The short version
4 districts, {count} named locations
Melino has 4 districts — Old Town, Industrial, Mountain and Countryside — and 28 documented named locations. Schools and workplaces are rabbit holes in Early Access (your Para disappears inside for the shift), but every job ties to a physical building somewhere in town. All known town events are free, and every public lot can be visited except the ones flagged below.


Interactive spatial map
Melino interactive town map
Explore all 28 named locations across the four districts, then switch layers: the 16 lettered bus stops, collectible spawn routes, landmarks and secrets, or the 12 street addresses added in patch 0.1.7. Click any pin for details and its source.
Castle Plaza
The town's main square — hosts the Thursday treasure hunt, the Sunday Weekend Market and the Outdoor Cinema. Free gazebo piano, 3 Meli-Melo tables, and the zipline landing platform.
Under the pins
What each map layer covers
Every layer entry is individually sourced — wiki pages read through their open API, the official 0.1.7 patch notes, and our own collectibles database. Where sources disagree or stay silent, we say so instead of guessing.
Getting around: bus, train and zipline
Melino has 16 lettered bus stops, A through P. A ride costs 3 paradimes regardless of distance and teleports your Para with a brief fade to black. The wiki's Transportation page names the line PL135; the March 2026 reveal that introduced buses showed PL130 — both stay on record, we're not picking a winner. The train stops at the station about every half hour but is scenery after the tutorial, and the free zipline teleports Paras between the Mountain Top Park platform and the Town Hall & Library.
Where collectibles come from
No public source documents per-point spawn lists — anyone quoting an exact spawner count is extrapolating. What the sources do pin down is how each set is found:
Parks
Gemstones and mushrooms sit out in the open, "in and around parks (but not exclusively there)" per the wiki's Park page. Eight parks are documented — and the Countryside is the one district without a park.
Source: wiki.gg: Park, Collectibles
Mushroom Greenhouse
The mushroom greenhouse is sold at Susan's General Store and grows collectible mushrooms at home, no foraging required (wiki.gg: Collectibles).
Source: wiki.gg: Collectibles
Buried trunks
All 41 paintings and 31 artefacts come out of buried trunks dug up around town. Don't confuse them with the red treasure-hunt chests — those hold Build Mode furniture that can't be donated.
Source: wiki.gg: Collectibles
Stamps by mail
All 44 stamps arrive in letters, such as billing notices. Stamps are collected but never spawn on the map, and can't be donated or sold.
Source: wiki.gg: Collectibles
Full collectible lists, item by item
All 155 entries across the five sets with rarity, sale value and museum donation status — plus where each set comes from.
Landmarks and secrets
Graveyard
A graveyard icon exists in the map legend and on the community map, but no wiki article or patch note says where it is or what it does. Location: unverified.
Source: wiki.gg: List of lot types
Community Center trapdoor
A secret trapdoor in the Community Center's remaining tower leads to the Marquez household basement (wiki.gg: Community Center).
Source: wiki.gg: Community Center
Railway tunnel
The railway beside the historic-center park dives under the mountain through a tunnel; patch 0.1.4 fixed pathfinding into this shortcut.
Source: wiki.gg: Park; Steam news: 0.1.4
Aerial railway remnant
A metal pillar encased in rock in the Industrial District Park and a branch line ending at the Edwards & Co. factory hint at an older aerial railway.
Source: wiki.gg: Park, Office Building
Abandoned train platform
An abandoned train platform sits next to the brick office building at 156 Baxter Davy Street, across from the antennae building at 39 Leblanc Street.
