TL;DR
What this career is
Education domain. Teaching and academic roles at the High School and University Lab. No single skill gates it — relevant subject knowledge and experience decide who qualifies.
At a glance
Is Education right for your Para?
- Key skills
- No skill gate — apply directly.
- Story fit
- Fits community-centred saves and second-career storylines.
Editorial ratings from our own EA playthroughs — not official data.
Getting hired
How to land a Education job
Education leans on experience and the subject you teach rather than one fixed skill. The High School runs Student, Janitor and Teacher roles; the University Lab's senior research-supervisor jobs pair Education with Science. Charisma and the Serious Vibe add points.
- 1
Open the job board. Click your Para, choose Use Phone then Find a job — or use any computer (the Town Hall and Library have public ones) or a Hiring poster around Melino.
- 2
Check the Application Points. Rank 1 listings need 0 points; every higher rank needs Application Points equal to its rank number — a Rank 12 job needs 12. Points come from leveled skills, sector work experience, the Charisma stat and certain Vibes.
- 3
Accept and set a schedule. Listings refresh every in-game day, you can hold multiple jobs if shifts don't overlap, and you tweak hours at the bottom of the Occupations tab. Applying internally adds +3 points; a Jester Vibe can roll a random +5.
Rank & pay
The rank ladder, entry to capstone
Pay scales with rank. Figures below are daily salaries cross-checked from the EA job tables — treat them as representative, not guaranteed, since patch 0.1.x can rebalance.
- Entry · Rank 1
Student / Janitor (High School) — the ground floor. Teens can take part-time school roles; Janitor is an easy Rank 1 entry.
- Mid ranks
Teacher / Tutor (High School) — the core teaching roles. Subject knowledge and school experience raise the rank you can reach.
- Senior / capstone
Astronomy Research Supervisor (University Lab) — Rank 21, about $750/day, needs Education and Science together. Education's senior tier overlaps research, so a science skill unlocks the best pay.
Skills that feed it
What raises your Application Points
These are the player-leveled skills that count toward this domain's Application Points. Level them, or use a cheat to test a higher-rank listing.
This domain has no single required skill in EA — eligibility leans on work experience, the Charisma stat and Vibes instead.
There's no single Education skill, but a leveled Science skill (Astronomy, Biology) unlocks the University Lab supervisor roles — the domain's best-paid jobs.
Perks & cheats
Upgrade points, perks and the console
Teaching shifts are rabbit-holes: bank salary and upgrade points, then spend them on perks like faster grading or better student outcomes.
PRINTALLPOSSIBLEEXTRASFOROCCUPATION— lists every Occupation Perk for the current job.ENDWORKDAY— resolves the shift, pays salary and grants an upgrade point if performance held.CLEARSTRIKES— wipes disciplinary strikes before they get the Para fired.
Need the full command list? Open the cheats index for all 100+ Paralives cheats, categorised.
Common mistakes
Three pitfalls on this track
Expecting a teaching skill
There isn't one in EA. Build school-sector experience and a relevant subject skill instead.
Ignoring the University crossover
The top Education pay needs Science too. Level Astronomy or Biology to reach the supervisor roles.
Letting performance slip
Same firing risk as any job. Arrive in a good mood; CLEARSTRIKES clears a bad streak.
Related careers
Adjacent tracks to consider
Careers that share skills, employers or Application-Point sources with this one.
Keep exploring
Continue the field guide
Wider reading from the rest of the Paralives field guide.
All 11 domains, the Application-Points system, the skill-to-career map and how a workday plays out — back to base camp.
Every player-leveled skill, what it unlocks, and the career it pays into. Level the right one before you apply.
100+ achievement-safe console commands. Career, skills, money and more — categorised and searchable.