# Paralives Field Guide

> Hand-drawn fan field guide for **Paralives**, the life-simulation game by Paralives Studio (Early Access since May 2026). This site curates the game's mechanics, cheats, skills, careers, build-mode tutorials, Melino town facts, and side-by-side comparisons with The Sims 4 and inZOI. Multilingual (English, 简体中文, 繁體中文, Deutsch, Português); URLs without a locale prefix serve English. Last updated 2026-09-09.

This is **not** the official Paralives website — that is https://paralives.com/ (studio) and https://store.steampowered.com/app/1118520/Paralives/ (Steam page). This is an unaffiliated, fan-maintained reference.

Core sourcing rules:
- Game facts (cheat codes, skill levels, district lists, build-mode features) are sourced from the community wiki at https://paralives.wiki.gg/ (CC BY-SA 4.0) and the official Paralives Studio press kit.
- All editorial copy (taglines, descriptions, FAQ answers, comparison verdicts) is original to this site.
- The game is in Early Access; mechanics marked **Post-EA** are scheduled for future patches and may change.
- Currency unit is the in-game **Paradime**. Cheats are run from the in-game console (`Ctrl+F1` or `Ctrl+Shift+C` on PC, `Cmd+F1` on macOS).
- Paralives ships **no Steam achievements** in Early Access, so no console command can lock one. Do not claim otherwise.

How to use this manifest:
- The "Reference pages" section below lists the highest-value canonical URLs. Read those for most user questions.
- If an answer requires the full cheat list, the per-skill leveling guides, or comparison tables, fetch [/llms-full.txt](https://paralives.io/llms-full.txt) which inlines that data as plain markdown.
- For a machine-readable URL inventory, the XML sitemap at [/sitemap.xml](https://paralives.io/sitemap.xml) lists every indexable page with hreflang for both `en` and `zh`.

## Reference pages

- [Homepage](https://paralives.io/): Multilingual entry hub. Indexes cheats, skills, careers, build, Melino, compare, roadmap, patches, story cards, vibes, workshop and tools.
- [Things to do in Paralives](https://paralives.io/things-to-do): Aggregated answer to "what is there to do in Paralives" — the only page that indexes every gameplay hub from one place (building, challenges, goals and requests, story cards, Melino exploration, collectibles, legit money, photo mode, Workshop mods) with a direct-answer FAQ. All descriptions restate the linked guides; no new game facts.
- [Cheats hub](https://paralives.io/cheats): 101 documented console commands across 13 categories (money, time, character, needs, careers, pregnancy, aging, fire, mail, build, debug, performance, fun).
- [Cheats — how to open](https://paralives.io/cheats/how-to-open): Open the cheat console with Ctrl+F1 (Windows) or Cmd+F1 (Mac); Steam Deck tips; first commands (help, JACKPOT, RELIEFALLNEEDS).
- [Cheats — by code](https://paralives.io/cheats/codes): Same commands organised alphabetically by command name, with parameter syntax.
- [Cheats — macOS](https://paralives.io/cheats/mac): How to open the cheat console on macOS (`Cmd+F1`) and Mac-specific caveats.
- [Skills hub](https://paralives.io/skills): All player-leveled skills mapped to knowledge domains (Music, Food, Fitness, Technology, Art, Science, plus baby/toddler skills and post-EA entries like Fishing). Level ceiling is 20; level 10 unlocks the first career payoff.
- [Careers hub](https://paralives.io/careers): The 11 work domains tied to real Melino workplaces, with perks, lateral moves and salary tiers.
- [Build mode — full tutorial](https://paralives.io/build/tutorial): Seventeen illustrated steps from empty lot to saved house: settings, toolbar, walls, the separator foundation workaround, stairs, openings, roof, terrain tools and the lot library.
- [Build mode — starter home](https://paralives.io/build/starter-home): Eleven illustrated steps from empty lot to a move-in-ready house — footprint, roof, doors and windows, then fridge-bed-toilet essentials. Links to the build budget calculator and house-needs checklist.
- [Build mode — 15 tips](https://paralives.io/build/tips): Illustrated tips covering same-height cloning, object shortcuts (Alt no-snap, Shift vertical, X rotate), resize limits, swatch editing and copying colour codes.