Source: wiki.gg: Office Building
The 12 street addresses (patch 0.1.7)
Since patch 0.1.7 every location carries a street address, visible on the in-game lot details. The wiki documents 12 streets, and its community map shows 44 residence markers — 19 of them with full entries (price, area, bedrooms), the rest without individual documentation. The notes below only claim what the address infoboxes actually say.
| Street | District | Note |
|---|---|---|
| Castle Plaza | Old Town | By Castle Plaza |
| Lune Alley | Old Town | — |
| Charlie II Avenue | Industrial | — |
| Aline Lavigne Street | Industrial | By Edwards & Co. Factory |
| Baxter Davy Street | Industrial | — |
| Leblanc Street | Old Town | — |
| De la Station Street | — | The wiki lists four lore households here — including the Marquez household, whose basement is the far end of the Community Center trapdoor. No address infobox pins a district yet. |
| Castle Alley | Old Town | The wiki's Streets section notes it leads toward Castle Plaza; its only categorized address is The Cellar Door. |
| Castello Road | Old Town | By Pharmacy |
| Souvenir Street | Industrial | — |
| Golden Field Road | Countryside | — |
| Mountain Scarf Drive | — | Its documented addresses sit in two districts (no. 307 in Mountain, no. 340 in Countryside, per the infoboxes), so no single district is claimed. |
The full list
All locations, grouped by district
Every location page documented on the official wiki, mapped to the four in-game districts. Names in parentheses are the game's official localized names where they exist; the English original is always shown too. 'Rabbit hole' means your Para goes in but you can't follow.
Old Town15 places
| Place | Lot type | What you can do there | Jobs |
|---|---|---|---|
| Bloom | StoreVisitable | Florist — buy plants (the same ones available in Build Mode) straight into your inventory. Jobs exist here, but work is a rabbit hole. | — |
| Headlines | StoreVisitable | Barber — sells haircuts and hair services. Mirrors for outfit and makeup changes are elsewhere; Headlines is hair only. | — |
| L'Armoire | StoreVisitable | Clothing store — buy the mannequin outfits (Paramaker clothes) at 50 paradimes each. Open 9am–9pm, with 3 changing rooms. | — |
| Market Antiques | StoreVisitable | Furniture store — buy furniture here. | — |
| The Story Nook | CafeVisitable | Pub and bar — drinks, socializing, Meli-Melo tables, a book-lending corner, an upstairs fireplace and a downstairs dance floor with a DJ booth. | — |
| The Cellar Door | Fancy RestaurantVisitable | Fine dining, open 11am–11pm — 4 pre-made dishes at 20 paradimes each (Scallop Risotto, Filet Mignon, Burrata Salad, Mushroom Pasta), eat-in or takeout. The memorial sign outside commemorates the Community Center. | — |
| Castle Plaza | Park / PlazaVisitable | The town's main square — hosts the Thursday treasure hunt, the Sunday Weekend Market and the Outdoor Cinema. Free gazebo piano, 3 Meli-Melo tables, and the zipline landing platform. | — |
| Town Hall and Library | LibraryVisitable | Open 8am–9pm — reading and skill gains, the Wall of Mastery, usable computers, and the zipline across the chasm to the Mountain Lookout. | — |
| Museum | MuseumVisitable | Browse collections that fill in as you donate collectibles via the donation box, plus a gift shop. The Museum Receptionist job sits under the Art domain. | Art |
| High School | High SchoolRabbit hole | Teenagers attend Mon–Fri 8am–4pm as a rabbit hole. Entrance on Castle Plaza ('Lycée' over the door); employs Education-domain Paras. | Education |
| Elementary School | Elementary SchoolRabbit hole | Children and Preteens attend Mon–Fri 9am–3pm as a rabbit hole. Entrance by bus stop N, across from Market Antiques. | — |
| Pharmacy | HealthcareRabbit hole | Rabbit hole — medical services similar to the Hospital, with no opening-hour restrictions. Ties to Healthcare-domain jobs. | Healthcare |
| Community Center | Community CenterVisitable | Starts as vegetation-covered ruins — donate through 15 Community Bundles in 4 categories to rebuild it (full list below). Accessible at any time; one of the yoga-class venues. | — |
