Quick answer
What is still broken in 0.1.9b
As of EA 0.1.9b (checked 2026-10-17), the studio officially acknowledges 7 open issues. Patch 0.1.7 closed the loudest one — game time no longer slows down after roughly 70 in-game days — and made the advanced transform widget noticeably more reliable. Two open issues have official workarounds, three are being mitigated patch by patch, and the rest are listed below with their exact status. Patch 0.1.9 (October 2026) moved the game to Unity 6: the notes re-name missing mods, corrupted saves, Paras refusing to stay dead and babies teleporting into the ocean as still open, and warn the engine upgrade may surface new problems. Hotfix 0.1.9b (16 October 2026) fixed grainy foliage and Parafolk texture rendering introduced in 0.1.9. Those two fixes do not close the live-mode stutter issue or establish a fix for every texture problem.
Open
Confirmed and not yet fixed
Acknowledged in the official patch notes and still present in the current build.
Kissing your own partner triggers jealousy
Paras can react with jealousy when their own partner kisses them. Acknowledged in 0.1.5; the 0.1.6 notes do not mention a fix.
Cannot create new swatches
Some players cannot create a new swatch for clothing or objects. Acknowledged in 0.1.5; not mentioned in 0.1.6.
Canvas disappears when painting
The canvas can vanish when a Para starts or finishes a painting. Acknowledged in 0.1.5; not mentioned in 0.1.6.
External mods can hide every mod
An external mod or plugin can cause all mods — including Workshop ones — to become invisible in the Mods menu and in game. Removing the external files restores them; the mod-troubleshooting guide has the studio's disable-and-bisect procedure. Patch 0.1.9 (October 2026) fixed one culprit — mod lists going empty on their own — and the studio counts it as one of many, so this stays open.
Related guideLag spikes in live mode
Live mode can stutter, especially on longer sessions. In the studio's own words, optimization work continues “over the coming months” to reduce lag spikes. Patch 0.1.9 (October 2026) moved the game to Unity 6 for up to 15% better framerates without closing this issue.
Paras refuse to stay dead
Named in the patch 0.1.9 notes among the issues the studio still lacks reproduction steps for: dead Paras can come back. No cause and no workaround are published; if it hits your save, report it through the official feedback form so the studio can pin down the steps.
Babies teleport into the ocean
Named in the patch 0.1.9 notes among the ongoing issues without reproduction steps: babies can teleport into the ocean. No cause or workaround is published; report occurrences through the official feedback form.
Workaround
Open, with an official workaround
Still broken, but the studio has published a way around each one.
Paras stuck on scenery
A Para can get wedged on furniture or terrain. Official workaround: open the ESC menu and use the Unstuck button. One specific cause — cancelling the walk up or down the stairs while carrying a baby to its crib — was fixed in hotfix 0.1.7c.
Fires spiral out of control
Fires spread far more aggressively than most players expect, though 0.1.2 already improved the balance significantly. If a fire gets away from you, the cheat ExtinguishAllFires puts out every fire on the lot.
Mitigated
Improving patch by patch
Much rarer than at launch, but still reported — not called fixed.
Advanced-widget items lose their position on reload
Objects moved or rotated with the advanced transform widget may not stay where you put them after reloading the save. Patch 0.1.7 made the tool 'much more reliable and less prone to breaking positions' in the studio's words — improved, but not officially closed.
Crashes and freezes
Crash and freeze reports have dropped with every patch since 0.1.2, but they still occur. The studio reminds players to check their system against the minimum requirements; our crash guide walks through the remaining causes. Patch 0.1.9 fixed the few-second freeze when opening the Mods menu.
Related guideRare corrupted saves stuck on the loading screen
A small number of saves become unloadable. Since 0.1.5 the game writes 30MB saves with three autosaves and Steam Cloud sync, and the studio published an official repair walkthrough — our backup guide covers both prevention and the repair steps. The 0.1.9 notes name corrupted saves among the issues the studio is still chasing.
Related guideUnknown
Acknowledged once, never mentioned again
The studio confirmed these once and the patch logs went silent. We cannot verify whether they persist, so they are neither counted as open nor called fixed.
Parafolk thumbnails not updating
Para portraits do not always reflect appearance changes. Acknowledged in 0.1.2 and never mentioned again — current status unreadable.
