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Paralives Field GuideParalives Field Guide

Characters & family

Paras & Families

This page is about the Paras who already live in Melino and the eight lifestages they move through — if you want to build your own, the Paramaker guide covers the character creator. All 8 lifestages, the household mascots, and the guides for growing a family — pregnancy, toddlers, school runs and the Story Cards that tie a household together.

lifestages & paramaker

Eight Paralives lifestages — Baby to Elder, plus Paramaker genetics

All eight Paralives lifestages from Baby through Elder, each with its own perk. Paramaker carries 12 facial and body sliders across the family tree, so kids and grandkids inherit the look you built.

✦
  1. Baby

    Age 0+

    Cannot adjust height in Paramaker.

  2. Toddler

    Age early

    Cannot adjust height in Paramaker.

  3. Child

    Age school-age

    Two growth spurts within the stage.

  4. Preteen

    Age 9+

    Unlocks the Vibe system, +1 stat point.

  5. Teenager

    Age teen

    Multiple growth spurts; shares voice with adults.

  6. Young Adult

    Age 18-30

    Adult relationships unlock.

  7. Adult

    Age 30-60

    Career peak window.

  8. Elder

    Age 60+

    Slower needs decay, retirement track.

Town mascots

Show up on signage and museum souvenirs (I♥MLN, Greetings from Melino).

  • Hector

    Beaver ranger

    Patrols the hiking trails on the Mountain side of town.

  • Amber

    Walking gemstone

    Tied to the museum and the collectibles board. Pops up on souvenir mugs.

  • August

    Anthropomorphic mushroom

    Forest forager. Hands out hints on which biomes spawn which mushrooms.

How to have a baby in Paralives

Pregnancy = 3 visible stages over ~3 in-game days · Adopt at the hospital or pharmacy in town — no pregnancy needed

How to have a baby

Preset Paras

Meet the Paras of Melino

Ten of the authored 'lore' residents you will run into around town — their jobs, schedules and households, checked against the current build.

Sebastian MarquezMarquez · Cook

Melino's most talked-about townie: widowed chef at La Tavola di Nonna, single dad to Eli — and the Para whose 'hidden, unexpected secrets' became the community's favorite mystery.

Meet them
Maggie VaughanVaughan · Astronomer

The first Parafolk ever revealed: an Overjoyed young astronomer at the Space Agency with a lore-famous cat and a Monday-to-Friday schedule.

Meet them
Eli MarquezMarquez · Student

The first Child Parafolk ever revealed — Sebastian Marquez's adopted son, an Art-talented elementary schooler and the accidental star of the town's biggest meme.

Meet them
Anisa NasserNasser · Barista

The barista at Crème who knows everyone by name — Melino's social hub and the friendliest first stop in a new save.

Meet them
Julien GervaisGervais · Creative Director

ClickWork Industries' workaholic Creative Director, locked in the only official cross-household rivalry in Melino — with Samantha Stark.

Meet them
Samantha StarkStark · Operations Manager

ClickWork Industries' top executive and the highest-paid profiled townie — Julien Gervais' corporate mirror and rival.

Meet them
Kareem BarnesBarnes · Tour Guide

The museum tour guide and cozy bookworm whose official bio admits daily life overwhelms him — Melino's most dateable introvert.

Meet them
Lian ReedReed · Trainer

Premium Gym's morning trainer — an Energetic charmer who, per his official bio, schmoozes to get what he wants.

Meet them
Solene DarcierDarcier · Florist

Bloom's florist and one half of Melino's opposites-attract couple — cupcakes to Kian Cross's heavy metal.

Meet them
Rebecca WolfWolf · Store Clerk

The Antique Shop's Gloomy clerk, party-legend roommate of Bianca and Monica — and one of the Paras in Sebastian Marquez's orbit.

Meet them

Townies, explained

How townies work in Paralives

The most common Reddit and Steam questions about Melino's population — answered with what the developers have actually said.

Yes, townies are randomly generated

Melino ships with 28 authored 'lore' households, and the game randomly generates additional townies on top of them. The official Patreon reward was literally 'name a randomly generated townie' — random generation is the mechanism, not a myth.

Many townies are real Patreon supporters

The team has created almost 1,000 townies for its highest-tier patrons (official news post, January 16, 2026). The qualifying rewards were 'name a randomly generated townie' and 'get recreated as a townie'; the $50/month Legend tier behind them closed to new patrons on July 31, 2025.

Dead townies are not replaced (yet)

There is currently no repopulation: when a townie dies, no fresh one spawns to take their place. Repopulation is planned for later in Early Access — so the town slowly empties if you let generations pass.

