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Paralives Field GuideParalives Field Guide

Reference

Paralives controls and shortcuts

Every default keybind, grouped by where you use it, with the macOS column filled in. Each one can be rebound in game, and there is a reset-to-default button if you make a mess of it.

The ones you will use hourly

Eight keys that carry most of the game

Tab flips between build and live mode. Space pauses. F snaps the camera to your Para and M opens the town map. In build mode, B draws walls, O opens the catalogue, G toggles the grid and Alt held down turns snapping off — that last one is what makes grid-free placement feel good. And F5 quick saves, which you should press more than you think.

You can rebind all of it

Paralives ships a full Key Bindings tab in Settings, so nothing below is fixed. Click an action, press the key you want, and it is reassigned. There is also a Reset to Default control at the top of that screen, which is the fastest way out of a broken layout. The bindings on this page are the defaults.

No native controller support

Not planned right now — but on record as considered. The studio's 2026 Reddit reply calls controller support 'not planned for the moment' while saying they would like to look into it during Early Access; the Steam store page carries no pad support flag either. What works today is Steam Input, which maps a pad onto mouse and keyboard — how Deck players get by.

Controller support, platform by platform

About the three time speeds

Keys 1, 2 and 3 set the three time speeds, but no official source publishes the actual multipliers, and community guides contradict each other — some report ×1/×5/×15, others ×1/×2/×3. We are not going to pick one for you: treat them as slow, faster and fastest until the studio documents the numbers.

Controller support

Paralives controller support: the official answer

The studio answered this directly in a Reddit AMA on May 27, 2026, and the paralives.wiki.gg planned-features list files controller support under "Currently not Planned" with the qualifier "(but considered)". The dev reply itself: "Adding controller support is not planned for the moment but we'd really like to look into it during Early Access, when we have more time and resources." Read that as: nothing native today, genuinely considered, no commitment and no date.

Until that changes, a controller only works through Steam Input, which translates pad input into the keyboard and mouse bindings this page documents. The game itself ships no gamepad bindings, no button prompts and no pad settings — all layout work happens in Steam, not in Paralives' menus.

Controller support, platform by platform

Cheat console

Both console shortcuts work; use whichever your keyboard makes easier. Commands are case-insensitive.

ActionWindowsmacOS
Open the cheat consoleCtrl + F1Cmd + F1
Open the cheat console (alternate)Ctrl + Shift + CCmd + Shift + C
Open the in-game control panelCtrl + F2Cmd + F2

Camera controls

The camera controls are identical in Build Mode and Live Mode, so learn these first: one action moves the camera, one pivots it in place and one zooms. The optional Classic camera added in 0.1.8 changes how the mouse turns the view — that is covered in the camera section below.

ActionWindowsmacOS
Move the cameraW / A / S / Dsame
Move the camera (alternate)Arrow keyssame
Pivot the cameraQ / Esame
ZoomScroll wheelsame
Zoom (alternate)- / +same

Build mode

The biggest group, and the one where shortcuts save the most time. The placement modifiers — snap, vertical and free rotation — also apply in photo mode.

ActionWindowsmacOS
Switch between Build and Live modeTabsame
Draw a wallBsame
Open the catalogueOsame
Search the catalogueCtrl + FCmd + F
Pipette — copy a swatchCommunity-testedIsame
Sledgehammer — demolishKsame
Lot modeLsame
Toggle the gridGsame
Rotate 90°Xsame
Rotate 45° counter-clockwise,same
Rotate 45° clockwise.same
Rotate freely by draggingRight-click + dragsame
Toggle the advanced transform widget* (numpad)same
Disable snappingAlt (hold)Option (hold)
Move an object verticallyShift (hold)same
Copy a wall or floor swatch onto any recolourable itemAlt + left-click (pipette selected)Option + left-click (pipette selected)
Sell the selected objectDeletesame
Cancel the current actionEscsame

Live mode

Selection, camera focus and time control. Teleporting a Para with Alt + left-click is the one most players never find.

ActionWindowsmacOS
Quick action on whatever is under the cursorRight-clicksame
Select Paras by dragging over themLeft-click + drag over Parassame
Centre the camera on the selected ParaFsame
Select every Para in the householdCtrl + UCmd + U
Teleport the selected Para to where you clickedAlt + left-clickOption + left-click
Select several Paras from their portraitsShift + left-click (portraits)same
Select multiple inventory itemsCtrl + left-clickCmd + left-click
Select a range of inventory itemsShift + left-clicksame
Pause timeSpacebarsame
Time speed 1 — normal1same
Time speed 22same
Time speed 3 — fastest3same
Open the town mapMsame

Photo mode

Two dedicated keys; the rotation and placement modifiers from build mode carry over.

ActionWindowsmacOS
Toggle Photo ModePsame
Hide the interfaceCtrl + HCmd + H

General

Work anywhere: undo, floors, wall visibility and quick save.

