency CEO Formula Verified | Science | Space Agency | Rank 46 | 46 AP | 2,850 P/day Base 600P + 50P/rank |
Clinic Intern Early Access Pilot | Healthcare | Melino Hospital | Rank 1 | 0 AP (Entry) | 260 P/day Base 260P + 12P/rank |
Senior Surgeon Early Access Pilot | Healthcare | Melino Hospital | Rank 30 | 30 AP | 1,495 P/day Base 480P + 35P/rank |
Office Administrator Early Access Pilot | Management | ClickWork Industries | Rank 1 | 0 AP (Entry) | 240 P/day Base 240P + 10P/rank |
Operations Director Early Access Pilot | Management | ClickWork Industries | Rank 35 | 35 AP | 1,880 P/day Base 520P + 40P/rank |
Line Cook Early Access Pilot | Food | Chez Maurice / Crème | Rank 1 | 0 AP (Entry) | 200 P/day Base 200P + 8P/rank |
Executive Chef Early Access Pilot | Food | The Cellar Door | Rank 25 | 25 AP | 1,020 P/day Base 420P + 25P/rank |
Teaching Assistant Early Access Pilot | Education | Melino High School | Rank 1 | 0 AP (Entry) | 220 P/day Base 220P + 10P/rank |
School Principal Early Access Pilot | Education | Melino High School | Rank 28 | 28 AP | 1,125 P/day Base 450P + 25P/rank |
Gallery Assistant Early Access Pilot | Art | Melino Museum | Rank 1 | 0 AP (Entry) | 210 P/day Base 210P + 9P/rank |
Creative Director Early Access Pilot | Art | Parallel Studios | Rank 25 | 25 AP | 1,120 P/day Base 400P + 30P/rank |
Sound Engineer Early Access Pilot | Music | Parallel Studios | Rank 1 | 0 AP (Entry) | 230 P/day Base 230P + 11P/rank |
Studio Producer Early Access Pilot | Music | Parallel Studios | Rank 30 | 30 AP | 1,388 P/day Base 460P + 32P/rank |
Gym Attendant Early Access Pilot | Fitness | Premium Gym | Rank 1 | 0 AP (Entry) | 200 P/day Base 200P + 8P/rank |
Head Fitness Coach Early Access Pilot | Fitness | Premium Gym | Rank 20 | 20 AP | 760 P/day Base 380P + 20P/rank |
Store Clerk Early Access Pilot | Service | Bloom / Susan's General Store | Rank 1 | 0 AP (Entry) | 190 P/day Base 190P + 7P/rank |
Retail Manager Early Access Pilot | Service | Market Antiques | Rank 18 | 18 AP | 646 P/day Base 340P + 18P/rank |
Note: Daily pay follows the verified wiki.gg formula: base + increment × (rank − 1). Rank 1 positions require 0 Application Points (walk-in hire).
Salary snapshot
Top daily pay by career domain
The highest confidently-sourced daily salary we have verified in each of the 11 domains. Open a domain page for the full rank ladder, Application Points and perks.
| Career domain | Top daily pay | Feeder skills |
|---|---|---|
| Management | $2,850/day | No skill requirement |
| Science | $2,850/day | Astronomy · Biology |
| Software development | $910/day | Programming · Graphic Design |
| Healthcare | $870/day | Surgery · Biology |
| Education | $750/day | No skill requirement |
| Art | $465/day | Painting · Graphic Design |
| Service | Not yet verified | No skill requirement |
| Music | Not yet verified | Guitar · Piano · Triangle |
| Maintenance | Not yet verified | No skill requirement |
| Fitness | Not yet verified | Exercise · Dance |
| Food | Not yet verified | Cooking |
Pay figures trace to paralives.wiki.gg (CC BY-SA 4.0) and are re-checked each patch. Domains marked 'not yet verified' have salaries we have seen but not confirmed.