Townies age and die

Every townie moves through the same eight lifestages as your own Paras, on the same clock. Patch 0.1.3 even added a rule that townie requests automatically fail when the townie passes away.

They hold real scheduled jobs

Preset Paras work set shifts at rabbit-hole workplaces — Sebastian cooks at La Tavola di Nonna Fri–Sun 17:00–22:00, Maggie is at the Space Agency Mon–Fri 8:00–15:00 — and they hand out townie requests like 'Clean the beach'.

No story progression

Inactive households do not autonomously marry, move or have kids in the current build. Romance with a townie is always player-initiated — which is exactly how the 'marry Sebastian, strand Eli' situation happens.

Still unverified: how many Patreon townies spawn per save, whether the ~1,000 figure counts named-random and likeness townies together, and a single-player report of dead Patreon Paras respawning. Per-household district assignments are unpublished too — that is why every profile flags district as unverified.

The townies list: all 10 profiled pre-made Paras

Here's the townies list as of 0.1.8b — every pre-made Para this site has a full profile for, with the household, job and work schedule each one ships with. The town's population is bigger than this table: Melino starts with 28 lore households plus randomly generated townies, and no official source itemizes them all, so treat this as the profiled roster rather than the whole town.

NameHouseholdJob · workplaceWork schedule
Sebastian MarquezMarquezCook · La Tavola di NonnaFri–Sun 17:00–22:00
Maggie VaughanVaughanAstronomer · Space AgencyMon–Fri 8:00–15:00
Eli MarquezMarquezStudent · Elementary SchoolMon–Fri 9:00–15:00
Anisa NasserNasserBarista · CrèmeFri–Sun 17:00–22:00
Julien GervaisGervaisCreative Director · ClickWork IndustriesMon–Fri 8:00–15:00
Samantha StarkStarkOperations Manager · ClickWork IndustriesMon–Fri 8:00–15:00
Kareem BarnesBarnesTour Guide · MuseumTue–Sat 7:00–11:00
Lian ReedReedTrainer · Premium GymTue–Sat 7:00–11:00
Solene DarcierDarcierFlorist · BloomTue–Sat 7:00–11:00
Rebecca WolfWolfStore Clerk · Antique ShopFri–Sun 17:00–22:00

Every row links to that Para's full profile. Names, households, workplaces and schedules come from paralives.wiki.gg's Parafolk pages, verified for the current build; district assignments and most lifestages are unpublished, so the profiles flag them as unverified instead of guessing.

Townie FAQ

Are Paralives townies randomly generated?
Yes — the game randomly generates townies on top of the 28 authored 'lore' households. The nuance: many generated townies carry the names or likenesses of Patreon supporters, because the top Patreon rewards were 'name a randomly generated townie' and 'get recreated as a townie'. Almost 1,000 such townies have been delivered, per the official news post of January 16, 2026.
Do dead townies get replaced?
Not currently. There is no repopulation in the Early Access build — when a townie dies, no new one spawns. The developers say repopulation is planned for later in Early Access.
Do townies age and die in Paralives?
Yes. Townies move through the same eight lifestages as your own Paras and can die. Patch 0.1.3 even added a rule that townie requests automatically fail if the townie passes away.
Do townies age in Paralives?
It depends on a setting most players never find. The Storyteller options have two aging switches — one for your own household, one for non-household Paras (townies and NPCs) — and the townie switch ships OFF in all three default Storytellers (Maxence, Ricardo Castello III and Stella). That's why your neighbours never seem to get older. Turn it on and the town moves through the same eight lifestages as your own Paras; players also report the town never visibly repopulates with it on, so very long saves can drift toward an all-elder dating pool. Both switches are covered in the Aging & lifespan guide below.
Do townies get married or have kids on their own?
No. The current build has no story progression: inactive households never autonomously marry, move or have children. Any romance with a townie is initiated by you — which is also how the 'marry Sebastian, strand Eli' situation happens.
How many preset households are in Melino?
wiki.gg's list of lore households confirms 28 residential households at the start of a default save, plus a large pool of randomly generated townies. The wiki calls its list a work in progress and competitor counts differ, so treat 28 as the confirmed floor, not the total.
Can you edit pre-made Paras (townies)?
Pre-made Paras who live in your household, yes — since patch 0.1.5, any mirror, hospital or pharmacy reopens the Paramaker with everything except relationship labels, personality and lifestage editable. For a townie who still lives in their own household there is no documented route: the mirror requires the Para itself to use it, and EDITCHARACTER is documented for the active household only, so treat that case as unverified. The Edit a Para after creation guide below has the full walkthrough.

Exploring the town instead?

Melino's four districts, transit, lot types and landmarks live in the town hub.

Visit Melino

Last fact-checked July 31, 2026.