One-shot life moments
Around 250 individual cards across 5 named packs in the Early Access build.
Life Goals Pack
Multi-step objectives that turn into long-running storylines. Each goal chains 3+ checkpoints.
- Stepping into Romance
- New Family
- Town Contributor
- Big House
Moon Pack
Long-tail bonuses. Money refunds, surprise discounts, extra wants overnight.
- Surprise tax refund
- Many plans for tomorrow
- Family benefit
Social Pack
Anything that touches relationships. New crushes, faster learning in groups, friendship buffs.
- Sudden romantic interest
- Learn well with others
Sun Pack
Temporary 24-hour buffs for the active Para. Stat boosts, performance, charisma.
- Peak condition (+2 all stats)
- Intense drive to work (+60% perf)
- Call of romance
Work Pack
Career swings. Rank bumps, upgrade points, occupation perks.
- +1 job rank
- Random work perk
- +1 upgrade point
Force a card with the GAINSTORYCARD console command — useful when prototyping a save before a long playthrough. All Story Cards →
When cards fire, and how to control them
Cards roll on context: lifestage transitions, large relationship deltas, certain career events. Each card has an optional condition (such as being pregnant for the maternity vacation card).
GAINSTORYCARD drops a random card immediately. Handy when prototyping a save before a long playthrough.
Sun-pack buffs last 24 hours. Life Goals are open-ended objective chains. Work and Social cards apply instant deltas. Moon cards can apply over a long tail (e.g. discount on next bill).
Story Cards are exposed to the mod system. Workshop already hosts joke packs and serious narrative packs alike.