All eight vibes
Long-lasting personality states. Five ship at Early Access launch; three follow in post-launch updates.
Shipping in Early Access
5 vibesEnergetic
EAActive interactions cost less stamina and fatigue ticks slower.
Gloomy
EADocumented branches:
- Share Burden
- Inspired by Sadness
- Sadness Sponge
- Sadness Redemption
Jester
EAPranks and humor lines settle the Social need at a discount.
Overjoyed
EADocumented branches:
- Expert Joy-Spreader
- Happy Dreamer
- Delighted Worker
- Positive-Vibes Sponge
Serious
EADocumented branches:
- Hyperfocused
- Logical Mind
- Ambitious
- Collective Focus
Coming in post-launch updates
3 vibesGrumpy
Post-EAComing in a later patch. Mechanics still being tuned.
Peaceful
Post-EAComing in a later patch. Mechanics still being tuned.
Sensitive
Post-EAComing in a later patch — renamed from 'Anxious' during development.
Best vibes & talents to pick
Vibes and talents shape autonomy and what a Para is naturally good at. Here's how the launch options stack up — ranked for everyday play, not min-maxing.
Best vibes (S–B)
Ranked by how pleasant and useful the autonomous behaviour is to play around in Early Access.
| S | Overjoyed | Keeps mood high and social interactions flowing, which makes nearly every other goal — skills, careers, family — easier to push. |
|---|---|---|
| S | Serious | +2 Application Points and +2 learning speed from the start, and the In the Zone effect masks needs during long sessions. The efficiency pick. |
| A | Energetic | Drives proactive, productive autonomy; great for Paras you want grinding skills or climbing a career. |
| A | Jester | Strong for social and storytelling households — lively, comedic interactions that generate fun drama. |
| B | Gloomy | Flavour-rich for moody or artistic stories, but the low-mood autonomy fights you if you want efficiency. |
Best talents (S–B)
Talents speed up a whole Knowledge branch. Seven are confirmed: Art, Fitness, Food, Music, Technology, Jack-of-All-Trades and Good at Nothing. Pick to match the life you're playing. (Charisma, Creativity, Mind and Physique are Stats, a separate points system — not talents.)
| S | Jack-of-All-Trades | Faster learning across every Knowledge instead of one, so it never becomes dead weight when a Para changes direction. |
|---|---|---|
| A | Technology | Programming and Graphic Design feed the best-paying career ladders, and both level on a single computer at home. |
| A | Food | Cooking is the cheapest skill to grind and it pays back daily in meals, moods and the Food career. |
| B | Good at Nothing | A storytelling pick, not a power pick — its evolutions turn incompetence into comedy rather than progress. |