Mac trackpad click and camera rotation issues
Some Mac players had trouble clicking and rotating the camera; the official advice was to use a mouse instead of the trackpad. Not mentioned again after 0.1.2 — current status unreadable.
Resolved
Officially closed
Kept for reference — these hit players hard at the time, and the fix steps still matter for old saves.
Grainy foliage after patch 0.1.9 — fixed
The official 16 October hotfix notes say 0.1.9b fixes foliage looking grainy after patch 0.1.9. Update the game before investigating this specific regression. The announcement does not claim to resolve all graphics problems; see the hotfix notes.
Related guideParafolk textures rendering incorrectly — fixed
Hotfix 0.1.9b fixes a bug introduced in 0.1.9 where Parafolk textures sometimes rendered incorrectly. This is the scope of the official fix, not a promise that every texture or performance issue is solved. See the hotfix notes.
Related guideIn-game time slows down after ~70 in-game days
The longer a save ran, the slower game time passed relative to real time. Patch 0.1.7 (10 August 2026) fixed it: the speed of time now stays constant even after 70 in-game days. The old workaround — the Storyteller setting Minutes Per Real-Life Seconds — is no longer needed for this bug.
Related guideMac saves from June 25–26 would not open (one-off)
A one-time event: Mac saves created on 2026-06-25 and 2026-06-26 failed to open. The official fix, posted 2026-07-07, is to delete the ~/Library/Application Support/Paralives/Paralives/ folder — new saves then migrate from MySavedGames.mod into com.Paralives.Paralives/.
Stuck on the intro tutorial?
The train tutorial — stuck, blue rectangle, skipping it
Before your save begins, Paralives runs an intro tutorial on board a train: you pick or create your first household and learn the basic controls while riding with the other passengers. The patch notes have never mentioned a tutorial bug, so it does not appear in the tracker above — but the studio's support team does answer tutorial reports in the Steam Bug Reporting forum. These are the three failure points players hit most, and what actually helped them. Checked 2026-10-06 against EA 0.1.9b.
“Select both your character and the conductor” — the drag-select step
The tutorial asks you to drag a selection box over your Para and the train conductor, and many players only ever get one of them highlighted. The studio's answer in the bug forum: you do not need both highlighted — selecting just one should be enough, then click the blue rectangle in the next wagon to move on. A player-tested detail: drag the box so both characters are fully inside it before releasing — starting households with more members report it can take several tries from different camera angles. Still stuck? Press Ctrl+F1, open the Console tab and look for error messages — that is exactly what the studio asks for when investigating.
Clicked the blue rectangle — nothing happens (or it disappears)
A separate report describes clicking the blue rectangle and never entering the next carriage — the rectangle then disappears. The studio replied asking for specs, input device, mods and console output, but there is no published fix or workaround yet. One player got the move-to-next-carriage prompt back by restarting with a second character — a single report, not a confirmed fix. If it happens to you, check Ctrl+F1 → Console for errors and include them in a new Bug Reporting thread.
New game dumps you back to the main menu — with or without the tutorial
Some players never reach the train: choosing a starting lot rolls straight back to the title screen, whether they accept the tutorial or not. Three causes have actually helped someone: a corrupted save from a crashed session (one player's fix was deleting that broken save), real-time antivirus scanning (an F-Secure-style shield was one player's culprit), and the studio-suggested deletion of the C:\Users\(you)\AppData\LocalLow\Paralives folder, which the studio says “has worked for a lot of players”. On machines below the minimum requirements, the game can crash outright during the train sequence — the studio's answer there is that it cannot run properly on that hardware. Our crash guide covers the launch-loop causes in depth.
Can you skip the tutorial?
Yes. When you start a new save, the game offers the tutorial ride or a start without it — that choice is confirmed by several Bug Reporting threads, and one player reports the empty-land start skips the train entirely. Nothing official or community-written documents any content locked behind the tutorial, or a way to replay it later. Once you are off the train, our build mode tutorial walks your first house step by step.
Nobody has documented
- Whether the blue-rectangle failure has ever been fixed — the studio investigated reports but never published a fix, and the patch notes do not mention the tutorial at all.