| Moon Tower | ParkVisitable | Medieval stone tower on the cliff splitting the beach — barricaded, so you can't go inside. The Astronomy Club sometimes sets up telescopes on the street leading to it. | — |
| Train Station | Train StationVisitable | Open 7am–midnight — arrival point of the intro sequence. The train passes roughly every 30 minutes but can't be ridden after the tutorial. | — |
Industrial9 places
| Place | Lot type | What you can do there | Jobs |
|---|---|---|---|
| Crème | CafeVisitable | Modern cafe facing the beachfront — 4 tables, a window counter and a couch corner with an in-progress puzzle. | — |
| La Tavola di Nonna | Sitting RestaurantVisitable | Italian restaurant near the beachfront — seats the most customers in Melino, with a job-postings board by the entrance. Workplace rabbit hole. | — |
| Chez Maurice | Fast Food RestaurantVisitable | Rundown diner serving breakfast and lunch. The New Paper runs 'urgently seeks a cook' ads with sign-on bonuses up to $1,500. Workplace rabbit hole. | — |
| Premium Gym | GymVisitable | Exercise equipment; the sign claims 24/7 but the usage cost is undocumented. Organizes the free yoga class and runs a Weekend Market stall. | — |
| Hospital | HealthcareRabbit hole | Rabbit hole — free care for food-related illness, baby adoption, and full appearance re-customization (added in 0.1.5). Ties to Healthcare-domain jobs. | Healthcare |
| Fire Station | BusinessRabbit hole | Not open to the public — firefighter-related jobs come through phone and computer postings. Rabbit hole, across from the Hospital. | — |
| Edwards & Co. Factory | BusinessClosed for now | Abandoned, boarded-up shoe factory being reclaimed by nature. Marked as an office building on the map, but it has no known functionality right now. | — |
| Office Building | BusinessRabbit hole | Several generic rabbit-hole workplaces: the 'train tracks' building is the Music Production Studio, 'Lumen Lights' is Parallel Studios, and the 'red umbrellas' building is Mapple Web Inc. | MusicSoftware development |
| Beach | ParkVisitable | Sandcastle building for all ages, plus loungers to sit or sleep on. The east side (bus stops I and H) is cleaner with more amenities; the west side is smaller and dirtier. | — |
Mountain1 places
| Place | Lot type | What you can do there | Jobs |
|---|---|---|---|
| Mountain Lookout | ParkVisitable | The highest point in town (the wiki page is 'Mountain Top Park') — live-rendered panorama binoculars, picnic tables, the zipline to the Town Hall & Library, and a regular town-event venue. | — |
Countryside1 places
| Place | Lot type | What you can do there | Jobs |
|---|---|---|---|
| Susan's General Store | StoreVisitable | Open 9am–9pm — established 1890 and built into the ruins of an old tower. Buy and sell fresh homemade food; includes a hardware extension and the default Vargas Household residence. | — |
District not pinned down
Two rows don't map cleanly to a single district: the Lighthouse's infobox leaves its neighborhood blank (the wiki only says it's closest to the Industrial district), and most parks on the map are just named 'Park'.
| Place | Lot type | What you can do there | Jobs |
|---|---|---|---|
| Lighthouse | ResidenceVisitable | On the Wake Household lot — the first floor is enterable, and the binoculars play a live-rendered panoramic view. Reachable via bus stop H. | — |
| Park | ParkVisitable | Almost every park is just named 'Park' — the Industrial District park behind Chez Maurice, an unnamed mountain park where the hiking trails start, and a historic-center park between Castle Plaza and the Museum. Collectibles spawn in and around them. | — |
Real estate
Buildable lots and homes for purchase
Early Access build 1 lets you buy 9 built homes and 10 empty lots out of 44 total lots in Melino; the remaining 25 residences belong to town families and are not for sale. Prices are in paradimes (P) as measured by the 2026-05 community guides.