ActionWindowsmacOS
UndoCtrl + ZCmd + Z
RedoCtrl + YCmd + Y
Go up a floorPage Upsame
Go down a floorPage Downsame
Cycle wall visibility forwardHomesame
Cycle wall visibility backEndsame
Quick saveF5same

Marked bindings are absent from the official wiki's Controls page (it carries a stub notice) and come from player testing instead.

Rotate

How to rotate objects and the camera in Paralives

Two different actions share the word 'rotate': turning the item you are placing, and turning the view. The rotate keys, straight from the tables above:

Placement rotation is a build-mode action: X spins an item 90°, , and . nudge it 45° counter-clockwise and clockwise, and Right-click + drag rotates the item freely while you drag — the same modifiers carry into photo mode. The view itself rotates with Q / E, or with the middle mouse button once you switch to the Classic camera added in 0.1.8.

XRotate 90°
,Rotate 45° counter-clockwise
.Rotate 45° clockwise
Right-click + dragRotate freely by dragging
Q / EPivot the camera

One boundary worth spelling out now that pads have come up: Paralives has no native controller support, so every rotate key here is a keyboard and mouse binding. A controller rotates something only because a Steam Input layout presses these same keys for you — if a pad gesture rotates nothing, fix the layout in Steam, not in the game settings.

Camera not working — the view will not rotate, pan or follow your Para at all? That is a settings problem more often than a bug: the camera section below ends with a fix checklist that routes to the low FPS and known-issues guides.

Camera

Paralives camera controls: move, rotate and zoom

Three actions cover the whole view: W / A / S / D or Arrow keys drives the camera across the map, Q / E pivots it in place, and Scroll wheel pulls in and out. They behave the same in Build Mode and Live Mode, and every one of them can be rebound in Settings.

W / A / S / DMove the camera
Arrow keysMove the camera (alternate)
Q / EPivot the camera
Scroll wheelZoom
- / +Zoom (alternate)
FCentre the camera on the selected Para
Page UpGo up a floor
Page DownGo down a floor
HomeCycle wall visibility forward
EndCycle wall visibility back

Rotating the view

Rotation is the pivot action: it turns the camera around the point where it stands instead of sliding it sideways. Pivot first, then move — that is how players pick an angle on a lot. If the room is invisible rather than oddly framed, that is a floor and wall-visibility problem, and those actions live in the General group above, not in the camera.

Zoom and distance

Zoom rides the mouse wheel by default, with a keyboard alternative listed in the table above. Patch 0.1.8 added camera-move and zoom sensitivity sliders, so if one notch of the wheel throws you across the lot, slow it down there instead of fighting the mouse.

Classic camera vs Paralives camera

The 0.1.8 options menu lets you choose between the default 'Paralives' camera and 'Classic'. In Classic, rotation moves to the middle mouse button and panning to the right button — the scheme players coming from other builder games usually reach for. The edge-scrolling toggle sits in the same panel as the two sensitivity sliders.

Camera not moving? Work through these

No camera-specific bug appears on the studio's acknowledged issue list, so a view that will not move is nearly always a settings or performance problem rather than a broken feature.

  1. 1If only the camera actions ignore you, open Settings and check Key Bindings. A stray rebind is silent — one click into the catalogue search box and a movement key can be gone — and the Reset to Default control at the top of that screen restores the whole layout at once.
  2. 2Check which camera mode is active. Switching between the default Paralives camera and the 0.1.8 Classic camera moves rotation and panning onto different mouse buttons, so the gesture you were relying on may simply live somewhere else now.
  3. 3If the view crawls, hitches or hangs along with everything else, that is framerate rather than camera: cap it, lower shadow distance, and work down the performance checklist.
  4. 4On Steam Deck there is no in-game camera setting to repair. Sticks and trackpads only move the view because a Steam Input layout emulates the keys, so an empty or third-party layout is the first thing to swap out.

Still stuck? Compare against the low FPS fix guide and the known issues tracker — or, if your hardware has no mouse, the Steam Deck settings page.

Not verified: neither the patch notes nor the wiki document how the default (non-Classic) camera handles mouse-drag rotation, so that is left undescribed here — only the bindings in the table above and the Classic camera scheme quoted from the 0.1.8 notes. No camera bug is listed among the studio's acknowledged issues as of build 0.1.9b.

Zoom

How to zoom in and out in Paralives

Two inputs zoom the camera: the Scroll wheel and the - / + keys on the keyboard. Both work the same in Build Mode, Live Mode and Photo Mode, and both are on the official wiki's Controls page — no other zoom input is documented.

Scroll wheelZoom
- / +Zoom (alternate)

If one notch of the wheel throws the view too far, open Settings → the camera options added in patch 0.1.8 and lower the Zoom Sensitivity slider. How far the camera can pull out in total is not documented anywhere — no source states a maximum zoom distance.