All jobs
The complete careers list — every confirmed job in Paralives EA
Across 11 career domains, Paralives EA currently ships dozens of playable positions — from hospital clerks to full-stack developers. All 11 domains are active from day one, and every job is a rabbit-hole shift: your Para walks into a Melino workplace and the shift plays out off-screen. New listings rotate through the in-game newspaper daily.
- Artist (Parallel Studios)
- Teacher
- Tutor
- School Counselor
- Personal Trainer
- Coach
- Athlete
- Chef
- Sous Chef
- Barista
- Baker
- Nurse
- Paramedic
- Lab Technician
- Surgeon
- Janitor
- Plumber
- Electrician
- Office Manager
- Team Lead
- Project Manager
- Musician
- DJ
- Music Teacher
- Band Member
- Research Assistant
- Lab Researcher
- Astronomer
- Waiter (Chez Maurice)
- Hospital Clerk
- Store Clerk
- Florist
- Manager
- Full-Stack Developer
- Front-End Developer
- Cybersecurity Engineer
Hiring
Application Points — how Paralives decides if you get the job
Every position in Paralives carries a rank, and higher ranks demand more Application Points (AP) before you can even apply. Rank 1 jobs — entry-level gigs like Store Clerk or Florist — need zero AP; just walk in and you're hired. Rank 2+ jobs start gating behind points, with senior roles in Software Development or Healthcare requiring the most.
AP accumulates from four sources: relevant skill levels (a Level 10 Cooking skill dumps points into Food-domain jobs), personality traits that match the domain, prior work experience in the same or adjacent domain, and raw stats like Charisma for Service roles or Physique for Fitness roles. The game tallies these behind the scenes every time you open the job application panel.
Practical tip: start your Para in a low-barrier Service or Food job. Both domains build transferable experience that counts toward adjacent domains. Once you've banked a few ranks of work history, pivot into a higher-tier career. Use the PRINTALLPOSSIBLEEXTRASFOROCCUPATION cheat to see exactly which AP sources the game is counting for your current role.
Job ranks
The job-rank ladder, explained
Every posting in Paralives carries a rank. Ranks gate how much Application Points (AP) you need to apply, how much the job pays, and which perks unlock. This is the ladder as it works in the current EA build.
| Rank | What it takes | Typical postings | What changes |
|---|---|---|---|
| Rank 1 — entry | 0 AP. Walk in and you're hired the same day. | Store Clerk, Florist, Waiter, Hospital Clerk | Lowest pay, but every shift banks work experience that counts toward the next rank. |
| Rank 2 — skilled | Moderate AP — one relevant skill around level 5, or a few weeks of rank-1 history. | Nurse, Lab Technician, Team Lead | Pay jumps and the first Occupation Perks appear. |
| Rank 3 — senior | High AP — matching skill at level 10+, plus prior experience in the same domain. | Surgeon, Project Manager, Researcher | Perk chains unlock (e.g. Surgery's 'Operate on NPC' income) and lateral moves to adjacent domains keep your rank. |
| Rank 4+ — capstone | Very high AP — capped skills and a long work history. Promotion checks replace open applications. | Chief Surgeon, senior Science/Management tiers | Top verified pay lives here (about $2,850/day in Science and Management). |
Rank thresholds are community-measured from the EA build and can shift with patches — treat the AP numbers as a planning guide, not hard caps. Promotions also roll personality and vibe checks, not just AP.
Work experience
How to earn work experience fast
Work experience is one of the four Application Point sources — and the only one you can grind without touching a skill bar. Three moves cover it.
- 1
Take any rank-1 job today
Experience only accrues while employed, so an early bad job beats a late perfect one. Service and Food domains hire with zero AP and their history transfers to adjacent domains.
- 2
Show up and finish shifts
Completed shifts bank experience; skipped or abandoned ones don't. Keep needs topped up before the workday so your Para doesn't bail mid-shift and lose the day's credit.
- 3
Pivot laterally, not from scratch
When you switch careers, experience in the same or an adjacent domain keeps counting toward AP. Chain Service → Food → Management instead of quitting to zero — you keep the ladder you already climbed.