9 purchasable homes
These homes are listed in the Build → Buy menu with a price and move-in-ready rooms. All of them sit on residential lots.
| Place | District | Beds | Baths | Price |
|---|---|---|---|---|
| Old Town — beside the Elementary School | Old Town | 2 | 1 | P27,436 |
| Old Town — in the middle of the Train Station | Old Town | 2 | 2 | P27,838 |
| Old Town — suburban area | Old Town | 4 | 2 | P28,203 |
| Old Town — main plaza apartment | Old Town | 1 | 1 | P28,473 |
| Old Town — cliffside | Old Town | 2 | 2 | P46,316 |
| Industrial — next to the railway | Industrial | 1 | 1 | P24,848 |
| Industrial — 3-bedroom apartment | Industrial | 3 | 1 | P26,912 |
| Countryside — manor outside town, unfurnished | Countryside | — | — | P43,138 |
| Countryside — modern manor outside the city, fully furnished | Countryside | 3 | 1 | P71,742 |
Prices and bed/bath counts are as measured in Early Access build 1 by two independent community sources (2026-05); they may change in later builds.
10 empty lots
Bare plots sold by price alone. Their exact position on the map has not been published by either source — the listings map to unlabeled map markers.
| Price | Location |
|---|---|
| P644 | — |
| P1,180 | — |
| P1,430 | — |
| P3,365 | — |
| P3,408 | — |
| P5,491 | — |
| P5,790 | — |
| P8,465 | — |
| P10,046 | — |
| P11,980 | — |
Empty lots are the cheapest way to own property: from P644, versus P24,848 for the cheapest built home.
25 occupied residences
The houses Melino's town families already live in. They show on the map with 'Occupied by' labels and cannot be purchased; their value is listed for reference only.
| Place | Beds | Baths | Value | |
|---|---|---|---|---|
| Nasser Household | 1 | 1 | P30,962 | Not purchasable |
| Stanlon HouseholdOccupied by: Stanton Household | 3 | 1 | P32,376 | Not purchasable |
| Kim Household | 2 | 1 | P39,657 | Not purchasable |
| Lavigne Household | 2 | 1 | P40,046 | Not purchasable |
| Wolf Household | 3 | 1 | P41,161 | Not purchasable |
| Reed Household | 1 | 1 | P43,805 | Not purchasable |
| O'Reilly Household | 2 | 1 | P45,439 | Not purchasable |
| Stark Household | 1 | 1 | P46,219 | Not purchasable |
| Cooper Household | 1 | 1 | P47,177 | Not purchasable |
| Preston-Beaumont Household | 3 | 1 | P47,248 | Not purchasable |
| Patel Household | 2 | 1 | P50,337 | Not purchasable |
| Harper Household | 2 | 1 | P52,864 | Not purchasable |
| Gervais Household | 1 | 2 | P55,387 | Not purchasable |
| Strong Household | 1 | 1 | P56,441 | Not purchasable |
| Vaughan Household | 1 | 1 | P61,317 | Not purchasable |
| Gibbs Household | 2 | 1 | P66,279 | Not purchasable |
| Marquez Household | 2 | 1 | P69,114 | Not purchasable |
| Moreau Household | 3 | 2 | P73,326 | Not purchasable |
| Camara Household | 4 | 2 | P82,935 | Not purchasable |
| Pelletier Household | 3 | 3 | P87,491 | Not purchasable |
| De Belcourt Household | 3 | 1 | P98,571 | Not purchasable |
| LighthouseOccupied by: Wake Household | 2 | 1 | P98,835 | Not purchasable |
| Barnes Household | 2 | 2 | P123,832 | Not purchasable |
| Darcier HouseholdOccupied by: Dacier Household | 1 | 1 | P132,185 | Not purchasable |
| Chen Household | 4 | 6 | P157,185 | Not purchasable |
Household spellings follow the wiki.gg map where the community guides differ (Stanton/Stanlon, Dacier/Darcier, Lighthouse/Wake Residence) — both are shown in the places table above where applicable.
Why the '44 lots' number comes in three framings
wiki.gg interactive map
44 markers
33 house markers (25 labeled occupied), 8 empty-lot markers, 3 named (Pippin Field, Founders' House, Lighthouse)
wikily.gg (build 1 data mine)
42 templates
26 family houses + 16 player/floor-plan templates, listed under a '44 residence lots' headline
Player guides (2026-05)
44 lots
9 purchasable homes + 10 empty lots + 25 occupied residences
Naming and typing disputes between sources
- Crème is grouped under cafes on the wiki map but under Fast Food Restaurant in wikily's data mine — this site shows it as a cafe.
