The short version
Presets to start, sliders to finish, numbers if you are precise
The Appearance tab has five sections: Body, Face, Hair, Makeup and Tattoos. Each starts with presets and refines with sliders you can drag or type an exact value into. Height sits on the big arrow between the two figures on the right and runs roughly 4'11" to 6'6". There is only one body frame in the game — masculine and feminine looks come from sliders, not from a separate mesh — so nothing here is locked by the gender you picked.
The five sections
What is in each Appearance section
The list runs top to bottom on the right-hand rail. Two shortcuts save a lot of clicking: click a Para's face to jump straight into facial morphing, or their body to jump into body morphing.
| Section | Sub-menus | Worth knowing |
|---|---|---|
| Body | Skin Details · Body Hair · Chest Shape · Bottom Shape | Skin details live here — moles, scars, freckles, acne and birthmarks — along with body hair, which can be matched to head hair colour. Chest shape and bottom shape are set independently of gender. |
| Face | Eyes · Nose · Mouth · Facial Structure · Facial Hair · Skin Details | The deepest section by far. Facial features stretch much further than limbs do, which is why extreme faces are easy and extreme arms are not. |
| Hair | Short Hair · Medium Hair · Long Hair · Tied-Up Hair · Hair Coverings · Facial Hair | Sorted by length rather than by gender, so every style is open to every Para. Colour sits at the top of the list, not on the style tile — this is the single most common thing new players cannot find. |
| Makeup | Eyeshadow · Eyeliner · Lipstick · Blush · Full Face Makeup | Open to any Para regardless of gender, and it can be set per outfit rather than once for the whole character. |
| Tattoos | No sub-menus | No sub-menus; pick a body area first. Each tattoo can be repositioned, rotated, flipped and scaled after it is placed. |
Presets and sliders
How the morphing actually works
The Body tab opens with 12 body presets as starting points, and the same preset-then-refine pattern repeats for faces. Presets are not gendered: any of them can go on a Para set to female, male or non-binary.
- 1Pick a preset in the section you are working on. It sets every slider in that group at once.
- 2Click the arrows on the body part you want to change. Two-arrow handles move along one axis; four-arrow handles move on a grid.
- 3Drag to taste, or type an exact value into the field above the Para's name. Typing is the only way to reproduce a face across saves.
- 4Repeat per feature. The game treats each feature as its own slider set, which also matters later — children inherit whole sets rather than individual sliders.
The figure of 12 body presets comes from a single guide site and we have not been able to corroborate it against an official source or a second outlet. Treat it as approximate. The presets themselves are definitely there, and a creator measuring them in-game described them as covering a wide spread of body types.
The height slider
Height is not on the section list. It lives on the large arrow between the two figures on the right-hand side of the screen, and it is available for every lifestage from Child upward. While you drag it, the creator shows the heights of other household members beside your Para so you can judge proportions.
4'11" – 6'6"
Imperial range reported for adults
1.50 m – 1.98 m
Metric equivalent
The two figures do not perfectly agree. A guide site gives the imperial range shown above; a creator who measured the slider in-game reported a floor of 1.52 m instead. Both land on the same ceiling, so treat the tall end as solid and the short end as approximate. The studio has never published a hard specification.
Height is not cosmetic
The studio's own modding documentation shows why. Interactions with precise contact points ship several animation variants — the telescope has three, authored at 1.33 m / 1.54 m / 1.75 m — and the game picks between them by the character's height, switching at 1.44 m and 1.64 m. A very short or very tall Para is genuinely animated differently, not just scaled.
Colour wheels, regions and hex codes
Every colour in the Paramaker is a wheel, not a swatch grid. Presets exist for speed, but the + button opens the full wheel and it accepts hex codes, which is what you want if you are matching a reference image or keeping a family palette consistent.
Skin
- Base
- Highlights
- Shadows
- Blush
Only the Base region is recorded as genetic. Highlights, shadows and blush stay with this Para and are never passed down.
Hair
- Hair
- Roots
- Tips
Roots and tips are cosmetic. The base colour is the one a child can inherit, and it is stored separately from whatever you change later.