Strikes & performance
Strikes, job performance and getting fired
Every shift is graded. Job performance weighs the Para's mood at work, their relationships with coworkers and managers, progress in relevant skills and attendance — and sustained bad days snowball. Stay bad for too long and the Para collects a strike; enough strikes end the job in a firing. Being late or cancelling the trip to work adds a performance penalty on top, a rule patch 0.1.5 introduced.
How harsh that judgement gets is configurable: the Storyteller panel exposes a Job Performance Threshold for Strikes, which shipped at 10 for all three presets. Strikes are also one of the few career states the console can edit directly — ADDSTRIKETOOCCUPATIONS adds one, CLEARSTRIKES wipes them all.
Promotion cheats
Job promotion cheat: what the console can actually do
There is no cheat that sets a job rank, forces a promotion or raises work performance — we checked all 101 documented console commands, and none touches rank, performance, salary or upgrade points. Getting promoted here means finishing work days well and applying to better postings; no command shortcuts either half.
What the console does have: ENDWORKDAY resolves the current shift on the spot — salary paid, plus an Upgrade Point if the performance check passes. PAYDAY credits the Para's salary, SKIPTO5MINUTESBEFOREWORK jumps to just before a shift, and strike state is editable with ADDSTRIKETOOCCUPATIONS and CLEARSTRIKES.
Cross-reference
Which skills feed which careers
Quick tips for career progression
Your Para can hold several jobs at once as long as the shift schedules don't overlap. Stack a morning Service shift with an evening Food gig to double your income and work XP.
Switch between related domains — Food to Service, Science to Healthcare — without losing all your accumulated rank. The game preserves a portion of your AP when the domains share overlapping skills.
After a successful promotion, you pick one of three Occupation Perks: a salary raise (Expertise), faster skill gains tied to the job (Extra), or additional paid vacation days. Choose based on whether you need cash, growth, or free time.
Paralives careers FAQ
- How do I get a job in Paralives?
- Open the in-game newspaper and browse job listings, or walk directly into a Melino workplace that has a help-wanted sign. Entry-level Service and Food jobs need zero Application Points, so you can start right away.
- Can my Para hold multiple jobs at the same time?
- Yes — up to three occupations at once, as long as the shift schedules don't overlap (for teenagers, school counts as one of them). Stack a morning Service shift with an evening Food gig to raise the household's daily income.
- What are Application Points and how do I earn them?
- Application Points (AP) gate access to higher-rank positions. They come from four sources: relevant skill levels, matching personality traits, prior work experience in the same or adjacent domain, and raw stats like Charisma or Physique.
- Which Paralives careers can I start with no Application Points?
- Service and Food jobs hire at Rank 1 with zero Application Points — think store clerk, receptionist or line cook at about $250/day. They're the fastest way into work while you build AP toward higher-barrier domains like Science or Management.
- What is the highest paying job in Paralives?
- Management and Science share the highest verified daily pay at $2,850/day at the top of their ladders. Software Development ($910/day) and Healthcare ($870/day) follow. See the salary snapshot table for every domain.
- What is the best job in Paralives?
- It depends on your goal. For raw income, Management and Science top the salary table; for an easy start, Service and Food jobs hire at rank 1 with zero Application Points; for a themed playthrough, Healthcare offers a doctor/clinic track and Software Development a remote-coder track. Match the domain to your Para's strongest skills for the fastest promotions.
- How do job ranks and promotions work in Paralives?
- Every position sits on a numbered rank ladder. You enter at the rank your Application Points unlock, then climb by completing shifts with good performance — driven by energy, hunger, relevant skills and matching traits. Each promotion lets you pick an Occupation Perk: a salary raise (Expertise), faster job-linked skill gains (Extra), or extra paid vacation.
- How do I get work experience in Paralives?
- Hold any job and complete shifts — experience accrues per finished workday, even in rank-1 gigs. It counts toward Application Points in the same domain and, at reduced value, adjacent domains, so an early Service job accelerates every later career switch.
- What are the healthcare jobs in Paralives and what do they pay?