- The Story Nook maps as a Sitting Restaurant occupied by the Lange Household; the residence-template sources list Lange separately, so the cafe's occupants are missing here.
- Susan's General Store is marked 'Occupied by the Vargas Household' on the map, but no community guide repeats the note.
What nobody has verified yet
- Empty-lot price-to-marker mapping: the wiki map marks 8 empty lots and the price lists carry 10 — which price belongs to which plot is unknown.
- The wiki's 25 occupied labels and wikily's 26 family templates do not fully overlap (Keane and Lange have templates but no map note; Lighthouse has a map marker but no template).
Weekly calendar
Town events, and where they happen
All known town events are free, held in public spaces, and announced in The New Paper. These are the confirmed recurring ones and the places they're pinned to.
Treasure Hunt
Every Thursday
Around Castle Plaza, Old Town — Red chests in good condition spawn around the plaza. The contents are random Build Mode items — not collectibles, so they can't be donated to the Museum.
Weekend Market (Sunday Market)
Every Sunday
Castle Plaza, Old Town — Rotating stalls sell decorative oddities, art and more. Premium Gym runs a stall with food and a machine that levels Fitness knowledge and the Exercise skill.
Outdoor Cinema
Weekly, once announced in The New Paper
Castle Plaza, near the Town Hall & Library entrance — Big screen, mismatched chairs and a projector; the popcorn machine is present but non-functional. The first screening was a one-off, then it started recurring weekly.
Astronomy Club
Mondays, Wednesdays and Fridays
Mountain Top Park — variants also meet at the Industrial district park and near the Moon Tower — Telescopes are provided, and observing boosts Science knowledge.
Jogging Club
Recurring — exact days unconfirmed
Rallies near the mountain-trail park, bus stop D — Runs up the mountain; free healthy snacks and sports equipment are handed out at the trail start.
Yoga Class (Premium Gym)
Tuesdays, Thursdays and Sundays
Rotates between the Community Center, the Industrial District park and Mountain Top park — Free, up to 8 Paras on 8 mats. Levels Fitness knowledge and the Exercise skill faster — the only known business-organized event.
The Oddities Shop stall — 2 unique items every Sunday
The Oddities Shop stall at the Weekend Market always offers 2 unique, randomly spawned items that can't be bought in Build Mode. Documented prices run from a P10 Clown Chair up to a P800 Anatomical Model — Mystical Cat P150, Country Toad P500, Microwave Frog P500, Mirror Snake P300, Wall Ear P250 and more.
Since patch 0.1.6, Paras learn skills faster while participating in town events — one more reason to show up. The exact total number of implemented events is unconfirmed; the wiki only says more exist beyond these.


Town events, day by day
The full weekly grid — which event happens on which day and where, the treasure-hunt chest mechanics, and what the Oddities Shop stocks.
Rebuild the ruins
Community Center: all 15 Community Bundles
The Community Center in Old Town starts as vegetation-covered ruins. Books inside list the town's needs: 15 Community Bundles across 4 categories. Donations come out of your inventory or wallet, every bundle pays a reward, and the surrounding neighborhood improves as bundles complete.


Art — 4 bundles
- Art Bundle 1 — a painted canvas worth over P300 → reward P2,000.
- Art Bundle 2 — a painted canvas worth over P700 → P5,000 + 'Ati' (Painter's Easel). Requires Art Bundle 1.
- Famous Painting Bundle 1 — Landscape with the Good Samaritan + Emma Hart as Circe + Woman Combing her Hair → P5,000.
- Famous Painting Bundle 2 — Liberty Leading the People + The Great Wave off Kanagawa + Mona Lisa → P10,000. Requires Famous Painting Bundle 1.