Unnatural colours have a hidden consequence
You can give a Para neon green hair, dark blue skin or purple eyes. What the game does behind the scenes is pick the nearest natural colour and record that as the genetic value — the unnatural shade itself cannot be passed down. There is currently no way to see which natural colour got assigned before the Para has a child, though the studio has said an interface for it is being considered.
What your children inherit
Most of what you set here becomes a genetic trait. The rules differ by type, which is why siblings look related without looking identical.
Facial and body sliders
Inherited as whole sets, with a 50% chance per feature from each biological parent. A child might get their entire nose from one parent and their cheeks from the other — deliberately, to avoid incoherent mixes.
Height
The exception. The genetic code stores three ranges — short, medium and tall — and a child inherits one parent's range, then rolls a value inside it. Siblings therefore vary. Gender also factors into the roll.
Eye, hair and skin colour
Dominant and recessive alleles, close to real genetics. A colour can reappear generations later. Heterochromia is a special case: only one eye colour passes on, and the heterochromia itself does not.
What does not pass on
Weight, eyesight, voice and pitch, and lifespan are all non-genetic. Freckles may pass on but the studio described that system as still in testing.
Hair texture is its own gene
Every hairstyle in the Paramaker is tagged with one of four textures, and the gene has four alleles with a strict dominance order. That is why a child's randomised hairstyle still looks plausible for their parents: the game picks the style from a genetically appropriate shortlist rather than from the whole catalogue.
- Coily
- Curly
- Wavy
- Straight
Most dominant on the left, most recessive on the right.
What nobody has documented
The Appearance tab is the least formally documented part of the Paramaker, because most of it is visual rather than numeric. These are the specific things we could not verify.
- The exact number of body presets, and whether it differs by lifestage. One outlet says twelve; nothing official confirms it.
- Precise slider bounds for anything except height. Creators report that faces and ears stretch much further than arms and legs, but nobody has published numbers.
- The height range for lifestages other than adult. Only the adult slider has been measured publicly.
- How many swatches and patterns each category holds. Counts change with patches and no source tracks them.
Appearance questions
- What is the height range in Paralives?
- Adults run roughly 4'11" to 6'6", or about 1.50 m to 1.98 m. A creator measuring the slider in-game reported a floor closer to 1.52 m, so treat the short end as approximate. The studio has not published a hard figure.
- How do you change your hair colour in Paralives?
- Select a hairstyle first, then scroll to the top of that list where Hair Color sits. Pick a preset or hit the plus button for the full colour wheel. Depending on the style you can set the base colour, the roots and the tips separately. Hair colour being above the styles rather than on them is the single most common thing new players miss.
- Are body presets gendered in Paralives?
- No. There is one body frame for everyone and the presets apply to any Para regardless of gender. Chest shape and bottom shape are separate settings you can change independently.
- Can you enter exact numbers for sliders?
- Yes — every slider has a numeric field above the Para's name. If you are recreating the same character in a new save, writing those numbers down is far more reliable than matching by eye.
- Do unnatural hair and skin colours pass to children?
- No. The game silently assigns the closest natural colour as the Para's genetic value and passes that down instead. You cannot check which colour it picked until the Para actually has a child.
- Can you change your Para's appearance after creating them?
- Yes. Since patch 0.1.5 a mirror, the hospital or the pharmacy reopens everything in the Appearance tab. Note that this does not rewrite genetics — the original colours stay coded as what gets passed down.
Keep reading
Next in the Paramaker
The Paramaker, tab by tab
Screen layout, the clothing catalogue and the identity panel.
Gender, pronouns and romance settings
The settings on the train ticket that appearance is deliberately independent of.
Editing a Para after creation
The mirror route, what it covers and what stays locked.
Custom content
Modded hair, skins and tattoos, and how they reach the catalogue.
How to have a baby
Where the genetics described here actually get rolled.
Photo mode
Once the Para looks right, this is how to shoot them properly.
Appearance sections, slider behaviour and genetics rules checked against 0.1.7c on 27 July 2026.