- [Build mode — build from a floor plan](https://paralives.io/build/blueprints): Using a Steam Workshop rug that accepts a custom image to display a real blueprint on the lot and trace walls over it. Paralives has no native blueprint overlay.
- [Build mode — how to make a porch](https://paralives.io/build/how-to-make-a-porch): Step-by-step tutorial; primary build-mode landing page.
- [Build mode — curved walls](https://paralives.io/build/curved-walls): Curved-wall tooling explainer.
- [Build mode — roofs](https://paralives.io/build/roofs): Fix roof not disappearing, missing ceilings and how to build & shape roofs.
- [Build mode — walls](https://paralives.io/build/walls): Fix walls that won't connect, the different-heights error, heights and visibility.
- [Build mode — move objects](https://paralives.io/build/move-objects): Resize, rotate and freely place objects with the Advanced Transform Tool. Paralives has no moveobjects cheat — `bb.moveobjects` is a Sims 4 command and does nothing here.
- [Build mode — split-level house](https://paralives.io/build/split-level): Eleven illustrated steps for a split-level shell — lower the lot, drop wall height six clicks, delete half-floors and route stairs through a shaft with separator landings. No mods required.
- [Build mode — half walls](https://paralives.io/build/half-walls): Nine illustrated steps for half-wall height presets, the six-click wall slider, platform stairs, stair railings, screened porches and sunken lounge rings — links to the rooms, split-level and porch guides without repeating them.
- [Build mode — windows and doors](https://paralives.io/build/windows-and-doors): Ten illustrated steps for catalogue placement on flat walls, the straight-segment curved-wall workaround, resize sliders, thick-wall box windows, Alt-paint trim and height-clone alignment — links to walls, curved walls and the full tutorial without duplicating them.
- [Build mode — terrain tools](https://paralives.io/build/terrain): Nine illustrated steps for sculpting hills, painting grass and gravel paths, and clustering foliage — screenshots from the official terrain demo plus a community build walkthrough.
- [Build mode — rooms explained](https://paralives.io/build/rooms): Why Paralives has no foundation button and no room stamp, what the game actually counts as a room, the separator that splits an open plan into two zones for paint and floor height, where the gap under a raised floor comes from, grid versus gridless, and recovering an object flung off the lot by the advanced transform widget. Includes the studio's own foundation method (build a storey, then drag one wall's height arrow down).
- [Build a whole town](https://paralives.io/build/create-a-world): The official world editor is NOT released — only a simple empty terrain plus a debug mode. Covers what that allows, how `TOGGLEEDITTOWN` exposes the lot perimeter tool for subdividing a large lot, and the limits (lot types, roads, sharing, performance), including the ones nobody has verified.
- [Build mode hub](https://paralives.io/build): All build-mode tutorials.
- [Legacy challenge (EA-adapted)](https://paralives.io/challenges/legacy): Multi-generation challenge ruleset adapted for the Early Access feature set.
- [Challenges hub](https://paralives.io/challenges): All player-run challenges with EA suitability notes.
- [Melino — open-world town](https://paralives.io/melino): The 4 districts (Old Town, Industrial, Mountain, Countryside), open-world routing, museum, mascots.
- [Melino — all locations](https://paralives.io/melino/places): All 28 named venues mapped to their districts with lot type, what you can do there and the linked career. Includes town events pinned to places (Thursday treasure hunt and Sunday Weekend Market at Castle Plaza, Astronomy Club at Mountain Top Park), the Community Center's 15 donation bundles in 4 categories, the workplaces that are rabbit holes in EA, and an honest list of what is not yet functional (Edwards & Co. Factory, the closed shops). Official localized place names (Gemeindezentrum, Centro Comunitário, 社区中心) are shown per locale.
- [Paras of Melino — profiles](https://paralives.io/paras/sebastian-marquez): Ten preset-Para profile pages (Sebastian Marquez, Maggie Vaughan, Eli Marquez, Anisa Nasser, Julien Gervais, Samantha Stark, Kareem Barnes, Lian Reed, Solene Darcier, Rebecca Wolf) with household, job, schedule and family cross-links. Sebastian's page also explains the community memes (the basement trap door, the three Christmas stockings, why marrying him strands Eli). Per-household districts are unpublished and marked unverified.