Food — 5 bundles
- Cake Bundle — group portions of Confetti Cake, Chocolate Cake, Cheesecake → P10,000.
- Simple Meal Bundle — group portions of Microwaved Hamburger, Spaghetti Marinara, Ham Sandwich → P1,000.
- Gourmet Meal Bundle — group portions of Croissant, Hawaiian Pizza, Fluffy Pancakes → P10,000. Requires Simple Meal Bundle.
- Common Mushroom Bundle — Oyster, Porcini, King Trumpet → P2,000.
- Rare Mushroom Bundle — Black Trumpet, Turkey Tail → P10,000. Requires Common Mushroom Bundle.
Funding — 5 bundles (each requires the previous)
- Money Bundle 1 — P5,000 → 'Hector' (item).
- Money Bundle 2 — P20,000 → Water Recycler.
- Money Bundle 3 — P50,000 → 'Minico' (Solar Panel).
- Money Bundle 4 — P125,000 → 'Minico' (Wind Turbine).
- Money Bundle 5 — P500,000 → 'Topi' (Museum Castle Miniature).
Technology — 1 bundle
- Technology Bundle 1 — 'Gamini' Gamer Computer + Gamer Desk + Gamer Chair → 'Giki' (Wall Sword).
Patch 0.1.4 switched the food bundles from single portions to group portions to make them easier to complete, and 0.1.5 lowered the painting value required for Art Bundle 2 (0.1.4 had already fixed paintings losing their sell value in inventory). No source documents what happens once all 15 bundles are complete — whether the building becomes a functional venue is unknown.
Community Center bundles, in full
All 15 bundles with exact requirements and rewards, the Art Bundle 2 threshold history, and what actually happens when you finish everything.
Every job has a real building — you just can't follow your Para inside
All Early Access careers are rabbit holes: your Para heads off and disappears into the workplace for their shift. But each job is tied to a physical building in Melino — the schools, the Hospital, the Fire Station, shops, and the Industrial district's office buildings. Three company-to-building pairs are documented so far:
Music Production Studio
The 'train tracks' office building in the Industrial district
Parallel Studios
The 'Lumen Lights' building, with the solar and wind roof
Career domain not published
Mapple Web Inc.
The 'red umbrellas' building
Career domain not published
Not yet functional
What isn't working (or isn't known) yet
Early Access ships a few places that are deliberately closed, and a few facts no source documents. Rather than guessing, here's exactly what's unfinished or unverified in build 0.1.9b:
- Edwards & Co. Factory has no current functionality — it's boarded up and marked as an office building on the map, but nothing happens there. No source confirms whether it opens in a future update; our 'closed' label is a description, not a promise.
- Several commercial lots ship intentionally closed or empty so they can open in later updates — the devs' own example is a pet shop opening when pets arrive.
- A Graveyard lot-type icon exists, but no graveyard location or gameplay is documented anywhere.
- The total lot count of the shipped Early Access build is unverified — the only number on record is a pre-launch plan of 50–70 lots, public and residential.
- The Lighthouse's district is not stated in its infobox; the wiki only says it's 'closest to the Industrial district', so we don't pin it to one.
- Castle Plaza's own infobox says lot type 'Park' while the lot-type table uses it as the Plaza example — we show both instead of inventing a resolution.
- Premium Gym's usage cost, opening hours for most shops, whether shop upper floors are playable, and the full workplace-to-job mapping are all undocumented.
- Empty-lot locations are unpublished: the two price lists agree on which prices exist but not where each lot sits, and the wiki's 8 empty-lot markers may or may not match the 10 listings.
- Prices are Early Access build 1 measurements from two community sources and can change in later builds; spelling differences between sources (Stanton/Stanlon, Dacier/Darcier, Lighthouse/Wake Residence) are kept per source rather than merged.
- Starting money is disputed: wikily states P30,000 for the eight starter households, but a P644 empty lot with '39,355 remaining' in one guide implies a P40,000 starting stack — neither is confirmed.
Melino places — FAQ
- How many places are there in Melino?