No mouse? The - / + keys are the officially documented alternative — the wiki lists them as "Zoom alternative", identical on Windows and macOS. On a laptop trackpad, two-finger scroll behaves like the wheel and pinch zooms too (verified by players, not officially documented); when a gesture misfires, the keyboard keys always work.

Mac bindings are identical: the wiki's Controls table lists no separate macOS key for zoom. One official caveat — patch 0.1.2 (May 2026) acknowledged that "some Mac users have trouble with clicks and rotating the camera" and suggested a mouse as the stopgap. No patch note through hotfix 0.1.9b declares it fixed.

More trackpad workarounds: Trackpad & no-mouse play.

Trackpad & no-mouse

Playing with a trackpad or without a mouse

Paralives is designed around a mouse, but trackpad-only players can get most of the way there with a few tweaks.

Paralives Settings panel showing the new 0.1.8 Camera options with Camera Mode set to Classic, the dropdown listing Paralives and Classic, plus Edge Scrolling toggle and Camera Move and Zoom Sensitivity sliders
The new Classic camera toggle in the General settings menu (patch 0.1.8, August 2026) — choose between Paralives and Classic, then tune sensitivity. Source: Iron Seagull's 0.1.8 patch walkthrough.

Two-finger scroll orbits and zooms

On a trackpad, two-finger drag orbits the camera and pans the map; pinch zooms. If the direction feels inverted, flip the natural-scroll setting in your OS.

The classic camera (0.1.8) is trackpad-friendly

Patch 0.1.8 added a classic camera option that rotates with the middle mouse button and pans with the right button. On a trackpad, enable it in the options menu and use the keyboard shortcuts below as substitutes.

Keyboard covers build and cheat actions

Build tools, the cheats menu, and the pipette all have keyboard shortcuts — see the General group below. Cheats open with Ctrl+Shift+C (or Cmd+Shift+C on Mac).

Controls FAQ

How do I change the controls in Paralives?
Open Settings and go to the Key Bindings tab. Click any action, then press the key you want to assign. A Reset to Default control at the top of that screen restores the whole layout at once.
Does Paralives support a controller?
Not natively. The studio's own Reddit reply (May 27, 2026) puts it as 'not planned for the moment', and the wiki files it under 'Currently not Planned' with a '(but considered)' qualifier — considered, not cancelled. Until that changes, Steam Input maps a pad to mouse and keyboard, which is how Deck players get by. Expect a desktop cursor and no button prompts.
How do I rotate the camera in Paralives?
Rotation is the pivot action in the Camera group above — it turns the view around where the camera stands instead of sliding it sideways, so pivot first and then move. Patch 0.1.8's optional Classic camera puts rotation on the middle mouse button if you prefer that scheme.
What is the Classic camera in Paralives?
An optional camera mode added in patch 0.1.8 and chosen in the options menu between 'Paralives' and 'Classic'. Classic rotates the view with the middle mouse button and pans with the right button, and the same panel carries an edge-scrolling toggle plus camera-move and zoom sensitivity sliders.
Why is my Paralives camera not moving?
Check the bindings first: Settings → Key Bindings has a Reset to Default control, and one accidental rebind is enough to silence a single camera action. Then confirm which camera mode is on, because Classic puts rotation and panning on different mouse buttons. If the whole game is stuttering, that is a framerate problem rather than a camera one. The studio lists no camera-specific bug among its acknowledged issues.
What is the pipette shortcut in Paralives?
I selects the pipette. Then Alt + left-click (Option on Mac) copies a wall or floor swatch onto any recolourable item — which is how you match furniture to a wall colour without hunting through swatches.
How do I hide the interface for screenshots?
Ctrl + H in photo mode, or Cmd + H on Mac. Press P to enter photo mode in the first place, which also pauses time.
What are the Mac shortcuts for Paralives?
The keys are the same; only the modifier changes. Ctrl becomes Cmd and Alt becomes Option. The Mac column below is filled in wherever a binding differs.
How do I teleport a Para?
Hold Alt (Option on Mac) and left-click where you want them. It is not a cheat and it does not need the console.
How do you zoom out in Paralives?
With the scroll wheel or the minus and plus keys — those are the only two zoom inputs the official wiki documents (see the camera table above). If the wheel zooms too far per notch, lower the Zoom Sensitivity slider in the camera options patch 0.1.8 added to Settings. The maximum zoom-out distance is not documented.
How do I zoom in Paralives on a Mac or without a mouse?
The keyboard keys work the same on macOS — the wiki lists no separate Mac binding. On a trackpad, two-finger scrolling zooms like a wheel and pinch zooms too (player-verified, not officially documented). Patch 0.1.2 officially acknowledged the Mac camera-input trouble and suggested a mouse; no patch note through hotfix 0.1.9b declares it fixed.

Keep reading

Where these keys matter most

Bindings checked against build 0.1.9b on 2026-09-17.