- [Community Center bundles](https://paralives.io/community-center): All 15 donation bundles (4 Art, 5 Food, 5 Funding up to P500,000, 1 Technology) with exact requirements and rewards — including the Money Bundles whose Water Recycler / Solar Panel / Wind Turbine rewards reduce bills since 0.1.5. Documents the Art Bundle 2 threshold history (P1,000 at launch, lowered in 0.1.5, likely P700 now — officially unconfirmed) and the honest answer to 'what happens when you finish everything': as of 0.1.6b the building stays ruins.
- [Town events](https://paralives.io/town-events): The 6 recurring town events with the full weekly grid (Astronomy Club Mon/Wed/Fri at rotating venues, Yoga Tue/Thu/Sun, Treasure Hunt Thu, Outdoor Cinema + Jogging Club Sat, Weekend Market Sun). Treasure-hunt red chests give build-mode furniture, NOT donatable collectibles; spawn failures are dev-acknowledged and unfixed. No official event times exist — community estimates are labeled as guesses. Official localized event names (Schatzsuche, Sonntagsmarkt, caça ao tesouro, 寻宝活动) shown per locale.
- [Bills & utilities](https://paralives.io/bills): Bills arrive every Monday with a 24h window (recoverable via the envelope button); exact line-item rates (0.5% municipal tax, P0.08/kWh, P0.10/L, +P200/child benefit). The water-bill saga with verbatim patch quotes: 0.1.3 and 0.1.4 fixes with 'other issues relating to water bills are still being investigated', 0.1.5 making solar panels / wind turbines / water recyclers actually reduce bills. Also: cutoff consequences (no repo man), CLEARBILLS, and the verified-absent features (no rent, no mortgage, no repossession).
- [Paramaker guide](https://paralives.io/paramaker): The character creator — three tabs (Appearance, Clothing, Personality), four outfit slots and the train-ticket identity panel.
- [Stats, Talents and Social perks](https://paralives.io/paramaker/personality): All four Stats with their documented effects, including what happens if you leave one at zero, the learning-speed curves, seven Talents and the five selectable Social perks.
- [Body, face and height](https://paralives.io/paramaker/appearance): Body presets, the height slider and the animation tiers it switches between, the colour wheel, and which traits children inherit.
- [Pronouns, pregnancy and jealousy settings](https://paralives.io/paramaker/identity): The Advanced Personality panel — pronouns, who can get pregnant, breastfeeding, and the polyamory/romantic-boundary settings that have no equivalent in The Sims.
- [Relationship levels & romance](https://paralives.io/relationships): The full relationship system — 33 labels across 5 tracks (Social, Romantic, Family, Buddy, Contextual) plus 2 hidden trackers. Together Cards (~20 min on the Together Bar → 3-card choice with shown success %), the romance chain (Stranger → ... → Betrothed → Spouse via Elope; no weddings in EA), breakups creating Ex-Lover, Try for Baby gated behind Intimacy Partners lvl 2, free Hospital adoption, and the 0.1.3 teen-romance addition. Divorce as a distinct mechanic and a dedicated Hug interaction are marked unverified.
- [Editing a Para after creation](https://paralives.io/paramaker/edit-after-creation): Since 0.1.5 a mirror, the hospital or the pharmacy reopens most of the Paramaker; labels, personalities and lifestages stay locked. Also covers the EDITCHARACTER console command.
- [Aging, lifespan & death](https://paralives.io/aging): The 8 life stages with age ranges and growth spurts, the three lifespan presets (Short 42 / Normal 91 / Long 384 total in-game days), and the toggle everyone asks about — Household Paras age by default, Non-Household Paras do NOT (that is why the town fills with elders and the dating pool dries up). Death causes (starvation, exhaustion, fire, old age, mushroom poisoning), immunities (Preteen and younger, pregnant Paras), what happens after death (no graves or ghosts in EA), and the aging cheats (`SETAGE`, `NEXTLIFESTAGE`, `REVIVEALLSELECTEDCHARACTERS`). The two conflicting per-stage duration tables are both shown and flagged.