- A fix for the eat-a-snack step, where the Para refuses to move during the tutorial — reported once in May 2026 with no reply.
- Whether skipping the tutorial locks any content, or whether the tutorial can be replayed later — no source documents either.
- A single cause for the new-game loop that returns you to the main menu — even with studio help, one affected player's case stayed unresolved into June 2026.
Read this before citing
How this list is built — and what “unknown” means
There is no official text list of known issues to copy from, so this tracker is a reconstruction. That has consequences worth stating plainly:
- The studio's three standalone Known Issues posts are images with no text body — nothing in them is machine-readable, so this list is recovered from the Known Issues sections of the numbered patch notes instead.
- An issue that disappears from the patch logs is NOT the same as an issue that was fixed. Unless the notes say “fixed”, we mark it “unknown” — acknowledged once, status unreadable since.
- Dates are the first official acknowledgment we could trace, not necessarily the first player report.
- This page tracks officially acknowledged issues only. Community-reported bugs with no official mention belong on Reddit or the Discord, not here.
Found a bug that is not listed?
This tracker only covers issues the studio has officially acknowledged. The fastest way to get a new bug on the official radar is the Paralives Discord bug-report channel; for anything crash- or save-related, our fix guides may already have your workaround.
FAQ
- What is the most serious known issue right now?
- Live-mode lag spikes: long sessions can still stutter, and the studio says optimization work continues “over the coming months”. The loudest former issue — game time slowing down after roughly 70 in-game days — was fixed in patch 0.1.7. Patch 0.1.9 (October 2026) upgraded the engine to Unity 6 for up to 15% better framerates; the lag-spikes entry stays open.
- Where is the official known-issues list?
- The studio has published three standalone Known Issues posts, but their content is an image, not text — so there is no official list you can search. The per-patch notes each carry a Known Issues section; this page reconstructs the running list from those.
- An issue disappeared from the patch notes — is it fixed?
- Not necessarily. Unless the notes explicitly say “fixed”, silence only means the studio stopped mentioning it. We mark those “unknown” rather than guess.
- Which patch fixed the time-slowdown bug?
- Patch 0.1.7 (10 August 2026): the speed of time now stays constant even after 70 in-game days, so the Storyteller workaround is no longer needed for this bug.
- How often is this list updated?
- After patches, we compare the tracker with the official notes. Last checked 2026-10-17 through 0.1.9b; issues not explicitly fixed remain open, mitigated or unknown.
- Why is my Paralives tutorial stuck on selecting the characters in the train?
- The intro tutorial asks you to drag-select your Para and the train conductor. Per the studio's bug-forum answer, you do not actually need both highlighted — selecting one should be enough, then click the blue rectangle in the next wagon. If that fails, drag a box that fully contains both characters, and check Ctrl+F1 → Console for error messages.
- I clicked the tutorial's blue rectangle and nothing happened — is that a known bug?
- It has been reported, and the studio asks affected players for specs and console output, but there is no published fix or workaround. One player got unstuck by restarting with a second character — that is a single report, not a confirmed fix.
- Can you skip the tutorial in Paralives?
- Yes — when you start a new save, the game offers the tutorial or a start without it, and one player reports the empty-land start skips the train entirely. No source documents any content locked behind the tutorial.
- The tutorial is not working at all — new game returns to the main menu. What now?
- Treat it as a save or launch problem, not a tutorial problem: delete the corrupted save (one player's fix after a crash), exclude Paralives from real-time antivirus scanning, or try the studio-suggested deletion of AppData/LocalLow/Paralives, which the studio says has worked for a lot of players. Below-minimum hardware can crash during the train sequence itself.
Keep reading
Related fix guides
Fix — game crashing
Crash-on-launch and mid-game crash troubleshooting, cause by cause.
Backup & repair saves
Where saves live, the 0.1.5 autosave and Steam Cloud changes, and the official corrupted-save repair.
Mods not working
When mods vanish from the menu or the game — including the external-mod cause.
Storytellers & settings
The settings panel with Minutes Per Real-Life Seconds — the official time-slowdown workaround.
Build mode tutorial
What the game teaches after the train: your first house, step by step, with screenshots.
Checked against official patch logs through 0.1.9b on 2026-10-17.