- The Healthcare domain staffs the Clinic and Hospital with four postings: Nurse, Paramedic, Lab Technician and Surgeon. Verified pay tops out around $870/day at the senior Surgeon tier. Biology feeds the whole ladder and Surgery gates the top ranks — expect the slowest but most dramatic career in the game.
- Is there a complete list of every career in Paralives?
- Yes. Paralives EA ships all 11 career domains — Art, Education, Fitness, Food, Healthcare, Maintenance, Management, Music, Science, Service and Software Development — with dozens of job titles between them. The full list with pay and feeder skills sits in the job listings section on this page; individual postings change with the daily newspaper rotation.
- Which careers are active in Paralives Early Access?
- All 11 career domains are active and playable in the current Early Access build — none are locked, planned-only or platform-restricted. The complete list is in the job listings section above. Which specific job openings appear on a given day depends on the daily newspaper rotation.
- Do Paralives jobs require work experience to get hired?
- No. Hiring runs entirely on Application Points, and no posting lists past jobs as a hard requirement. If a Para falls short of a posting's total, experience from a similar career elsewhere partially makes up the difference — that is the only way work experience enters the equation. Rank-1 postings need zero points, so a brand-new Para can be hired on day one.
- Can your Para get fired in Paralives?
- Yes. Sustained bad work performance earns a strike, and enough strikes end the job in a firing. The threshold is adjustable in the Storyteller settings — Job Performance Threshold for Strikes defaults to 10 on all three presets — and the console can add or clear strikes with ADDSTRIKETOOCCUPATIONS and CLEARSTRIKES. Exactly how many strikes trigger a firing has never been documented.
- What is the max job rank in Paralives?
- No known limit. One player has publicly reported pushing a single job past rank 200 without hitting a wall. The "max rank 46" figure that circulates means something different: it is the highest job posting ever found — the Space Agency CEO — which sets the posting's hiring bar, not a ceiling on how far you can climb inside the job.
- What science careers are in Paralives?
- The Science domain lists about a dozen postings across the Space Agency, the University Research Lab, the Museum and the High School — Astronomer, Astronaut, Environmental Researcher, Mission Coordinator, Curator and more — topped by the Space Agency CEO role at $600 base plus $50 per rank ($2,850/day at rank 46, the highest verified daily pay). School grades of C or better in Science, Physics and Chemistry, or Biology add Application Points toward science postings.
- How do I become a teacher in Paralives?
- Teaching jobs sit in the Education domain. A plain Teacher posting pays $250 + $10 per rank at an Elementary School or $300 + $15 per rank at the High School; subject teachers carry their own requirement — Biology for the Science Teacher, Painting for the Art Teacher — and the domain also holds Music Teacher, Physical Education Teacher, Principal and gym Trainer roles. Education's verified top pay is $750/day.
- Is there a job promotion cheat in Paralives?
- No. None of the 101 documented console commands sets a job rank, forces a promotion or raises work performance. The closest shortcut is ENDWORKDAY, which resolves the current shift immediately — salary paid, and an Upgrade Point if the performance check passes. The one career state the console edits directly is strikes: ADDSTRIKETOOCCUPATIONS and CLEARSTRIKES.
Weekly Planner — schedule the whole household
Assign careers and ranks to each Para, set work days and shift hours, and see weekly income plus shift conflicts on one grid. Built from the same pay data as this hub.
How a workday actually plays out
- 1Application. Every career uses an application-point system. Boost your stats and relevant skill, then submit. Higher points means a higher starting rank.
- 2Shift. Jobs are rabbit-holes: your Para walks into the workplace and shifts pass off-screen. Performance is computed from energy, hunger, relevant skills, and any active vibe modifiers.
- 3Promotion path. Successful shifts grant Occupation Perks: salary bumps (Expertise upgrade) and skill or relationship gains (Extra upgrade). Promotion gates check rank, performance and attendance.
- 4Lateral moves. You can pivot to a related domain (e.g. Food to Service) without losing all your standing. Use
ENDWORKDAYin the console to fast-forward a shift in testing.