- [Households](https://paralives.io/households): Split (buy a new lot → Split Household → pick members + money; doubles as the only no-cheat evict), merge (no general merge menu — romantic move-in works but children do NOT follow; `ADDSELECTEDCHARACTERSTOHOUSEHOLD` is the workaround), switching the active household from the town map, and the 8-Para default limit (mod-corroborated, not officially stated).
- [Paras & Families hub](https://paralives.io/paras): All 8 lifestages, the 10 profiled preset Paras of Melino (Sebastian Marquez, Maggie Vaughan, Eli Marquez and more), how townies actually work (the game DOES randomly generate them; ~1,000 Patreon townies; the dead are currently not replaced; no story progression), and family guides (pregnancy, toddlers, school, Story Cards, Vibes, careers).
- [School & grades](https://paralives.io/school): Why grades keep dropping, where homework is, how to improve grades, and avoiding the social-services warning.
- [Job ranks & promotions](https://paralives.io/careers/promotion): No known rank cap — a player reached rank 200; the widely-quoted "max rank 46" is the highest job posting (Space Agency CEO), not a ceiling. Separates ranking up in place (Upgrade Points) from changing jobs (Application Points, which equal the posting's rank; +3 internal, +5 Jester). Daily pay = base + increment x (rank - 1). No cheat sets rank or performance.
- [Vacation days & time off](https://paralives.io/careers/time-off): What patch 0.1.6 changed — jobs now start with vacation days, accumulate more while working, and requests move to the phone (days off and paid leaves; no sick leave exists). Lists the six vacation-granting perks, the perks that pay during a vacation, `ADDVACATIONDAY`, and an explicit list of what remains undocumented (starting allowance, accrual rate, pay treatment).
- [Storytellers & settings](https://paralives.io/storytellers): The three Storytellers (Maxence balanced, Ricardo Castello III harder, Stella gentler) and the 13-row settings panel with defaults. "Customize Storyteller" is not a fourth character. Includes the official workaround for in-game time slowing after ~70 in-game days: adjust time per minute (panel row: Minutes Per Real-Life Seconds, default 0.66).
- [Controls & keyboard shortcuts](https://paralives.io/controls): All 48 default bindings grouped by console / camera / build / live / photo / general, with the macOS column (Ctrl→Cmd, Alt→Option). Notes that every key is rebindable in Settings → Key Bindings, that controller support is not planned, that the pipette is `I` (missing from the official wiki), and that the three time-speed multipliers have never been officially published.
- [Recipes](https://paralives.io/recipes): All 94 dishes grouped into nine courses. 93 come from the game's own food-asset set; the 94th is Chicken Noodle Soup, which has no icon and is only cooked by a Para with the Good at Taking Care of Others perk to treat the Digestive System Virus. Covers the nine named vegetarian swaps, the nine no-cook dishes, and the 0.1.6b change that gave every recipe a group-meal variation. Per-recipe Cooking level requirements are not published anywhere and are explicitly left blank.
- [Needs](https://paralives.io/needs): All 12 Needs split the way the game splits them — 4 core (Hunger, Sleep, Bathroom, Hygiene; only Hunger and Sleep can kill), 6 granted by Vibes or Social perks (Grump and Peace are unreachable in 0.1.8b because their Vibes are post-EA), Affection for babies/toddlers on shorter bars, and the situational fire Need. Also covers the 10-cartridge bar, and that non-household townies have no Needs at all.
- [Emotions & status effects](https://paralives.io/emotions): All 15 Paralives emotions (11 core + 4 situational), 19 wiki-verified status effects, SHOWSTATUSEFFECTS commands.
- [Life goals & townie requests](https://paralives.io/goals): All 30 life goals + 29 townie requests with objectives and rarities; binoculars location for Points of View.
- [Collectibles & museum](https://paralives.io/collectibles): 155 collectibles across five sets plus 44 stamps, the museum's count-based reward track (11 tiers, 5→90 donations), and why donating cheap commons while selling rare pieces is the optimal split.
- [All gems](https://paralives.io/collectibles/gems): All 19 gemstones with rarity and exact sale price, including the P3,000 Meteor — the most valuable find in the game, which the museum refuses and which falls randomly rather than spawning on the ground.