- 28 named locations are documented — shops, restaurants, schools, parks, workplaces and the Community Center — grouped across the 4 districts on this page. The total lot count of the shipped build (including residential lots) is unverified; the only figure on record is a pre-launch plan of 50–70.
- What are the 4 districts of Melino?
- Old Town (the dense European-style center with Castle Plaza and most shops), Industrial (brick factories, office buildings and the beachfront), Mountain (hiking trails and the Mountain Lookout across the chasm) and Countryside (large lots and Susan's General Store).
- Where is the Sunday market in Paralives?
- The Weekend Market runs every Sunday at Castle Plaza in Old Town. Rotating stalls sell decorative oddities and art, and the Oddities Shop stall always has 2 unique items you can't buy in Build Mode.
- When is the treasure hunt in Paralives?
- Every Thursday, around Castle Plaza in Old Town. Look for red chests in good condition — they contain random Build Mode items, not collectibles, so they can't be donated to the Museum.
- What are Community Bundles in Paralives?
- The donation system at the ruined Community Center in Old Town: 15 bundles across 4 categories (Art, Food, Funding, Technology). You donate paintings, group portions of food, paradimes (up to P500,000) or computer gear, and each bundle pays a reward such as the Water Recycler or the Museum Castle Miniature.
- Can you go inside workplaces in Paralives?
- No — all Early Access careers and schools are rabbit holes, meaning your Para disappears inside for the shift. But every job ties to a physical building: the Hospital, the schools, the Fire Station, shops, and named office buildings like the Music Production Studio or Mapple Web Inc.
- Can you buy a house in Paralives?
- Yes — nine built homes (P24,848–P71,742) and ten empty lots (P644–P11,980) are purchasable in Early Access build 1. The remaining 25 residences belong to town households and are marked 'Occupied by' on the map; the eight starter households begin with P30,000 and no lot, so any empty lot or budget home is affordable from the start.
- How many lots are in Melino?
- Every source agrees on 44 total lots, but the breakdown differs: the wiki map shows 33 house markers + 8 empty lots + 3 named spots; wikily's data mine lists 42 templates under a 44-lot headline; and the 2026-05 player guides count 9 purchasable homes + 10 empty lots + 25 occupied residences. The page shows all three framings side by side.
- Where is Susan's General Store in Paralives?
- At the far eastern edge of Melino in the Countryside district — the town's only general store. It opens 9:00–21:00, is built into the ruins of an old tower, shares its lot with the default Vargas household, and sells the mushroom greenhouse that grows collectible mushrooms at home.
- Where do collectibles spawn in Melino?
- Gemstones and mushrooms sit in the open, often in and around parks. Paintings and artefacts hide in buried trunks you dig up around town, and mushrooms also grow in the greenhouse sold at Susan's General Store. Stamps never spawn on the map — they arrive in letters. Red treasure-hunt chests hold furniture, not collectibles. The full per-item lists live in our collectibles hub.
- How do bus stops work in Paralives?
- Melino has 16 lettered bus stops, A through P. A ride costs 3 paradimes regardless of distance and teleports your Para with a brief fade to black. The wiki's Transportation page calls the line PL135; the 2026 reveal video showed PL130, so both names are on record.
Keep exploring
More Melino and career guides
Melino — the town
The district hub: how Old Town, Industrial, Mountain and Countryside fit together on one open-world map.
Old Town district
Castle Plaza, the Museum, the Community Center ruins and most of Melino's shops.
Industrial district
Office buildings, the Hospital, Premium Gym and the beachfront cafes.
Mountain district
Hiking trails, the Mountain Lookout and the zipline back across the chasm.
Countryside district
Large buildable lots and Susan's General Store, est. 1890.
All 11 careers
Every Early Access career is a rabbit hole — here's what each domain pays and which skills feed it.
Collectibles hub
Gems, mushrooms, artifacts and paintings — what to donate to the Museum or the Community Bundles.
Last verified against Early Access build 0.1.9b on 2026-10-06.