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Character creation

The Paramaker, tab by tab

Paralives drops you into its character creator before you have seen a single house, and the screen has four active corners at once. This is the map: what lives where, which settings are permanent, and which ones you can walk back later.

The short version

Three tabs on the left, your Para's paperwork on the right

The Paramaker (commonly shortened to PAM) splits into three tabs in the top-left: Appearance, Clothing and Personality. The bottom-right corner holds a panel styled like a train ticket, and that is where the things you cannot change later live — lifestage, gender, pronouns and names. Everything visual can be redone from a mirror once the Para has moved in; personality and lifestage cannot.

Paramaker or Paras — which page do you want?

This page is about making your own Para. If you are looking up the townsfolk who already live in Melino — who they are, which household they belong to, how the eight lifestages work — that is our Paras page instead.

Paras and lifestages

The screen

Four corners, four jobs

The Paramaker does not scroll. Everything is on one screen at once, which is efficient once you know it and disorienting for the first ten minutes.

Top left — the three tabs

Appearance (a figure raising an arm), Clothing (a shirt) and Personality (a brain). These swap the whole right-hand rail.

Bottom left — your household

Every Para you have made so far, plus a blank portrait that adds another. You can also generate a child, sibling, twin or parent from the genetics of a Para already in the household.

Top right — outfits and tools

The four outfit slots, the randomise dice, and the confirm checkmark that finishes the household.

Bottom right — the train ticket

Name, lifestage, gender, pronouns and voice. Styled like a ticket because the whole Paramaker is set on a train pulling into town.

The three tabs

What each tab actually controls

The split is cleaner than it looks: one tab is the body, one is what goes on the body, and one is everything that is not physical at all.

Clothing

Four outfits, six categories each

Paralives tracks four outfit slots per Para, and the game swaps between them on its own: pajamas at bedtime, workout gear at the gym, formal wear when the job calls for it. You dress each slot separately.

  • Casual
  • Formal
  • Workout
  • Pajamas

You are not limited to one look per slot. Click the three dots under an outfit icon and the plus button copies the current outfit, so a Para can carry several casual looks and pick between them in Live Mode.

CategoryWhat is insideWorth knowing
Head & Face AccessoriesHeadwear · Glasses · Jewelry · Medical ItemsMedical items sit alongside jewelry here — hearing aids and face masks are catalogue items, not mods.
TopsCasual Shirts · Dress Shirts · Sweatshirts · Swimwear · Pajamas · Outer Layers · Costume TopsWatch for the tuck icon and the layering icon on a tile. Both are easy to miss and both change the silhouette.
BottomsTight Pants · Baggy Pants · Shorts · Skirts · Swimwear · Pajamas · Costume BottomsSame hidden-pattern logic as Tops: the colour swatch panel often holds fabric patterns as well as colours.
Full Body OutfitsDresses · Jumpsuits · Overalls · Swimwear · Pajamas · CostumesOverrides whatever is in Tops and Bottoms. Many pieces carry their own undershirt toggle.
ShoesCasual Shoes · Boots · Loafers · Heels · Sandals · Slippers · Costume ShoesColour is currently the only thing you can change on a shoe.
AccessoriesSocks · Tights & Leggings · Gloves · Jewelry · Nails · Underwear · Medical ItemsSide-specific items such as piercings and medical gear have a left / right / both checkbox.
  • Nothing in the catalogue is gender-locked. The body frame is the same for everyone and the game deforms clothing to fit, so any item works on any Para.
  • Hair, makeup and jewelry are saved per outfit, not per character — a Para can have a different hairstyle in their formal look than in their casual one.
  • Patterns hide inside the colour picker. If you see a coloured square next to Main Color rather than a circle, that item has fabric patterns.
  • Full Body Outfits override whatever you set in Tops and Bottoms, so build those last if you are mixing.

The train ticket in the bottom right

The whole Paramaker is framed as a train ride into Melino, and the identity panel is drawn as a ticket to match. It is easy to treat as decoration, which is a mistake — most of the settings that are permanent are on it.

  • Lifestage. Eight of them, from Baby to Elder, and this is the one setting you cannot revisit at all. It only moves forward as the Para ages.
  • Gender, plus an Advanced Personality button that opens pronouns, pregnancy, breastfeeding and jealousy settings.
  • Voice. Four presets, filtered by lifestage, with pitch sliders promised later in Early Access.
  • Names, including an optional middle name, a nickname, and a toggle to show the last name first.
Gender, pronouns and romance settings

Handling the interface

A few controls are not signposted anywhere in the game, and one of them will save you a lot of frustration.

Undo and redo work

Ctrl+Z steps back, Ctrl+Y steps forward. Nothing on screen tells you this, and it is the single most useful thing to know before you start dragging sliders.

Click the Para, not the menu

In the Appearance tab, clicking a Para's face jumps straight to facial morphing and clicking their body jumps to body morphing. It is much faster than hunting through the list.

Type the number

Every slider accepts a numeric value in the field above the Para's name. If you are recreating a specific character across saves, write the numbers down rather than eyeballing the arrows.

The dice randomise everything

The dice above the outfit slots rerolls the whole Para. A second dice beside Last Name rerolls just the name, which is the one you usually want.

  • Metric
  • Imperial
  • Bananas
  • Texas

Height is shown in whichever unit you picked in Settings → General. Two of those four are jokes and both of them work, which tells you something about the studio.

Go deeper

The rest of the Paramaker cluster

Paramaker questions

What is the Paramaker in Paralives?
It is the character creator, commonly shortened to PAM. It opens when you start a new household and covers appearance, clothing, personality and identity for every Para in that household.
Can I reopen the Paramaker after creating a Para?
Partly. Since patch 0.1.5, looking in a mirror or visiting the hospital or pharmacy reopens everything except relationship labels, personality and lifestage. Personality can only be reset with a console command, and lifestage cannot be changed at all.
Are clothes in Paralives locked to a gender?
No. Parafolks share one gender-neutral body frame and the game deforms garments to fit it, so the entire catalogue is open to every Para whatever their gender setting.
How many outfits can each Para have?
Four slots — Casual, Formal, Workout and Pajamas — and multiple saved looks inside each slot. Use the three-dot button under an outfit icon, then the plus, to duplicate the current look.
Is there an undo button in the Paramaker?
Ctrl+Z undoes and Ctrl+Y redoes. Neither is labelled anywhere on screen.
Can I add mods and custom content to the Paramaker?
Yes. Steam Workshop items show a cloud-with-arrow icon on their thumbnail so you can tell them apart from base-game content. Modded clothing has to declare its layering compatibility, which is why some CC will not sit under a jacket.

Keep reading

Where the Paramaker leads

Interface layout and catalogue structure checked against 0.1.7c on 27 July 2026.