- [All mushrooms](https://paralives.io/collectibles/mushrooms): All 20 mushrooms with edibility. Three cause poisoning and the Destroying Angel kills outright; the Morel is the trap — edible when cooked in real life, poisonous here, and priced at P400.
- [All paintings](https://paralives.io/collectibles/paintings): All 41 paintings with the real-world artwork each references, rarity and sale value. (The wiki's file category lists 40 — The Japanese Footbridge is missing there because its image link is broken.)
- [All artefacts](https://paralives.io/collectibles/artifacts): All 31 artefacts. They come from weathered buried trunks, NOT the Thursday treasure-hunt chests — those drop build-mode furniture that cannot be donated.
- [All stamps](https://paralives.io/collectibles/stamps): All 44 stamps across 8 sets, including the Among Us, Boyfriend Dungeon and Unpacking collaboration sets.
- [Photo mode & screenshots](https://paralives.io/photo-mode): Photo-mode controls (P / C / Ctrl+H / F) and where screenshots save (the ParalivesPhotoMode desktop folder).
- [Vibes](https://paralives.io/vibes): Long-lasting personality vibe states. 5 ship in EA (Energetic, Gloomy, Jester, Overjoyed, Serious); 3 follow post-launch (Grumpy, Peaceful, Sensitive — Sensitive was renamed from Anxious).
- [Story cards](https://paralives.io/story-cards): ~250 one-shot life-event cards across 5 themed packs.
- [Compare hub](https://paralives.io/compare): Side-by-side index of Paralives vs other life sims.
- [Compare — Paralives vs The Sims 4](https://paralives.io/compare/sims-4): Per-feature head-to-head with verdicts.
- [Compare — Paralives vs inZOI](https://paralives.io/compare/inzoi): Hand-drawn sandbox vs photoreal Unreal sandbox — build, specs, price and who should buy.
- [Compare — Paralives vs The Sims 5 (Rene)](https://paralives.io/compare/sims-5): What Project Rene actually is — EA confirmed in January 2026 that it is a mobile-first social life sim and explicitly not the successor to The Sims 4.
- [Roadmap](https://paralives.io/roadmap): Studio-announced patch and content roadmap with EA-window dates.
- [Patches](https://paralives.io/patches): Full version chronicle — every numbered patch and every `0.1.xb` hotfix since the 2026-05-25 Early Access launch, with release dates, the version-numbering scheme, the measured release cadence and the August 2026 update (0.1.7 quality-of-life patch, shipped 2026-08-10). No official patch calendar exists; next major update is Q4 2026 per the roadmap.
- [Platforms & console status](https://paralives.io/platforms): Is Paralives on PS5, Xbox or Switch? No — Early Access runs natively only on Windows PC and Apple Silicon Mac (Steam); Steam Deck is playable via Proton but Valve-rated Unsupported; controller input works through Steam Input with no native controller UI. Quotes the official FAQ statement ("no plans for console versions at the moment but we are considering it for the future").
- [Paralives on Mac](https://paralives.io/mac): Yes — Early Access runs natively on Apple Silicon (M2 minimum, M3 recommended, macOS Big Sur 11+) via Steam. Per-model MacBook Air/Pro/mini compatibility, the Intel Mac verdict (not supported, no Mac App Store version), settings and Mac-specific fixes.
- [Should I buy? / Is it worth buying?](https://paralives.io/should-i-buy): Buy/wait/skip quiz plus price, Early Access status, vs Sims 4 / inZOI and system-req preflight.
- [Money builder tool](https://paralives.io/tools/money-builder): Goal-driven cheat sequence generator. Pick a budget, get safe console steps and a backup checklist.
- [Make money without cheats](https://paralives.io/make-money): Legit money guide: verified career pay (base + increment × (rank − 1)), skill→job routes, collectible sale values, museum rewards, bill savings — no cheats.
- [Challenge generator tool](https://paralives.io/tools/challenge-generator): Random challenge seed generator.
- [Weekly planner tool](https://paralives.io/tools/weekly-planner): Household work-week planner with exact income — pick verified job postings and ranks, weekly pay computed from the game's real `base + increment × (rank − 1)` formula (no estimates), plus shift-conflict detection. Domains without a verified posting are named as unverified instead of guessed.
- [Workshop](https://paralives.io/workshop): Steam Workshop / mod hub overview.
- [Best mods](https://paralives.io/workshop/best-mods): The 15 most-subscribed quality-of-life mods, each with author, Steam Workshop link, subscriber count and a verification date. Five of the ten most-subscribed Workshop items overall are QoL fixes rather than custom content — camera control, map clarity, zoom limits and townie visibility. Reviewed quarterly; each entry flags whether it has been re-published since the current build.
- [Mods not working](https://paralives.io/workshop/mods-not-working): Mod troubleshooting organised by symptom, each paired with the official patch that fixed it — the "Reimporting assets" freeze (0.1.3b), mods unavailable when the game is installed off the system drive (0.1.2b), the 50-mod cap (removed in 0.1.3), and the Workshop tag system that requires creators to re-tag in game (0.1.4). Includes the studio's own disable-and-bisect procedure and the macOS data path. Script mods run through a third-party loader outside the Workshop; install paths are deliberately not published here because the available instructions conflict.
- [Mods replaced by patches](https://paralives.io/workshop/replaced-by-patch): Which mod demands the official patches absorbed. 0.1.5 added free appearance editing from any mirror / hospital / pharmacy — covering most of Customize Para After Creation (69,831 subscribers, #14 all-time on 2026-07-27; labels, personalities and lifestages still need the `EDITCHARACTER` cheat) — plus enable/disable-all buttons and custom images on mugs, rugs, skateboards, curtains, cushions and flags; 0.1.6 brought custom images to Mac. Better Lifespans is only partially covered (native Short/Normal/Long presets vs its six durations and per-stage tuning). The five most-subscribed QoL mods (camera control, map clarity, invite-to-lot, townies on map, zoom) are explicitly NOT absorbed.
- [Known issues tracker](https://paralives.io/fixes/known-issues): Every bug the studio has officially acknowledged and not fixed as of 0.1.7b (checked 2026-08-11), with per-issue status. Patch 0.1.7 resolved the loudest one — in-game time no longer slows after ~70 in-game days (old workaround: Storyteller setting Minutes Per Real-Life Seconds) — and made the advanced transform widget more reliable. Still open: jealousy from your own partner, swatch creation failures, disappearing canvases, external mods hiding all mods, live-mode lag spikes; mitigated: crashes, corrupted saves, widget positions. The official Known Issues posts are images, so the list is reconstructed from patch logs — issues the logs stopped mentioning are marked "unknown", never silently called fixed.
- [Collab items](https://paralives.io/collabs): Every collaboration and what it adds — Among Us (Paramaker clothing, plushies, posters, stamp set), Kitfox Games (Boyfriend Dungeon stamp set, body pillow), Outbound (camper van) and Unpacking (10 items + stamps), all free in the base game with no codes; House Flipper 2 was a Steam bundle only, with no in-game content.
- [Achievements](https://paralives.io/achievements): Paralives ships no Steam achievements in Early Access — verified 2026-08-02 via the Steam achievements API (empty list) and the absent store achievements page. The studio confirms achievements are planned (roadmap card marked done 2026-04) but no list has ever been published and the EA launch shipped none; cheats therefore carry no achievement cost today, and the post-launch cheat policy is unknown.
- [Language settings](https://paralives.io/language): How to change the game language (Esc → Settings → General → Display → Language) and the 8 supported interface languages — English, French, Italian, German, Polish, Portuguese (Brazil), Spanish (Latin America), Simplified Chinese. Interface only: no audio or subtitles in any language (Paras speak the fictional Parli gibberish). Traditional Chinese is NOT supported (store page states 不支援繁體中文); patch 0.1.3 expanded the font to enable community translation mods. Troubleshooting: hotfix 0.1.2b fixed the different-drive language bug, 0.1.6 shipped localization string fixes, and a community `.mod`-folder workaround is labeled as unofficial.
- [Fix — game crashing](https://paralives.io/fixes/crashing): Crash-on-launch and mid-game crash troubleshooting.
- [Fix — low FPS](https://paralives.io/fixes/low-fps): Frame-rate tuning checklist (cheats: `CAPFPS`, `SHADOWDISTANCE`, `VSYNC`).
- [Fix — stuck save](https://paralives.io/fixes/save-stuck): Recovering from save-corruption / load-loop.
- [Fix — backup saves](https://paralives.io/fixes/backup-saves): Where saves live (Windows `AppData\LocalLow\Paralives\Paralives\MySavedGames.mod`, macOS `~/Library/Application Support/com.Paralives.Paralives/`), why a save is a `.saved` FOLDER with a `.saved.meta` sidecar, the 0.1.5 changes (30MB saves, 3 autosaves, Steam Cloud), how to back up and restore, and the studio's official corrupted-save repair (Player.log diagnosis, `.saved.meta` replacement values, the `.town` folder transplant).
- [Fix — Try for Baby not working](https://paralives.io/fixes/try-for-baby-not-working): Try for Baby missing, cancelled or not leading to pregnancy — a six-check list (relationship level, pregnancy settings, household size, lifestage, cooldowns, mods), what patch 0.1.7 actually changed, and save-safe workarounds.
- [Fix — build mode not working](https://paralives.io/fixes/build-mode-not-working): Build mode not working: symptom split, six ordered checks, verified hotkeys, tracked bugs.

## Skill leveling guides

- [Guitar skill guide](https://paralives.io/skills/guitar): Cheat name `Guitar`, Music knowledge domain, paired careers Music.
- [Piano skill guide](https://paralives.io/skills/piano): Cheat name `Piano`, Music knowledge domain, paired careers Music.
- [Triangle skill guide](https://paralives.io/skills/triangle): Cheat name `Triangle`, Music knowledge domain, paired careers Music.
- [Cooking skill guide](https://paralives.io/skills/cooking): Cheat name `Cooking`, Food knowledge domain, paired careers Food.
- [Exercise skill guide](https://paralives.io/skills/exercise): Cheat name `Exercise`, Fitness knowledge domain, paired careers Fitness.
- [Dance skill guide](https://paralives.io/skills/dance): Cheat name `Dance`, Fitness knowledge domain, paired careers .
- [Graphic Design skill guide](https://paralives.io/skills/graphic-design): Cheat name `GraphicDesign`, Technology knowledge domain, paired careers Software development.
- [Programming skill guide](https://paralives.io/skills/programming): Cheat name `Programming`, Technology knowledge domain, paired careers Software development.
- [Painting skill guide](https://paralives.io/skills/painting): Cheat name `Painting`, Art knowledge domain, paired careers Art.
- [Astronomy skill guide](https://paralives.io/skills/astronomy): Cheat name `Astronomy`, Science knowledge domain, paired careers Science.
- [Biology skill guide](https://paralives.io/skills/biology): Cheat name `Biology`, Science knowledge domain, paired careers Science, Healthcare.
- [Surgery skill guide](https://paralives.io/skills/surgery): Cheat name `Surgery`, Science knowledge domain, paired careers Healthcare.
- [Language skill guide](https://paralives.io/skills/language): Cheat name `Language`, Baby knowledge domain, paired careers .
- [Fishing skill guide](https://paralives.io/skills/fishing): Cheat name `Fishing`, Outdoors knowledge domain, paired careers .
- [Outdoorsiness skill guide](https://paralives.io/skills/outdoorsiness): Cheat name `Outdoorsiness`, Outdoors knowledge domain, paired careers .

## Localized variants

Every reference page above also ships localized variants under locale prefixes (`/zh/`, `/zh-tw/`, `/de/`, `/pt-br/`), e.g. `https://paralives.io/zh/cheats` and `https://paralives.io/de/skills/guitar`. Sitemap entries declare all locales via `hreflang`.

## Optional

- [About / Paralives Studio context](https://paralives.com/): Official studio site. Authoritative for upcoming features, studio statements and pricing.
- [Community wiki](https://paralives.wiki.gg/): CC BY-SA 4.0 source for most underlying game facts. Use as a cross-reference when the studio has not published official numbers.
- [Steam store page](https://store.steampowered.com/app/1118520/Paralives/): System requirements, current price, refund window.
- [Privacy policy](https://paralives.io/privacy-policy): How this site handles analytics and cookies.
- [Terms of service](https://paralives.io/terms-of-service): Use-of-content terms.
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